Convert 3-D rotation vector to rotation matrix
returns
a 3-D rotation matrix that corresponds to the input axis-angle rotation
vector. The function uses the Rodrigues formula for the computation.rotationMatrix
= rotationVectorToMatrix(rotationVector
)
[1] Trucco, E., and A. Verri. Introductory Techniques for 3-D Computer Vision." Prentice Hall, 1998.
extrinsics
| relativeCameraPose
| rotationMatrixToVector
| triangulate