Replace joint on body
Make changes to an existing rigidBodyTree
object. You can get replace joints, bodies and subtrees in the rigid body tree.
Load example robots as rigidBodyTree
objects.
load exampleRobots.mat
View the details of the Puma robot using showdetails
.
showdetails(puma1)
-------------------- Robot: (6 bodies) Idx Body Name Joint Name Joint Type Parent Name(Idx) Children Name(s) --- --------- ---------- ---------- ---------------- ---------------- 1 L1 jnt1 revolute base(0) L2(2) 2 L2 jnt2 revolute L1(1) L3(3) 3 L3 jnt3 revolute L2(2) L4(4) 4 L4 jnt4 revolute L3(3) L5(5) 5 L5 jnt5 revolute L4(4) L6(6) 6 L6 jnt6 revolute L5(5) --------------------
Get a specific body to inspect the properties. The only child of the L3
body is the L4
body. You can copy a specific body as well.
body3 = getBody(puma1,'L3');
childBody = body3.Children{1}
childBody = rigidBody with properties: Name: 'L4' Joint: [1x1 rigidBodyJoint] Mass: 1 CenterOfMass: [0 0 0] Inertia: [1 1 1 0 0 0] Parent: [1x1 rigidBody] Children: {[1x1 rigidBody]} Visuals: {} Collisions: {}
body3Copy = copy(body3);
Replace the joint on the L3
body. You must create a new Joint
object and use replaceJoint
to ensure the downstream body geometry is unaffected. Call setFixedTransform
if necessary to define a transform between the bodies instead of with the default identity matrices.
newJoint = rigidBodyJoint('prismatic'); replaceJoint(puma1,'L3',newJoint); showdetails(puma1)
-------------------- Robot: (6 bodies) Idx Body Name Joint Name Joint Type Parent Name(Idx) Children Name(s) --- --------- ---------- ---------- ---------------- ---------------- 1 L1 jnt1 revolute base(0) L2(2) 2 L2 jnt2 revolute L1(1) L3(3) 3 L3 prismatic fixed L2(2) L4(4) 4 L4 jnt4 revolute L3(3) L5(5) 5 L5 jnt5 revolute L4(4) L6(6) 6 L6 jnt6 revolute L5(5) --------------------
Remove an entire body and get the resulting subtree using removeBody
. The removed body is included in the subtree.
subtree = removeBody(puma1,'L4')
subtree = rigidBodyTree with properties: NumBodies: 3 Bodies: {[1x1 rigidBody] [1x1 rigidBody] [1x1 rigidBody]} Base: [1x1 rigidBody] BodyNames: {'L4' 'L5' 'L6'} BaseName: 'L3' Gravity: [0 0 0] DataFormat: 'struct'
Remove the modified L3
body. Add the original copied L3
body to the L2
body, followed by the returned subtree. The robot model remains the same. See a detailed comparison through showdetails
.
removeBody(puma1,'L3'); addBody(puma1,body3Copy,'L2') addSubtree(puma1,'L3',subtree) showdetails(puma1)
-------------------- Robot: (6 bodies) Idx Body Name Joint Name Joint Type Parent Name(Idx) Children Name(s) --- --------- ---------- ---------- ---------------- ---------------- 1 L1 jnt1 revolute base(0) L2(2) 2 L2 jnt2 revolute L1(1) L3(3) 3 L3 jnt3 revolute L2(2) L4(4) 4 L4 jnt4 revolute L3(3) L5(5) 5 L5 jnt5 revolute L4(4) L6(6) 6 L6 jnt6 revolute L5(5) --------------------
robot
— Robot modelrigidBodyTree
objectRobot model, specified as a rigidBodyTree
object.
bodyname
— Body nameBody name, specified as a string scalar or character vector. This body
must be on the robot model specified in robot
.
Data Types: char
| string
joint
— Replacement jointrigidBodyJoint
objectReplacement joint, specified as a rigidBodyJoint
object.
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