Primitive surface plot
surface(
creates a primitive, three-dimensional surface plot. The function plots the
values in matrix X
,Y
,Z
)Z
as heights above a grid in the
x-y plane defined by
X
and Y
. The color of the surface
varies according to the heights specified by Z
.
Unlike the surf
function, the primitive
surface
function does not call newplot
before plotting and
does not respect the value of the NextPlot
property for the
figure or axes. Instead, it adds the surface plot to the current axes without
deleting other graphics objects or resetting axes properties.
surface(
creates a primitive
surface plot and uses the column and row indices of the elements in
Z
)Z
as the x- and
y-coordinates.
surface(
plots
into the axes specified by ax
,___)ax
instead of the current axes.
Specify the axes as the first input argument.
surface(___,
specifies surface properties using one or more name-value pair arguments. For
example, Name,Value
)'FaceAlpha',0.5
creates a semitransparent
surface.
s = surface(___)
returns the chart primitive
surface object. Use s
to modify the surface after it is
created. For a list of properties, see Surface Properties.
Create three matrices of the same size. Then plot them as a surface. The surface uses Z
for both height and color.
[X,Y] = meshgrid(1:0.5:10,1:20); Z = sin(X) + cos(Y); surface(X,Y,Z)
By default, surface displays in the axes using a two-dimensional view. Change the axes to a three-dimensional view.
view(3)
Specify the colors for a surface plot by including a fourth matrix input, C
. The mesh plot uses Z
for height and C
for color. Specify the colors using a colormap, which uses single numbers to stand for colors on a spectrum. When you use a colormap, C
is the same size as Z
. Add a color bar to the graph to show how the data values in C
correspond to the colors in the colormap, and set the view of the plot to the default three-dimensional view.
[X,Y] = meshgrid(1:0.5:10,1:20); Z = sin(X) + cos(Y); C = X.*Y; surface(X,Y,Z,C) colorbar view(3)
Create a semitransparent surface by specifying the FaceAlpha
name-value pair with 0.5
as the value. To allow further modifications, assign the surface object to the variable s
.
[X,Y] = meshgrid(-5:.5:5);
Z = Y.*sin(X) - X.*cos(Y);
s = surface(X,Y,Z,'FaceAlpha',0.5);
view(3)
Use s
to access and modify properties of the surface object after it is created. For example, hide the edges by setting the EdgeColor
property.
s.EdgeColor = 'none';
Create a surface and display an image along it.
Create three matrices of the same size.
[pX,pY,pZ] = peaks(25);
Load a data set containing an image of the Earth. The image data appears in a workspace variable X
, and the associated colormap appears in map
.
load earth
who
Your variables are: X map pX pY pZ
Create a surface plot and display the image along the surface. Since the surface data pZ
and the color data X have different sizes, set the surface FaceColor
to 'texturemap'
. Set the view of the plot to the default three-dimensional view.
surface(pX,pY,pZ,X,'FaceColor','texturemap', ... 'EdgeColor','none','CDataMapping','direct') colormap(map) view(3)
X
— x-coordinatesx-coordinates, specified as a matrix the same size as
Z
, or as a vector with length n
,
where [m,n] = size(Z)
. If you do not specify values for
X
and Y
,
surface
uses the vectors (1:n)
and (1:m)
.
You can use the meshgrid
function to create
X
and Y
matrices.
The XData
property of the Surface
object stores the x-coordinates.
Example: X = 1:10
Example: X = [1 2 3; 1 2 3; 1 2 3]
Example: [X,Y] = meshgrid(-5:0.5:5)
Data Types: single
| double
| int8
| int16
| int32
| int64
| uint8
| uint16
| uint32
| uint64
Y
— y-coordinatesy-coordinates, specified as a matrix the same size as
Z
or as a vector with length m
,
where [m,n] = size(Z)
. If you do not specify values for
X
and Y
,
surface
uses the vectors (1:n)
and (1:m)
.
You can use the meshgrid
function to create
the X
and Y
matrices.
The YData
property of the surface object stores the
y-coordinates.
Example: Y = 1:10
Example: Y = [1 1 1; 2 2 2; 3 3 3]
Example: [X,Y] = meshgrid(-5:0.5:5)
Data Types: single
| double
| int8
| int16
| int32
| int64
| uint8
| uint16
| uint32
| uint64
Z
— z-coordinatesz-coordinates, specified as a matrix.
Z
must have at least two rows and two columns.
