You can use the actor-critic (AC) agent, which uses a model-free, online, on-policy reinforcement learning method, to implement actor-critic algorithms, such as A2C and A3C. The goal of this agent is to optimize the policy (actor) directly and train a critic to estimate the return or future rewards [1].
For more information on the different types of reinforcement learning agents, see Reinforcement Learning Agents.
AC agents can be trained in environments with the following observation and action spaces.
Observation Space | Action Space |
---|---|
Discrete or continuous | Discrete or continuous |
During training, an AC agent:
Estimates probabilities of taking each action in the action space and randomly selects actions based on the probability distribution.
Interacts with the environment for multiple steps using the current policy before updating the actor and critic properties.
To estimate the policy and value function, an AC agent maintains two function approximators:
Actor μ(S) — The actor takes observation S and returns the probabilities of taking each action in the action space when in state S.
Critic V(S) — The critic takes observation S and returns the corresponding expectation of the discounted long-term reward.
When training is complete, the trained optimal policy is stored in actor μ(S).
For more information on creating actors and critics for function approximation, see Create Policy and Value Function Representations.
You can create an AC agent with default actor and critic representations based on the observation and action specifications from the environment. To do so, perform the following steps.
Create observation specifications for your environment. If you already have an
environment interface object, you can obtain these specifications using getObservationInfo
.
Create action specifications for your environment. If you already have an
environment interface object, you can obtain these specifications using getActionInfo
.
If needed, specify the number of neurons in each learnable layer or whether to use
an LSTM layer. To do so, create an agent initialization option object using rlAgentInitializationOptions
.
If needed, specify agent options using an rlACAgentOptions
object.
Create the agent using an rlACAgent
object.
Alternatively, you can create actor and critic representations and use these representations to create your agent. In this case, ensure that the input and output dimensions of the actor and critic representations match the corresponding action and observation specifications of the environment.
Create an actor using an rlStochasticActorRepresentation
object.
Create a critic using an rlValueRepresentation
object.
Specify agent options using an rlACAgentOptions
object.
Create the agent using an rlACAgent
object.
For more information on creating actors and critics for function approximation, see Create Policy and Value Function Representations.
AC agents use the following training algorithm. To configure the training algorithm,
specify options using an rlACAgentOptions
object.
Initialize the actor μ(S) with random parameter values θμ.
Initialize the critic V(S) with random parameter values θV.
Generate N experiences by following the current policy. The episode experience sequence is
Here, St is a state observation, At is an action taken from that state, St+1 is the next state, and Rt+1 is the reward received for moving from St to St+1.
When in state St, the agent computes the probability of taking each action in the action space using μ(St) and randomly selects action At based on the probability distribution.
ts is the starting time step of the current set of N experiences. At the beginning of the training episode, ts = 1. For each subsequent set of N experiences in the same training episode, ts = ts + N.
For each training episode that does not contain a terminal state,
N is equal to the NumStepsToLookAhead
option
value. Otherwise, N is less than
NumStepsToLookAhead
and
SN is the terminal state.
For each episode step t = ts+1, ts+2, …, ts+N, compute the return Gt, which is the sum of the reward for that step and the discounted future reward. If Sts+N is not a terminal state, the discounted future reward includes the discounted state value function, computed using the critic network V.
Here, b is 0
if
Sts+N is a terminal state and
1
otherwise.
To specify the discount factor γ, use the
DiscountFactor
option.
Compute the advantage function Dt.
Accumulate the gradients for the actor network by following the policy gradient to maximize the expected discounted reward.
Accumulate the gradients for the critic network by minimizing the mean squared error
loss between the estimated value function V
(t) and the computed target return
Gt across all N
experiences. If the EntropyLossWeight
option is greater than zero,
then additional gradients are accumulated to minimize the entropy loss function.
Update the actor parameters by applying the gradients.
Here, α is the learning rate of the actor. Specify the learning
rate when you create the actor representation by setting the
LearnRate
option in the rlRepresentationOptions
object.
Update the critic parameters by applying the gradients.
Here, β is the learning rate of the critic. Specify the learning
rate when you create the critic representation by setting the
LearnRate
option in the
rlRepresentationOptions
object.
Repeat steps 3 through 9 for each training episode until training is complete.
For simplicity, the actor and critic updates in this algorithm show a gradient update
using basic stochastic gradient descent. The actual gradient update method depends on the
optimizer specified using rlRepresentationOptions
.
[1] Mnih, Volodymyr, Adrià Puigdomènech Badia, Mehdi Mirza, Alex Graves, Timothy P. Lillicrap, Tim Harley, David Silver, and Koray Kavukcuoglu. “Asynchronous Methods for Deep Reinforcement Learning.” ArXiv:1602.01783 [Cs], February 4, 2016. https://arxiv.org/abs/1602.01783.