Bubble legend appearance and behavior
BubbleLegend
properties control the appearance and behavior of
a BubbleLegend
object. By changing property values, you can modify certain
aspects of the legend. Use dot notation to query and set properties.
blgd = bubblelegend; blgd.Style = 'telescopic';
Location
— Location with respect to axes'north'
| 'south'
| 'east'
| 'west'
| 'northeast'
| ...Location with respect to the axes, specified as one of the location values listed in this table.
Value | Description |
---|---|
'north' | Inside top edge of the axes. |
'south' | Inside bottom edge of the axes. |
'east' | Inside right edge of the axes. |
'west' | Inside left edge of the axes. |
'northeast' | Inside top-right corner of the axes. |
'northwest' | Inside top-left corner of the axes. |
'southeast' | Inside bottom-right corner of the axes. |
'southwest' | Inside bottom-left corner of the axes. |
'northoutside' | Above the axes. |
'southoutside' | Below the axes. |
'eastoutside' | To the right of the axes. |
'westoutside' | To the left of the axes. |
'northeastoutside' | Outside top-right corner of the axes. |
'northwestoutside' | Outside top-left corner of the axes. |
'southeastoutside' | Outside bottom-right corner of the axes. |
'southwestoutside' | Outside bottom-left corner of the axes |
'layout' | A tile in a tiled chart layout. To move the legend to a different tile, set the Layout property. |
'none' | A location determined by the Position property. Use the
Position property to specify a custom
location. |
Position
— Custom location and sizeCustom location and size, specified as a four-element vector of the form
[left bottom width height]
. The first two values,
left
and bottom
, specify the distance from the
lower left corner of the figure to the lower left corner of the legend. The last two
values, width
and height
, specify the legend
dimensions. The Units
property determines the position units.
If you specify the Position
property, then MATLAB® automatically changes the Location
property to
'none'
.
Example: bubblelegend('Position',[0.2 0.6 0.1 0.2])
Note
Setting this property has no effect when the parent container is a
TiledChartLayout
.
Units
— Position units'normalized'
(default) | 'inches'
| 'centimeters'
| 'characters'
| 'points'
| 'pixels'
Position units, specified as one of the values in this table.
Units | Description |
---|---|
'normalized' (default) | Normalized with respect to the container, which is usually the figure.
The lower-left corner of the figure maps to (0,0) and the
upper-right corner maps to (1,1) . Resizing the figure
updates the values of the Position
vector. |
'inches' | Inches. |
'centimeters' | Centimeters. |
'characters' | Based on the default system font character size.
|
'points' | Points. One point equals 1/72 inch. |
'pixels' | Pixels.
|
All units are measured from the lower-left corner of the container window.
This property affects the Position
property. If you change the
units, then it is good practice to return it to its default value after completing your
computation to prevent affecting other functions that assume Units
is the default value.
If you specify the Position
and Units
properties as Name,Value
pairs when creating the object, then the
order of specification matters. If you want to define the position with particular
units, then you must set the Units
property before the
Position
property.
Layout
— Layout optionsLayoutOptions
array (default) | TiledChartLayoutOptions
objectLayout options, specified as a TiledChartLayoutOptions
object. This property is useful when the legend is in a tiled chart layout.
To position the legend within the grid of a tiled chart layout, set
the Tile
property on the TiledChartLayoutOptions
object. For example, consider a 3-by-3 tiled chart layout. The layout has a grid of tiles in
the center, and four tiles along the outer edges. In practice, the grid is invisible and the
outer tiles do not take up space until you populate them with axes or other objects.
This code places the legend lgd
in the third tile
of the
grid..
lgd.Layout.Tile = 3;
To place the legend in one of the surrounding tiles, specify the
Tile
property as
'north'
,
'south'
,
'east'
, or
'west'
. For example, setting the
value to 'east'
places the legend in the tile
to the right of the
grid.
lgd.Layout.Tile = 'east';
If the legend is not a child of a tiled chart layout (for example, if it is a child of the figure) then this property is empty and has no effect.
