3-D scatter plot
scatter3(
draws
each circle with the color specified by X
,Y
,Z
,S
,C
)C
.
If C
is a RGB triplet or character vector or string containing a color
name, then all circles are plotted with the specified color.
If C
is a three column matrix with
the number of rows in C
equal to the length of X
, Y
,
and Z
, then each row of C
specifies
an RGB color value for the corresponding circle.
If C
is a vector with length equal
to the length of X
, Y
, and Z
,
then the values in C
are linearly mapped to the
colors in the current colormap.
scatter3(___,
fills
in the circles, using any of the input argument combinations in the
previous syntaxes.'filled'
)
scatter3(___,
specifies
the marker type.markertype
)
scatter3(___,
modifies
the scatter chart using one or more name-value pair arguments. Name,Value
)
Create a 3-D scatter plot. Use sphere
to define vectors x
, y
, and z
.
figure [X,Y,Z] = sphere(16); x = [0.5*X(:); 0.75*X(:); X(:)]; y = [0.5*Y(:); 0.75*Y(:); Y(:)]; z = [0.5*Z(:); 0.75*Z(:); Z(:)]; scatter3(x,y,z)
Use sphere
to define vectors x
, y
, and z
.
[X,Y,Z] = sphere(16); x = [0.5*X(:); 0.75*X(:); X(:)]; y = [0.5*Y(:); 0.75*Y(:); Y(:)]; z = [0.5*Z(:); 0.75*Z(:); Z(:)];
Define vector s
to specify the marker sizes.
S = repmat([100,50,5],numel(X),1); s = S(:);
Create a 3-D scatter plot and use view
to change the angle of the axes in the figure.
figure scatter3(x,y,z,s) view(40,35)
Corresponding entries in x
, y
, z
, and s
determine the location and size of each marker.
Use sphere
to define vectors x
, y
, and z
.
[X,Y,Z] = sphere(16); x = [0.5*X(:); 0.75*X(:); X(:)]; y = [0.5*Y(:); 0.75*Y(:); Y(:)]; z = [0.5*Z(:); 0.75*Z(:); Z(:)];
Define vectors s
and c
to specify the size and color of each marker.
S = repmat([50,25,10],numel(X),1); C = repmat([1,2,3],numel(X),1); s = S(:); c = C(:);
Create a 3-D scatter plot and use view
to change the angle of the axes in the figure.
figure scatter3(x,y,z,s,c) view(40,35)
Corresponding entries in x
, y
, z
, and c
determine the location and color of each marker.
Create vectors x
and y
as cosine and sine values with random noise.
z = linspace(0,4*pi,250); x = 2*cos(z) + rand(1,250); y = 2*sin(z) + rand(1,250);
Create a 3-D scatter plot and fill in the markers. Use view
to change the angle of the axes in the figure.
scatter3(x,y,z,'filled')
view(-30,10)
Initialize the random-number generator to make the output of rand
repeatable. Define vectors x
and y
as cosine and sine values with random noise.
rng default
z = linspace(0,4*pi,250);
x = 2*cos(z) + rand(1,250);
y = 2*sin(z) + rand(1,250);
Create a 3-D scatter plot and set the marker type. Use view
to change the angle of the axes in the figure.
figure
scatter3(x,y,z,'*')
view(-30,10)
Initialize the random-number generator to make the output of rand
repeatable. Define vectors x
and y
as cosine and sine values with random noise.
rng default
z = linspace(0,4*pi,250);
x = 2*cos(z) + rand(1,250);
y = 2*sin(z) + rand(1,250);
Create a 3-D scatter plot and set the marker edge color and the marker face color. Use view
to change the angle of the axes in the figure.
figure scatter3(x,y,z,... 'MarkerEdgeColor','k',... 'MarkerFaceColor',[0 .75 .75]) view(-30,10)
Starting in R2019b, you can display a tiling of plots using the tiledlayout
and nexttile
functions.
Load the seamount
data set to get vectors x
, y
, and z
. Call the tiledlayout
function to create a 2-by-1 tiled chart layout. Call the nexttile
function to create the axes objects ax1
and ax2
. Then create separate scatter plots in the axes by specifying the axes object as the first argument to scatter3
.
load seamount tiledlayout(2,1) ax1 = nexttile; ax2 = nexttile; scatter3(ax1,x,y,z,'MarkerFaceColor',[0 .75 .75]) scatter3(ax2,x,y,z,'*')
Use the sphere
function to create vectors x
, y
, and z
.
[X,Y,Z] = sphere(16); x = [0.5*X(:); 0.75*X(:); X(:)]; y = [0.5*Y(:); 0.75*Y(:); Y(:)]; z = [0.5*Z(:); 0.75*Z(:); Z(:)];
Create vectors s
and c
to specify the size and color for each marker.
