You can add commands and submenus to a menu bar and context menus for the Simulink® Editor and Stateflow® Editor.
To add an item to a menu:
For each item, create a function, called a schema function, that defines the item (see Define Menu Items).
Register the menu customizations with the Simulink customization manager at startup, e.g., in an
sl_customization.m
file on the MATLAB® path (see Register Menu Customizations).
Create callback functions that implement the commands triggered by the items that you add to the menus.
The following sl_customization.m
file adds four items to the Simulink Editor Tools menu.
function sl_customization(cm) %% Register custom menu function. cm.addCustomMenuFcn('Simulink:ToolsMenu', @getMyMenuItems); end %% Define the custom menu function. function schemaFcns = getMyMenuItems(callbackInfo) schemaFcns = {@getItem1, ... @getItem2, ... {@getItem3,3}, ... %% Pass 3 as user data to getItem3. @getItem4}; end %% Define the schema function for first menu item. function schema = getItem1(callbackInfo) schema = sl_action_schema; schema.label = 'Item One'; schema.userdata = 'item one'; schema.callback = @myCallback1; end function myCallback1(callbackInfo) disp(['Callback for item ' callbackInfo.userdata ' was called']); end function schema = getItem2(callbackInfo) % Make a submenu label 'Item Two' with % the menu item above three times. schema = sl_container_schema; schema.label = 'Item Two'; schema.childrenFcns = {@getItem1, @getItem1, @getItem1}; end function schema = getItem3(callbackInfo) % Create a menu item whose label is % 'Item Three: 3', with the 3 being passed % from getMyItems above. schema = sl_action_schema; schema.label = ['Item Three: ' num2str(callbackInfo.userdata)]; end function myToggleCallback(callbackInfo) if strcmp(get_param(gcs, 'ScreenColor'), 'red') == 0 set_param(gcs, 'ScreenColor', 'red'); else set_param(gcs, 'ScreenColor', 'white'); end end %% Define the schema function for a toggle menu item. function schema = getItem4(callbackInfo) schema = sl_toggle_schema; schema.label = 'Red Screen'; if strcmp(get_param(gcs, 'ScreenColor'), 'red') == 1 schema.checked = 'checked'; else schema.checked = 'unchecked'; end schema.callback = @myToggleCallback; end
You define a menu item by creating a function that returns an object, called a schema object, that specifies the information needed to create the menu item. The menu item that you define may trigger a custom action or display a custom submenu. See the following sections for more information.
To define an item that triggers a custom command, your schema function must accept a callback info object (see Callback Info Object) and create and return an action schema object (see Action Schema Object) that specifies the item label and a function, called a callback, to be invoked when the user selects the item. For example, the following schema function defines a menu item that displays a message when selected by the user.
function schema = getItem1(callbackInfo) %% Create an instance of an action schema. schema = sl_action_schema; %% Specify the menu item label. schema.label = 'My Item 1'; schema.userdata = 'item1'; %% Specify the menu item callback function. schema.callback = @myCallback1; end function myCallback1(callbackInfo) disp(['Callback for item ' callbackInfo.userdata ' was called']); end
Action Schema Object. This object specifies information about menu items that trigger
commands that you define, including the label that appears on the
menu item and the function to be invoked when the user selects the
menu item. Use the function sl_action_schema
to
create instances of this object in your schema functions. Its properties
include:
tag
Optional character vector that identifies this action, for example, so that it can be referenced by a filter function.
label
Character vector specifying the label that appears on a menu item that triggers this action.
state
Property that specifies the state of this action. Valid values
are 'Enabled'
(the default), 'Disabled'
,
and 'Hidden'
.
statustip
Character vector specifying text to appear in the editor status bar when the user selects the menu item that triggers this action.
userdata
Data that you specify. May be of any type.
accelerator
Character vector specifying a Ctrl and key combination to use to trigger this action. You can add a keyboard shortcut only for custom menu items that appear on menu bar menus and cannot redefine accelerators that come with the Simulink Editor. For example, Ctrl+D is an accelerator for Update Diagram in the Simulink Editor, so you cannot redefine it.
To specify this value, use the form 'Ctrl+
K
'
,
where K
is the shortcut key. For example,
use 'Ctrl+Alt+T'
for an accelerator invoked by
holding down Ctrl and Alt and pressing T.
callback
Character vector specifying a MATLAB expression to be evaluated or a handle to a function to be invoked when a user selects the menu item that triggers this action. This function must accept one argument: a callback info object.
autoDisableWhen
Property that controls when a menu item is automatically disabled.