Title
— Legend titleLegend title, returned as a legend text object. To add a legend title, set the
String
property of the legend text object. To change the title
appearance, such as the font style or color, set legend text properties. For a list, see
Text Properties.
blgd = bubblelegend;
blgd.Title.String = 'My Legend Title';
blgd.Title.FontSize = 12;
Alternatively, call the bubblelegend
function and specify the
title as the first argument. You can also create or change aspects of the title with the
title
function.
blgd = bubblelegend('My Legend Title'); title(blgd,'A Different Title','FontSize',12)
LimitLabels
— Limit labelsLimit labels, specified as a two- or three-element cell array of character vectors or string array. The first label appears next to the smallest bubble in the legend, and the last label appears next to the largest bubble. If you specify three labels, the second label does not display when the legend is horizontal or if the legend only has two bubbles. This table shows some common scenarios.
Example | Result |
---|---|
Create a vertical legend with three bubbles, and specify three limit labels. blgd = bubblelegend; blgd.LimitLabels = {'Shortage','Abundance','Surplus'}; |
|
Create a telescopic legend with three bubbles, and specify three limit labels. blgd = bubblelegend('Style','telescopic'); blgd.LimitLabels = {'Shortage','Abundance','Surplus'}; |
|
Create a vertical legend with two bubbles, and specify three limit labels. blgd = bubblelegend('NumBubbles',2); blgd.LimitLabels = {'Shortage','Abundance','Surplus'}; |
|
Create a horizontal legend with three bubbles, and specify three limit labels. blgd = bubblelegend('Style','horizontal'); blgd.LimitLabels = {'Shortage','Abundance','Surplus'}; |
|
Interpreter
— Text interpreter'tex'
(default) | 'latex'
| 'none'
Text interpreter, specified as one of these values:
'tex'
— Interpret characters using a subset of
TeX markup.
'latex'
— Interpret characters using LaTeX
markup.
'none'
— Display literal characters.
By default, MATLAB supports a subset of TeX markup. Use TeX markup to add superscripts and subscripts, modify the font type and color, and include special characters in the text.
Modifiers remain in effect until the end of the text.
Superscripts and subscripts are an exception because they modify only the next character or the
characters within the curly braces. When you set the interpreter to 'tex'
,
the supported modifiers are as follows.
Modifier | Description | Example |
---|---|---|
^{ } | Superscript | 'text^{superscript}' |
_{ } | Subscript | 'text_{subscript}' |
\bf | Bold font | '\bf text' |
\it | Italic font | '\it text' |
\sl | Oblique font (usually the same as italic font) | '\sl text' |
\rm | Normal font | '\rm text' |
\fontname{ | Font name — Replace
with the name of
a font family. You can use this in combination with other modifiers. | '\fontname{Courier} text' |
\fontsize{ | Font size —Replace
with a numeric
scalar value in point units. | '\fontsize{15} text' |
\color{ | Font color — Replace
with one of
these colors: red , green ,
yellow , magenta ,
blue , black ,
white , gray ,
darkGreen , orange , or
lightBlue . | '\color{magenta} text' |
\color[rgb]{specifier} | Custom font color — Replace
with a
three-element RGB triplet. | '\color[rgb]{0,0.5,0.5} text' |
This table lists the supported special characters for the
'tex'
interpreter.