Z
specifies the height of the surface plot at each
x-y coordinate. If you do not
specify the colors, then Z
also specifies the surface
colors.
The ZData
property of the surface object stores the
z-coordinates.
Example: Z = [1 2 3; 4 5 6]
Example: Z = sin(x) + cos(y)
Data Types: single
| double
| int8
| int16
| int32
| int64
| uint8
| uint16
| uint32
| uint64
C
— Color arraym
-by-n
-by-3
array of RGB tripletsColor array, specified as an m
-by-n
matrix of colormap indices or as an
m
-by-n
-by-3
array of RGB triplets, where Z
is
m
-by-n
.
To use colormap colors, specify C
as a
matrix. For each grid point on the surface, C
indicates a color in the colormap. The
CDataMapping
property of the surface
object controls how the values in C
correspond to colors in the colormap.
To use truecolor colors, specify C
as an
array of RGB triplets.
For more information, see Differences Between Colormaps and Truecolor.
The CData
property of the surface object stores the
color array. For additional control over the surface coloring, use the
FaceColor
and EdgeColor
properties.
ax
— Axes to plot inAxes to plot in, specified as an axes
object. If you do
not specify the axes, then surface
plots into the current
axes.
Specify optional
comma-separated pairs of Name,Value
arguments. Name
is
the argument name and Value
is the corresponding value.
Name
must appear inside quotes. You can specify several name and value
pair arguments in any order as
Name1,Value1,...,NameN,ValueN
.
surface(X,Y,Z,'FaceAlpha',0.5,'EdgeColor','none')
creates a semitransparent surface with no edges drawn.Note
The properties listed here are only a subset. For a full list, see Surface Properties.
'EdgeColor'
— Edge line color[0 0 0]
(default) | 'none'
| 'flat'
| 'interp'
| RGB triplet | hexadecimal color code | 'r'
| 'g'
| 'b'
| ...Edge line color, specified as one of the values listed here.
The default color of [0 0 0]
corresponds to black
edges.
Value | Description |
---|---|
'none' | Do not draw the edges. |
'flat' | Use a different color for each edge based on the values
in the |
'interp' |
Use interpolated coloring for each edge based on the values in the
|
RGB triplet, hexadecimal color code, or color name |
Use the specified color for all the edges. This option does not use the color
values in the
|
RGB triplets and hexadecimal color codes are useful for specifying custom colors.
An RGB triplet is a three-element row vector whose elements specify the
intensities of the red, green, and blue components of the color. The intensities
must be in the range [0,1]
; for example, [0.4 0.6
0.7]
.
A hexadecimal color code is a character vector or a string scalar that starts
with a hash symbol (#
) followed by three or six hexadecimal
digits, which can range from 0
to F
. The
values are not case sensitive. Thus, the color codes
'#FF8800'
, '#ff8800'
,
'#F80'
, and '#f80'
are
equivalent.
Alternatively, you can specify some common colors by name. This table lists the named color options, the equivalent RGB triplets, and hexadecimal color codes.
Color Name | Short Name | RGB Triplet | Hexadecimal Color Code | Appearance |
---|---|---|---|---|
'red' | 'r' | [1 0 0] | '#FF0000' | |
'green' | 'g' | [0 1 0] | '#00FF00' | |
'blue' | 'b' | [0 0 1] | '#0000FF' | |
'cyan' | 'c' | [0 1 1] | '#00FFFF' | |
'magenta' | 'm' | [1 0 1] | '#FF00FF' | |
'yellow' | 'y' | [1 1 0] | '#FFFF00' | |
'black' | 'k' | [0 0 0] | '#000000' | |
'white' | 'w' | [1 1 1] | '#FFFFFF' |
Here are the RGB triplets and hexadecimal color codes for the default colors MATLAB® uses in many types of plots.
RGB Triplet | Hexadecimal Color Code | Appearance |
---|---|---|
[0 0.4470 0.7410] | '#0072BD' | |
[0.8500 0.3250 0.0980] | '#D95319' | |
[0.9290 0.6940 0.1250] | '#EDB120' | |
[0.4940 0.1840 0.5560] | '#7E2F8E' | |
[0.4660 0.6740 0.1880] | '#77AC30' | |
[0.3010 0.7450 0.9330] | '#4DBEEE' | |
[0.6350 0.0780 0.1840] | '#A2142F' |
'LineStyle'
— Line style'-'
(default) | '--'
| ':'
| '-.'
| 'none'
Line style, specified as one of the options listed in this table.
