Create animated line
creates an
animated line that has no data and adds it to the current axes. Create an
animation by adding points to the line in a loop using the
an
= animatedlineaddpoints
function.
specifies animated line properties using one or more name-value pair arguments.
For example, an
= animatedline(___,Name,Value
)'Color','r'
sets the line color to red. Use this
option after any of the input argument combinations in the previous
syntaxes.
Create the initial animated line object. Then, use a loop to add 1,000 points to the line. After adding each new point, use drawnow
to display the new point on the screen.
h = animatedline; axis([0,4*pi,-1,1]) x = linspace(0,4*pi,1000); y = sin(x); for k = 1:length(x) addpoints(h,x(k),y(k)); drawnow end
For faster rendering, add more than one point to the line each time through the loop or use drawnow limitrate
.
Query the points of the line.
[xdata,ydata] = getpoints(h);
Clear the points from the line.
clearpoints(h) drawnow
Set the color of the animated line to red and set its line width to 3 points.
x = [1 2]; y = [1 2]; h = animatedline(x,y,'Color','r','LineWidth',3);
Limit the number of points in the animated line to 100. Use a loop to add one point to the line at a time. When the line contains 100 points, adding a new point to the line deletes the oldest point.
h = animatedline('MaximumNumPoints',100); axis([0,4*pi,-1,1]) x = linspace(0,4*pi,1000); y = sin(x); for k = 1:length(x) addpoints(h,x(k),y(k)); drawnow end
Use a loop to add 100,000 points to an animated line. Since the number of points is large, adding one point to the line each time through the loop might be slow. Instead, add 100 points to the line each time through the loop for a faster animation.
h = animatedline; axis([0,4*pi,-1,1]) numpoints = 100000; x = linspace(0,4*pi,numpoints); y = sin(x); for k = 1:100:numpoints-99 xvec = x(k:k+99); yvec = y(k:k+99); addpoints(h,xvec,yvec) drawnow end
Another technique for creating faster animations is to use drawnow limitrate
instead of drawnow
.
Use a loop to add 100,000 points to an animated line. Since the number of points is large, using drawnow
to display the changes might be slow. Instead, use drawnow limitrate
for a faster animation.
h = animatedline; axis([0,4*pi,-1,1]) numpoints = 100000; x = linspace(0,4*pi,numpoints); y = sin(x); for k = 1:numpoints addpoints(h,x(k),y(k)) drawnow limitrate end
Control the animation speed by running through several iterations of the animation loop before drawing the updates on the screen. Use this technique when drawnow
is too slow and drawnow limitrate
is too fast.
For example, update the screen every 1/30 seconds. Use the tic
and toc
commands to keep track of how much time passes between screen updates.
h = animatedline; axis([0,4*pi,-1,1]) numpoints = 10000; x = linspace(0,4*pi,numpoints); y = sin(x); a = tic; % start timer for k = 1:numpoints addpoints(h,x(k),y(k)) b = toc(a); % check timer if b > (1/30) drawnow % update screen every 1/30 seconds a = tic; % reset timer after updating end end drawnow % draw final frame
A smaller interval updates the screen more often and results in a slower animation. For example, use b > (1/1000)
to slow down the animation.
x
— Starting coordinate (x, theta, or latitude)[]
(default) | scalar or vectorStarting x-coordinate,
theta-coordinate, or latitude value, specified as a
scalar or vector the same size as y
. The type of
coordinate depends on the type of axes you are plotting into:
Cartesian axes — The value is the starting x-coordinate.
Polar axes — The value is the starting theta-coordinate.
Geographic axes — The value is the starting latitude in degrees.
Data Types: double
y
— Starting coordinate (y, rho, or longitude)[]
(default) | scalar or vectorStarting y-coordinate,
rho-coordinate, or longitude value, specified as a scalar
or vector the same size as x
. The type of coordinate
depends on the type of axes you are plotting into:
Cartesian axes — The value is the starting y-coordinate.
Polar axes — The value is the starting rho-coordinate.
Geographic axes — The value is the starting longitude in degrees.
Data Types: double
z
— Starting z-coordinate (Cartesian axes)[]
(default) | scalar or vectorStarting z-coordinate for Cartesian axes, specified as a scalar or vector.
Data Types: double
ax
— Target axesAxes
object | PolarAxes
object | GeographicAxes
object | Group
object | Transform
objectTarget axes, specified as an Axes
,
PolarAxes
, GeographicAxes
,
Group
, or Transform
object. If you do not specify an axes object, then
animatedline
uses the current axes.
Specify optional
comma-separated pairs of Name,Value
arguments. Name
is
the argument name and Value
is the corresponding value.
Name
must appear inside quotes. You can specify several name and value
pair arguments in any order as
Name1,Value1,...,NameN,ValueN
.
'Color','red','Marker','o'
The animated line properties listed here are only a subset. For a complete list, see AnimatedLine Properties.
'Color'
— Line color[0 0 0]
(default) | RGB triplet | hexadecimal color code | 'r'
| 'g'
| 'b'
| ...Line color, specified as an RGB triplet, a hexadecimal color code, a color name, or a short
name. The default value of [0 0 0]
corresponds to black.