Character Sequence | Symbol | Character Sequence | Symbol | Character Sequence | Symbol |
---|---|---|---|---|---|
| α |
| υ |
| ~ |
| ∠ |
|
| ≤ | |
|
|
| χ |
| ∞ |
| β |
| ψ |
| ♣ |
| γ |
| ω |
| ♦ |
| δ |
| Γ |
| ♥ |
| ϵ |
| Δ |
| ♠ |
| ζ |
| Θ |
| ↔ |
| η |
| Λ |
| ← |
| θ |
| Ξ |
| ⇐ |
| ϑ |
| Π |
| ↑ |
| ι |
| Σ |
| → |
| κ |
| ϒ |
| ⇒ |
| λ |
| Φ |
| ↓ |
| µ |
| Ψ |
| º |
| ν |
| Ω |
| ± |
| ξ |
| ∀ |
| ≥ |
| π |
| ∃ |
| ∝ |
| ρ |
| ∍ |
| ∂ |
| σ |
| ≅ |
| • |
| ς |
| ≈ |
| ÷ |
| τ |
| ℜ |
| ≠ |
| ≡ |
| ⊕ |
| ℵ |
| ℑ |
| ∪ |
| ℘ |
| ⊗ |
| ⊆ |
| ∅ |
| ∩ |
| ∈ |
| ⊇ |
| ⊃ |
| ⌈ |
| ⊂ |
| ∫ |
| · |
| ο |
| ⌋ |
| ¬ |
| ∇ |
| ⌊ |
| x |
| ... |
| ⊥ |
| √ |
| ´ |
| ∧ |
| ϖ |
| ∅ |
| ⌉ |
| 〉 |
| | |
| ∨ |
| 〈 |
| © |
To use LaTeX markup, set the interpreter to 'latex'
. Use dollar
symbols around the text, for example, use '$\int_1^{20} x^2 dx$'
for inline mode or '$$\int_1^{20} x^2 dx$$'
for display
mode.
The displayed text uses the default LaTeX font style. The
FontName
, FontWeight
, and
FontAngle
properties do not have an effect. To change the
font style, use LaTeX markup.
The maximum size of the text that you can use with the LaTeX interpreter is 1200 characters. For multiline text, this reduces by about 10 characters per line.
For more information about the LaTeX system, see The LaTeX Project website at https://www.latex-project.org/.
FontName
— Font name'FixedWidth'
Font name, specified as a supported font name or 'FixedWidth'
. To display
and print text properly, you must choose a font that your system supports. The default
font depends on your operating system and locale.
To use a fixed-width font that looks good in any locale, use 'FixedWidth'
.
The fixed-width font relies on the root FixedWidthFontName
property. Setting the root FixedWidthFontName
property causes an
immediate update of the display to use the new font.
FontSize
— Font sizeFont size, specified as a scalar value greater than zero in point units. The default font size depends on the specific operating system and locale.
If you change the axes font size, then MATLAB automatically sets the font size of the colorbar to 90% of the axes font size. If you manually set the font size of the colorbar, then changing the axes font size does not affect the colorbar font.
FontWeight
— Character thickness'normal'
(default) | 'bold'
Character thickness, specified as 'normal'
or
'bold'
.
MATLAB uses the FontWeight
property to select a font from
those available on your system. Not all fonts have a bold weight. Therefore, specifying
a bold font weight can still result in the normal font weight.
FontAngle
— Character slant'normal'
(default) | 'italic'
Character slant, specified as 'normal'
or
'italic'
.
Not all fonts have both font styles. Therefore, the italic font might look the same as the normal font.
Style
— Legend style'vertical'
(default) | 'horizontal'
| 'telescopic'
Legend style, specified as one of the values from the table. The images in the table show how a legend with three bubbles looks with the different styles.
Style Value | Appearance |
---|---|
'vertical' | |
'horizontal' | |
'telescopic' |
NumBubbles
— Number of bubbles3
(default) | 2
Number of bubbles to display in the legend, specified as 2
or 3
. This table shows how a vertical bubble legend looks with 2 and 3 bubbles.
NumBubbles Value | Appearance |
---|---|
2 | |
3 |
BubbleSizeOrder
— Order of bubble sizes'descending'
(default) | 'ascending'
Order of the bubble sizes, specified as one of the values from the table. The table shows the effect of the different values on a vertical legend that has three bubbles.
BubbleSizeOrder Value | Appearance |
---|---|
'descending' | |
'ascending' |
TextColor
— Text color[0 0 0]
(default) | RGB triplet | hexadecimal color code | 'r'
| 'g'
| 'b'
| ...Text color, specified as an RGB triplet, a hexadecimal color code, a color name, or a short
name. The default color is black with a value of [0 0 0]
.
For a custom color, specify an RGB triplet or a hexadecimal color code.