Line Style | Description | Resulting Line |
---|---|---|
'-' | Solid line |
|
'--' | Dashed line |
|
':' | Dotted line |
|
'-.' | Dash-dotted line |
|
'none' | No line | No line |
'FaceColor'
— Face color'flat'
(default) | 'interp'
| 'none'
| 'texturemap'
| RGB triplet | hexadecimal color code | 'r'
| 'g'
| 'b'
| ...Face color, specified as one of the values in this table.
Value | Description |
---|---|
'flat' | Use a different color for each face based on the values
in the |
'interp' |
Use interpolated coloring for each face based on the values in the
|
RGB triplet, hexadecimal color code, or color name |
Use the specified color for all the faces. This option does not use the color
values in the
|
'texturemap' | Transform the color data in CData so that
it conforms to the surface. |
'none' | Do not draw the faces. |
RGB triplets and hexadecimal color codes are useful for specifying custom colors.
An RGB triplet is a three-element row vector whose elements specify the
intensities of the red, green, and blue components of the color. The intensities
must be in the range [0,1]
; for example, [0.4 0.6
0.7]
.
A hexadecimal color code is a character vector or a string scalar that starts
with a hash symbol (#
) followed by three or six hexadecimal
digits, which can range from 0
to F
. The
values are not case sensitive. Thus, the color codes
'#FF8800'
, '#ff8800'
,
'#F80'
, and '#f80'
are
equivalent.
Alternatively, you can specify some common colors by name. This table lists the named color options, the equivalent RGB triplets, and hexadecimal color codes.
Color Name | Short Name | RGB Triplet | Hexadecimal Color Code | Appearance |
---|---|---|---|---|
'red' | 'r' | [1 0 0] | '#FF0000' | |
'green' | 'g' | [0 1 0] | '#00FF00' | |
'blue' | 'b' | [0 0 1] | '#0000FF' | |
'cyan' | 'c' | [0 1 1] | '#00FFFF' | |
'magenta' | 'm' | [1 0 1] | '#FF00FF' | |
'yellow' | 'y' | [1 1 0] | '#FFFF00' | |
'black' | 'k' | [0 0 0] | '#000000' | |
'white' | 'w' | [1 1 1] | '#FFFFFF' |
Here are the RGB triplets and hexadecimal color codes for the default colors MATLAB uses in many types of plots.
RGB Triplet | Hexadecimal Color Code | Appearance |
---|---|---|
[0 0.4470 0.7410] | '#0072BD' | |
[0.8500 0.3250 0.0980] | '#D95319' | |
[0.9290 0.6940 0.1250] | '#EDB120' | |
[0.4940 0.1840 0.5560] | '#7E2F8E' | |
[0.4660 0.6740 0.1880] | '#77AC30' | |
[0.3010 0.7450 0.9330] | '#4DBEEE' | |
[0.6350 0.0780 0.1840] | '#A2142F' |
'FaceAlpha'
— Face transparency[0,1]
| 'flat'
| 'interp'
| 'texturemap'
Face transparency, specified as one of these values:
Scalar in range [0,1]
—
Use uniform transparency across all the faces. A value of 1
is
fully opaque and 0
is completely transparent. Values
between 0
and 1
are semitransparent.
This option does not use the transparency values in the AlphaData
property.
'flat'
— Use a different
transparency for each face based on the values in the AlphaData
property.
The transparency value at the first vertex determines the transparency
for the entire face. First you must specify the AlphaData
property
as a matrix the same size as the ZData
property.
The FaceColor
property also must be set to 'flat'
.
'interp'
— Use interpolated
transparency for each face based on the values in AlphaData
property.
The transparency varies across each face by interpolating the values
at the vertices. First you must specify the AlphaData
property
as a matrix the same size as the ZData
property.
The FaceColor
property also must be set to 'interp'
.
'texturemap'
— Transform
the data in AlphaData
so that it conforms to
the surface.
'FaceLighting'
— Effect of light objects on faces'flat'
(default) | 'gouraud'
| 'none'
Effect of light objects on faces, specified as one of these values:
'flat'
— Apply light uniformly
across each face. Use this value to view faceted objects.
'gouraud'
— Vary the light
across the faces. Calculate the light at the vertices and then linearly
interpolate the light across the faces. Use this value to view curved
surfaces.
'none'
— Do not apply light
from light objects to the faces.
To add a light object to the axes, use the light
function.
Note
The 'phong'
value has been removed. Use 'gouraud'
instead.
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