For a custom color, specify an RGB triplet or a hexadecimal color code.
An RGB triplet is a three-element row vector whose elements
specify the intensities of the red, green, and blue
components of the color. The intensities must be in the
range [0,1]
; for example, [0.4
0.6 0.7]
.
A hexadecimal color code is a character vector or a string
scalar that starts with a hash symbol (#
)
followed by three or six hexadecimal digits, which can range
from 0
to F
. The
values are not case sensitive. Thus, the color codes
'#FF8800'
,
'#ff8800'
,
'#F80'
, and
'#f80'
are equivalent.
Alternatively, you can specify some common colors by name. This table lists the named color options, the equivalent RGB triplets, and hexadecimal color codes.
Color Name | Short Name | RGB Triplet | Hexadecimal Color Code | Appearance |
---|---|---|---|---|
'red' | 'r' | [1 0 0] | '#FF0000' | |
'green' | 'g' | [0 1 0] | '#00FF00' | |
'blue' | 'b' | [0 0 1] | '#0000FF' | |
'cyan'
| 'c' | [0 1 1] | '#00FFFF' | |
'magenta' | 'm' | [1 0 1] | '#FF00FF' | |
'yellow' | 'y' | [1 1 0] | '#FFFF00' | |
'black' | 'k' | [0 0 0] | '#000000' | |
'white' | 'w' | [1 1 1] | '#FFFFFF' | |
'none' | Not applicable | Not applicable | Not applicable | No color |
Here are the RGB triplets and hexadecimal color codes for the default colors MATLAB® uses in many types of plots.
RGB Triplet | Hexadecimal Color Code | Appearance |
---|---|---|
[0 0.4470 0.7410] | '#0072BD' | |
[0.8500 0.3250 0.0980] | '#D95319' | |
[0.9290 0.6940 0.1250] | '#EDB120' | |
[0.4940 0.1840 0.5560] | '#7E2F8E' | |
[0.4660 0.6740 0.1880] | '#77AC30' | |
[0.3010 0.7450 0.9330] | '#4DBEEE' | |
[0.6350 0.0780 0.1840] | '#A2142F' |
'LineStyle'
— Line style'-'
(default) | '--'
| ':'
| '-.'
| 'none'
Line style, specified as one of the options listed in this table.
Line Style | Description | Resulting Line |
---|---|---|
'-' | Solid line |
|
'--' | Dashed line |
|
':' | Dotted line |
|
'-.' | Dash-dotted line |
|
'none' | No line | No line |
'LineWidth'
— Line width0.5
(default) | positive valueLine width, specified as a positive value in points, where 1 point = 1/72 of an inch. If the line has markers, then the line width also affects the marker edges.
The line width cannot be thinner than the width of a pixel. If you set the line width to a value that is less than the width of a pixel on your system, the line displays as one pixel wide.
'Marker'
— Marker symbol'none'
(default) | 'o'
| '+'
| '*'
| '.'
| ...Marker symbol, specified as one of the values listed in this table. By default, the object does not display markers. Specifying a marker symbol adds markers at each data point or vertex.
Value | Description |
---|---|
'o' | Circle |
'+' | Plus sign |
'*' | Asterisk |
'.' | Point |
'x' | Cross |
'_' | Horizontal line |
'|' | Vertical line |
'square' or 's' | Square |
'diamond' or 'd' | Diamond |
'^' | Upward-pointing triangle |
'v' | Downward-pointing triangle |
'>' | Right-pointing triangle |
'<' | Left-pointing triangle |
'pentagram' or 'p' | Five-pointed star (pentagram) |
'hexagram' or 'h' | Six-pointed star (hexagram) |
'none' | No markers |
'MarkerSize'
— Marker size6
(default) | positive valueMarker size, specified as a positive value in points, where 1 point = 1/72 of an inch.
'MarkerEdgeColor'
— Marker outline color'auto'
(default) | RGB triplet | hexadecimal color code | 'r'
| 'g'
| 'b'
Marker outline color, specified as 'auto'
, an RGB triplet, a
hexadecimal color code, a color name, or a short name. The default value of
'auto'
uses the same color as the Color
property.
For a custom color, specify an RGB triplet or a hexadecimal color code.
An RGB triplet is a three-element row vector whose elements
specify the intensities of the red, green, and blue
components of the color. The intensities must be in the
range [0,1]
; for example, [0.4
0.6 0.7]
.
A hexadecimal color code is a character vector or a string
scalar that starts with a hash symbol (#
)
followed by three or six hexadecimal digits, which can range
from 0
to F
. The
values are not case sensitive. Thus, the color codes
'#FF8800'
,
'#ff8800'
,
'#F80'
, and
'#f80'
are equivalent.
Alternatively, you can specify some common colors by name. This table lists the named color options, the equivalent RGB triplets, and hexadecimal color codes.