S = repmat([70,50,20],numel(X),1); C = repmat([1,2,3],numel(X),1); s = S(:); c = C(:);
Create a 3-D scatter plot and return the scatter series object.
h = scatter3(x,y,z,s,c);
Use an RGB triplet color value to set the marker face color. Use dot notation to set properties.
h.MarkerFaceColor = [0 0.5 0.5];
X
— x valuesx values, specified as a vector. X
, Y
,
and Z
must be vectors of equal length.
Data Types: single
| double
| int8
| int16
| int32
| int64
| uint8
| uint16
| uint32
| uint64
| categorical
| datetime
| duration
Y
— y valuesy values, specified as a vector. X
, Y
,
and Z
must be vectors of equal length.
Data Types: single
| double
| int8
| int16
| int32
| int64
| uint8
| uint16
| uint32
| uint64
| categorical
| datetime
| duration
Z
— z valuesz values, specified as a vector. X
, Y
,
and Z
must be vectors of equal length.
Data Types: single
| double
| int8
| int16
| int32
| int64
| uint8
| uint16
| uint32
| uint64
| categorical
| datetime
| duration
S
— Marker area[]
Marker area, specified as a scalar, a vector, or []
.
The values in S
must be positive. The units for
area are points squared.
If S
is a scalar, then scatter3
plots
all markers with the specified area.
If S
is a row or column vector,
then each entry in S
specifies the area for the
corresponding marker. The length of S
must equal
the length of X
, Y
and Z
.
Corresponding entries in X
, Y
, Z
and S
determine
the location and area of each marker.
If S
is empty, then the default
size of 36 points squared is used.
Example: 50
Example: [36,25,25,17,46]
C
— Marker color[0 0.4470 0.7410]
(default) | RGB triplet | three-column matrix of RGB triplets | vector | 'r'
| 'g'
| 'b'
| ...Marker color, specified as an RGB triplet, a three-column matrix of RGB triplet, a vector, or one of the color options in the table.
An RGB triplet is a three-element row
vector whose elements specify the intensities of the red, green, and blue
components of the color. The intensities must be in the range
[0,1]
; for example, [0.4 0.6 0.7]
.
Alternatively, you can specify some common colors by name. This table lists
the long and short color name options and the equivalent RGB triplet values.
Option | Description | Equivalent RGB Triplet |
---|---|---|
'red' or
'r' | Red | [1 0 0] |
'green' or
'g' | Green | [0 1 0] |
'blue' or
'b' | Blue | [0 0 1] |
'yellow' or
'y' | Yellow | [1 1 0] |
'magenta' or
'm' | Magenta | [1 0 1] |
'cyan' or
'c' | Cyan | [0 1 1] |
'white' or
'w' | White | [1 1 1] |
'black' or
'k' | Black | [0 0 0] |
If you have three points in the scatter plot and want the colors
to be indices into the colormap, specify C
as a
three-element column vector.
Example: 'y'
Example: [1,2,3,4]
markertype
— Marker'o'
(default) | '+'
| '*'
| '.'
| 'x'
| ...Marker, specified as one of the markers in this table.
Value | Description |
---|---|
'o' | Circle |
'+' | Plus sign |
'*' | Asterisk |
'.' | Point |
'x' | Cross |
'_' | Horizontal line |
'|' | Vertical line |
'square' or 's' | Square |
'diamond' or 'd' | Diamond |
'^' | Upward-pointing triangle |
'v' | Downward-pointing triangle |
'>' | Right-pointing triangle |
'<' | Left-pointing triangle |
'pentagram' or 'p' | Five-pointed star (pentagram) |
'hexagram' or 'h' | Six-pointed star (hexagram) |
'none' | No markers |
ax
— Axes objectAxes object. If you do not specify an axes, then scatter3
plots
into the current axes.
Specify optional
comma-separated pairs of Name,Value
arguments. Name
is
the argument name and Value
is the corresponding value.
Name
must appear inside quotes. You can specify several name and value
pair arguments in any order as
Name1,Value1,...,NameN,ValueN
.
'MarkerFaceColor','red'
sets the
marker face color to red.The properties listed here are only a subset. For a complete list, see Scatter Properties.
'LineWidth'
— Width of marker edge0.5
(default) | positive valueWidth of marker edge, specified as a positive value in point units.
Example: 0.75
'MarkerEdgeColor'
— Marker outline color'flat'
(default) | RGB triplet | hexadecimal color code | 'r'
| 'g'
| 'b'
| ...Marker outline color, specified 'flat'
, an RGB triplet, a hexadecimal color
code, a color name, or a short name. The default value of 'flat'
uses
colors from the CData
property.
For a custom color, specify an RGB triplet or a hexadecimal color code.
An RGB triplet is a three-element row vector whose elements
specify the intensities of the red, green, and blue
components of the color. The intensities must be in the
range [0,1]
; for example, [0.4
0.6 0.7]
.
A hexadecimal color code is a character vector or a string
scalar that starts with a hash symbol (#
)
followed by three or six hexadecimal digits, which can range
from 0
to F
. The
values are not case sensitive. Thus, the color codes
'#FF8800'
,
'#ff8800'
,
'#F80'
, and
'#f80'
are equivalent.