Setting | When Menu Items Are Disabled |
---|---|
'Locked' | (default) When the active editor is locked or when the model is busy |
'Busy' | Only if the model is busy |
'Never' | Never |
Toggle Schema Object. This object specifies information about a menu item that toggles
some object on or off. Use the function sl_toggle_schema
to
create instances of this object in your schema functions. Its properties
include:
tag
Optional character vector that identifies this toggle action, for example, so that it can be referenced by a filter function.
label
Character vector specifying the label that appears on a menu item that triggers this toggle action.
checked
Specify whether the menu item displays a check mark. Valid values
are 'unchecked'
(default) and 'checked'
state
State of this toggle action, specified as 'Enabled'
(default), 'Disabled'
,
and 'Hidden'
.
statustip
Character vector specifying text to appear in the editor status bar when the user selects the menu item that triggers this toggle action.
userdata
Data that you specify. May be of any type.
accelerator
Character vector specifying a Ctrl and key combination to use to trigger this action. You can add a keyboard shortcut only for custom menu items that appear on menu bar menus and cannot redefine accelerators that come with the Simulink Editor. For example, Ctrl+D is an accelerator for Update Diagram in the Simulink Editor, so you cannot redefine it.
To specify this value, use the form 'Ctrl+
K
'
,
where K
is the shortcut key. For example,
use 'Ctrl+Alt+T'
for an accelerator invoked by
holding down Ctrl and Alt and pressing T.
callback
Character vector specifying a MATLAB expression to be evaluated or a handle to a function to be invoked when a user selects the menu item that triggers this action. This function must accept one argument: a callback info object.
autoDisableWhen
Property that controls when a menu item is automatically disabled.
Setting | When Menu Items Are Disabled |
---|---|
'Locked' | (default) When the active editor is locked or when the model is busy |
'Busy' | Only if the model is busy |
'Never' | Never |
To define a submenu, create a schema function that accepts a callback info object and returns a container schema object (see Container Schema Object) that specifies the schemas that define the items on the submenu. For example, the following schema function defines a submenu that contains three instances of the menu item defined in the example in Defining Menu Items That Trigger Custom Commands.
function schema = getItem2( callbackInfo ) schema = sl_container_schema; schema.label = 'Item Two'; schema.childrenFcns = {@getItem1, @getItem1, @getItem1}; end
Container Schema Object. A container schema object specifies a submenu label and its contents. Use the
function sl_container_schema
to create instances of this object in
your schema functions. Properties of the object include
tag
Optional character vector that identifies this submenu.
label
Character vector specifying the submenu label.
state
Character vector that specifies the state of this submenu. Valid values are
'Enabled'
(the default), 'Disabled'
, and
'Hidden'
.
statustip
Character vector specifying text to appear in the editor status bar when the user selects this submenu.
childrenFcns
Cell array that specifies the contents of the submenu. Each entry in the cell array can be
A pointer to a schema function that defines an item on the submenu (see Define Menu Items)
A two-element cell array whose first element is a pointer to a schema function that defines an item entry and whose second element is data to be inserted as user data in the callback info object (see Callback Info Object) passed to the schema function
'separator'
, which causes a separator to appear between
the item defined by the preceding entry in the cell array and the item defined
in the following entry. The case is ignored for this entry (for example,
'SEPARATOR'
and 'Separator'
are both
valid entries). A separator is also suppressed if it appears at the beginning
or end of the submenu and separators that would appear successively are
combined into a single separator (for example, as a result of an item being
hidden).
For example, the following cell array specifies two submenu entries:
{@getItem1, 'separator', {@getItem2, 1}}
In this example, a 1 is passed to getItem2
via a callback
info object.
generateFcn
Pointer to a function that returns a cell array defining the contents of the
submenu. The cell array must have the same format as that specified for the
container schema objects childrenFcns
property.
Note
The generateFcn
property takes precedence over the
childrenFcns
property. If you set both, the
childrenFcns
property is ignored and the cell array
returned by the generateFcn
is used to create the
submenu.
userdata
Data of any type that is passed to generateFcn
.
autoDisableWhen
Property that controls when a menu item is automatically disabled.