Color Name | Short Name | RGB Triplet | Hexadecimal Color Code | Appearance |
---|---|---|---|---|
'red' | 'r' | [1 0 0] | '#FF0000' | |
'green' | 'g' | [0 1 0] | '#00FF00' | |
'blue' | 'b' | [0 0 1] | '#0000FF' | |
'cyan'
| 'c' | [0 1 1] | '#00FFFF' | |
'magenta' | 'm' | [1 0 1] | '#FF00FF' | |
'yellow' | 'y' | [1 1 0] | '#FFFF00' | |
'black' | 'k' | [0 0 0] | '#000000' | |
'white' | 'w' | [1 1 1] | '#FFFFFF' | |
'none' | Not applicable | Not applicable | Not applicable | No color |
Here are the RGB triplets and hexadecimal color codes for the default colors MATLAB uses in many types of plots.
RGB Triplet | Hexadecimal Color Code | Appearance |
---|---|---|
[0 0.4470 0.7410] | '#0072BD' | |
[0.8500 0.3250 0.0980] | '#D95319' | |
[0.9290 0.6940 0.1250] | '#EDB120' | |
[0.4940 0.1840 0.5560] | '#7E2F8E' | |
[0.4660 0.6740 0.1880] | '#77AC30' | |
[0.3010 0.7450 0.9330] | '#4DBEEE' | |
[0.6350 0.0780 0.1840] | '#A2142F' |
'MarkerFaceColor'
— Marker fill color'none'
(default) | 'auto'
| RGB triplet | hexadecimal color code | 'r'
| 'g'
| 'b'
Marker fill color, specified as 'auto'
, an RGB triplet, a hexadecimal
color code, a color name, or a short name. The 'auto'
option uses the
same color as the Color
property of the parent axes. If
you specify 'auto'
and the axes plot box is invisible, the marker fill
color is the color of the figure.
For a custom color, specify an RGB triplet or a hexadecimal color code.
An RGB triplet is a three-element row vector whose elements
specify the intensities of the red, green, and blue
components of the color. The intensities must be in the
range [0,1]
; for example, [0.4
0.6 0.7]
.
A hexadecimal color code is a character vector or a string
scalar that starts with a hash symbol (#
)
followed by three or six hexadecimal digits, which can range
from 0
to F
. The
values are not case sensitive. Thus, the color codes
'#FF8800'
,
'#ff8800'
,
'#F80'
, and
'#f80'
are equivalent.
Alternatively, you can specify some common colors by name. This table lists the named color options, the equivalent RGB triplets, and hexadecimal color codes.
Color Name | Short Name | RGB Triplet | Hexadecimal Color Code | Appearance |
---|---|---|---|---|
'red' | 'r' | [1 0 0] | '#FF0000' | |
'green' | 'g' | [0 1 0] | '#00FF00' | |
'blue' | 'b' | [0 0 1] | '#0000FF' | |
'cyan'
| 'c' | [0 1 1] | '#00FFFF' | |
'magenta' | 'm' | [1 0 1] | '#FF00FF' | |
'yellow' | 'y' | [1 1 0] | '#FFFF00' | |
'black' | 'k' | [0 0 0] | '#000000' | |
'white' | 'w' | [1 1 1] | '#FFFFFF' | |
'none' | Not applicable | Not applicable | Not applicable | No color |
Here are the RGB triplets and hexadecimal color codes for the default colors MATLAB uses in many types of plots.
RGB Triplet | Hexadecimal Color Code | Appearance |
---|---|---|
[0 0.4470 0.7410] | '#0072BD' | |
[0.8500 0.3250 0.0980] | '#D95319' | |
[0.9290 0.6940 0.1250] | '#EDB120' | |
[0.4940 0.1840 0.5560] | '#7E2F8E' | |
[0.4660 0.6740 0.1880] | '#77AC30' | |
[0.3010 0.7450 0.9330] | '#4DBEEE' | |
[0.6350 0.0780 0.1840] | '#A2142F' |
'MaximumNumPoints'
— Maximum number of points stored and displayed 1000000
(default) | positive value | Inf
Maximum number of points stored and displayed as part of the
line, specified as a positive value or Inf
. By
default, the value is one million points. If the number of points
exceeds the maximum value permitted, then the animated line keeps
the most recently added points and drops points from the beginning
of the line. These dropped points no longer display on the screen
and are not returned when using getpoints
.
Use this property to limit the number of points appearing on
the screen at any given time or to limit the amount of memory used.
If you specify the value as Inf
, then the animated
line does not drop any points, but the number of points stored is
limited by the amount of memory available.
Example: 10
Data Types: single
| double
| int8
| int16
| int32
| int64
| uint8
| uint16
| uint32
| uint64
an
— AnimatedLine
objectAnimatedLine
objectAnimatedLine
object. Use
an
to modify the AnimatedLine
object after its been created, such as changing
property values or adding points to the line. For a list of properties, see
AnimatedLine Properties.
Animated lines do not support data tips.
Usage notes and limitations:
This function accepts GPU arrays, but does not run on a GPU.
For more information, see Run MATLAB Functions on a GPU (Parallel Computing Toolbox).
Usage notes and limitations:
This function operates on distributed arrays, but executes in the client MATLAB.
For more information, see Run MATLAB Functions with Distributed Arrays (Parallel Computing Toolbox).
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