Alternatively, you can specify some common colors by name. This table lists the named color options, the equivalent RGB triplets, and hexadecimal color codes.
Color Name | Short Name | RGB Triplet | Hexadecimal Color Code | Appearance |
---|---|---|---|---|
'red' | 'r' | [1 0 0] | '#FF0000' | |
'green' | 'g' | [0 1 0] | '#00FF00' | |
'blue' | 'b' | [0 0 1] | '#0000FF' | |
'cyan'
| 'c' | [0 1 1] | '#00FFFF' | |
'magenta' | 'm' | [1 0 1] | '#FF00FF' | |
'yellow' | 'y' | [1 1 0] | '#FFFF00' | |
'black' | 'k' | [0 0 0] | '#000000' | |
'white' | 'w' | [1 1 1] | '#FFFFFF' | |
'none' | Not applicable | Not applicable | Not applicable | No color |
Here are the RGB triplets and hexadecimal color codes for the default colors MATLAB® uses in many types of plots.
RGB Triplet | Hexadecimal Color Code | Appearance |
---|---|---|
[0 0.4470 0.7410] | '#0072BD' | |
[0.8500 0.3250 0.0980] | '#D95319' | |
[0.9290 0.6940 0.1250] | '#EDB120' | |
[0.4940 0.1840 0.5560] | '#7E2F8E' | |
[0.4660 0.6740 0.1880] | '#77AC30' | |
[0.3010 0.7450 0.9330] | '#4DBEEE' | |
[0.6350 0.0780 0.1840] | '#A2142F' |
Example: [0.5 0.5 0.5]
Example: 'blue'
Example: '#D2F9A7'
'MarkerFaceColor'
— Marker fill color'none'
(default) | 'flat'
| 'auto'
| RGB triplet | hexadecimal color code | 'r'
| 'g'
| 'b'
| ...Marker fill color, specified as 'flat'
, 'auto'
, an RGB
triplet, a hexadecimal color code, a color name, or a short name. The
'flat'
option uses the CData
values. The
'auto'
option uses the same color as the Color
property for the axes.
For a custom color, specify an RGB triplet or a hexadecimal color code.
An RGB triplet is a three-element row vector whose elements
specify the intensities of the red, green, and blue
components of the color. The intensities must be in the
range [0,1]
; for example, [0.4
0.6 0.7]
.
A hexadecimal color code is a character vector or a string
scalar that starts with a hash symbol (#
)
followed by three or six hexadecimal digits, which can range
from 0
to F
. The
values are not case sensitive. Thus, the color codes
'#FF8800'
,
'#ff8800'
,
'#F80'
, and
'#f80'
are equivalent.
Alternatively, you can specify some common colors by name. This table lists the named color options, the equivalent RGB triplets, and hexadecimal color codes.
Color Name | Short Name | RGB Triplet | Hexadecimal Color Code | Appearance |
---|---|---|---|---|
'red' | 'r' | [1 0 0] | '#FF0000' | |
'green' | 'g' | [0 1 0] | '#00FF00' | |
'blue' | 'b' | [0 0 1] | '#0000FF' | |
'cyan'
| 'c' | [0 1 1] | '#00FFFF' | |
'magenta' | 'm' | [1 0 1] | '#FF00FF' | |
'yellow' | 'y' | [1 1 0] | '#FFFF00' | |
'black' | 'k' | [0 0 0] | '#000000' | |
'white' | 'w' | [1 1 1] | '#FFFFFF' | |
'none' | Not applicable | Not applicable | Not applicable | No color |
Here are the RGB triplets and hexadecimal color codes for the default colors MATLAB uses in many types of plots.
RGB Triplet | Hexadecimal Color Code | Appearance |
---|---|---|
[0 0.4470 0.7410] | '#0072BD' | |
[0.8500 0.3250 0.0980] | '#D95319' | |
[0.9290 0.6940 0.1250] | '#EDB120' | |
[0.4940 0.1840 0.5560] | '#7E2F8E' | |
[0.4660 0.6740 0.1880] | '#77AC30' | |
[0.3010 0.7450 0.9330] | '#4DBEEE' | |
[0.6350 0.0780 0.1840] | '#A2142F' |
Example: [0.3 0.2 0.1]
Example: 'green'
Example: '#D2F9A7'
h
— Scatter
objectScatter
objectScatter
object. This is a unique identifier,
which you can use to query and modify the properties of the Scatter
object
after it is created.
Usage notes and limitations:
This function accepts GPU arrays, but does not run on a GPU.
For more information, see Run MATLAB Functions on a GPU (Parallel Computing Toolbox).
Usage notes and limitations:
This function operates on distributed arrays, but executes in the client MATLAB.
For more information, see Run MATLAB Functions with Distributed Arrays (Parallel Computing Toolbox).
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