Setting | When Menu Items Are Disabled |
---|---|
'Locked' | (default) When the active editor is locked or when the model is busy |
'Busy' | Only if the model is busy |
'Never' | Never |
You must register custom items to be included on a Simulink menu with the customization manager. Use the
sl_customization.m
file for a Simulink installation (see Registering Customizations) to perform this task. In
particular, for each menu that you want to customize, your system
sl_customization
function must invoke the customization manager
addCustomMenuFcn
method. Each invocation should pass the tag of the
menu (see Menu Tags) to be customized and a custom menu function that specifies the
items to be added to the menu (see Creating the Custom Menu Function). For example, the
following sl_customization
function adds custom items to the Simulink Tools menu.
function sl_customization(cm) %% Register custom menu function. cm.addCustomMenuFcn('Simulink:ToolsMenu', @getMyItems);
The custom menu function returns a cell array of schema functions
that define custom items that you want to appear on the model editor
menus (see Define Menu Items ).
The custom menu function returns a cell array similar to that returned
by the generateFcn
function.
Your custom menu function should accept a callback info object (see Callback Info Object) and return a cell array that lists the schema functions. Each element of the cell array can be either a handle to a schema function or a two-element cell array whose first element is a handle to a schema function and whose second element is user-defined data to be passed to the schema function. For example, the following custom menu function returns a cell array that lists three schema functions.
function schemas = getMyItems(callbackInfo) schemas = {@getItem1, ... @getItem2, ... {@getItem3,3} }; % Pass 3 as userdata to getItem3. end
Instances of these objects are passed to menu customization functions. Methods and properties of these objects include:
uiObject
Method to get the handle to the owner of the menu for which this is the callback. The owner can be the Simulink Editor or the Stateflow Editor.
model
Method to get the handle to the model being displayed in the editor window.
userdata
User data property. The value of this property can be any type of data.
On systems using the Microsoft® Windows® operating system, selecting a custom menu item whose callback contains a breakpoint can cause the mouse to become unresponsive or the menu to remain open and on top of other windows. To fix these problems, use the MATLAB code debugger keyboard commands to continue execution of the callback.
A menu tag identifies a Simulink Editor or the Stateflow Editor menu bar or menu. You need to know the tag for a menu to add custom items to it (see Register Menu Customizations).
Tag | What It Adds |
---|---|
Simulink tags | |
Simulink:MenuBar | Menu to the Simulink Editor menu bar |
Simulink:PreContextMenu | Item to the beginning of a Simulink Editor context menu |
Simulink:ContextMenu | Item to the end of a Simulink Editor context menu |
Simulink:FileMenu | Item to the end of a Simulink Editor File menu |
Simulink:EditMenu | Item to the end of a Simulink Editor Edit menu |
Simulink:ViewMenu | Item to the end of a Simulink Editor View menu |
Simulink:DisplayMenu | Item to the end of a Simulink Editor Display menu |
Simulink:DiagramMenu | Item to the end of a Simulink Editor Diagram menu |
Simulink:SimulationMenu | Item to the end of a Simulink Editor Simulation menu |
Simulink:AnalysisMenu | Item to the end of a Simulink Editor Analysis menu |
Simulink:CodeMenu | Item to the end of a Simulink Editor Code menu |
Simulink:ToolsMenu | Item to the end of a Simulink Editor Tools menu |
Simulink:HelpMenu | Item to the end of a Simulink Editor Help menu |
Stateflow tags | |
Stateflow:MenuBar | Menu to the Stateflow Editor menu bar |
Stateflow:PreContextMenu | Item to the beginning of a Stateflow Editor context menu. |
Stateflow:ContextMenu | Items to the end of a Stateflow Editor context menu. |
Stateflow:FileMenu | Item to the end of a Stateflow Editor File menu |
Stateflow:EditMenu | Item to the end of a Stateflow Editor Edit menu |
Stateflow:ViewMenu | Item to the end of a Stateflow Editor View menu |
Stateflow:DisplayMenu | Item to the end of a Stateflow Editor Display menu |
Stateflow:ChartMenu | Item to the end of a Stateflow Editor Chart menu |
Stateflow:SimulationMenu | Item to the end of a Stateflow Editor Simulation menu |
Stateflow:AnalysisMenu | Item to the end of a Stateflow Editor Analysis menu |
Stateflow:CodeMenu | Item to the end of a Stateflow Editor Code menu |
Stateflow:ToolsMenu | Item to the end of a Stateflow Editor Tools menu |
Stateflow:HelpMenu | Item to the end of a Stateflow Editor Help menu |
Use the same general procedures to customize Stateflow Editor menus as you use for Simulink Editor. The addition of custom menu functions to the ends of top-level menus depends on the active editor:
Menus bound to Simulink:FileMenu
only
appear when the Simulink Editor is active.
Menus bound to Stateflow:FileMenu
only
appear when the Stateflow Editor is active.
To have a menu to appear in both of the editors, call addCustomMenuFcn
twice,
once for each tag. Check that the code works in both editors.