Convert 3-D rotation matrix to rotation vector
returns
an axis-angle rotation vector that corresponds to the input 3-D rotation
matrix. The function uses the Rodrigues formula for the conversion.rotationVector
= rotationMatrixToVector(rotationMatrix
)
[1] Trucco, E., and A. Verri. Introductory Techniques for 3-D Computer Vision." Prentice Hall, 1998.
extrinsics
| relativeCameraPose
| rotationVectorToMatrix
| triangulate