An RGB triplet is a three-element row vector whose elements
specify the intensities of the red, green, and blue
components of the color. The intensities must be in the
range [0,1]
; for example, [0.4
0.6 0.7]
.
A hexadecimal color code is a character vector or a string
scalar that starts with a hash symbol (#
)
followed by three or six hexadecimal digits, which can range
from 0
to F
. The
values are not case sensitive. Thus, the color codes
'#FF8800'
,
'#ff8800'
,
'#F80'
, and
'#f80'
are equivalent.
Alternatively, you can specify some common colors by name. This table lists the named color options, the equivalent RGB triplets, and hexadecimal color codes.
Color Name | Short Name | RGB Triplet | Hexadecimal Color Code | Appearance |
---|---|---|---|---|
'red' | 'r' | [1 0 0] | '#FF0000' | |
'green' | 'g' | [0 1 0] | '#00FF00' | |
'blue' | 'b' | [0 0 1] | '#0000FF' | |
'cyan'
| 'c' | [0 1 1] | '#00FFFF' | |
'magenta' | 'm' | [1 0 1] | '#FF00FF' | |
'yellow' | 'y' | [1 1 0] | '#FFFF00' | |
'black' | 'k' | [0 0 0] | '#000000' | |
'white' | 'w' | [1 1 1] | '#FFFFFF' | |
'none' | Not applicable | Not applicable | Not applicable | No color |
Here are the RGB triplets and hexadecimal color codes for the default colors MATLAB uses in many types of plots.
RGB Triplet | Hexadecimal Color Code | Appearance |
---|---|---|
[0 0.4470 0.7410] | '#0072BD' | |
[0.8500 0.3250 0.0980] | '#D95319' | |
[0.9290 0.6940 0.1250] | '#EDB120' | |
[0.4940 0.1840 0.5560] | '#7E2F8E' | |
[0.4660 0.6740 0.1880] | '#77AC30' | |
[0.3010 0.7450 0.9330] | '#4DBEEE' | |
[0.6350 0.0780 0.1840] | '#A2142F' |
Example: [0 0 1]
Example: 'blue'
Example: '#0000FF'
Color
— Background color[1 1 1]
(default) | RGB triplet | hexadecimal color code | 'r'
| 'g'
| 'b'
| ...Background color, specified as an RGB triplet, a hexadecimal color code, a color
name, or a short name. The default value of [1 1 1]
corresponds to
white.
For a custom color, specify an RGB triplet or a hexadecimal color code.
An RGB triplet is a three-element row vector whose elements
specify the intensities of the red, green, and blue
components of the color. The intensities must be in the
range [0,1]
; for example, [0.4
0.6 0.7]
.
A hexadecimal color code is a character vector or a string
scalar that starts with a hash symbol (#
)
followed by three or six hexadecimal digits, which can range
from 0
to F
. The
values are not case sensitive. Thus, the color codes
'#FF8800'
,
'#ff8800'
,
'#F80'
, and
'#f80'
are equivalent.
Alternatively, you can specify some common colors by name. This table lists the named color options, the equivalent RGB triplets, and hexadecimal color codes.
Color Name | Short Name | RGB Triplet | Hexadecimal Color Code | Appearance |
---|---|---|---|---|
'red' | 'r' | [1 0 0] | '#FF0000' | |
'green' | 'g' | [0 1 0] | '#00FF00' | |
'blue' | 'b' | [0 0 1] | '#0000FF' | |
'cyan'
| 'c' | [0 1 1] | '#00FFFF' | |
'magenta' | 'm' | [1 0 1] | '#FF00FF' | |
'yellow' | 'y' | [1 1 0] | '#FFFF00' | |
'black' | 'k' | [0 0 0] | '#000000' | |
'white' | 'w' | [1 1 1] | '#FFFFFF' | |
'none' | Not applicable | Not applicable | Not applicable | No color |
Here are the RGB triplets and hexadecimal color codes for the default colors MATLAB uses in many types of plots.
RGB Triplet | Hexadecimal Color Code | Appearance |
---|---|---|
[0 0.4470 0.7410] | '#0072BD' | |
[0.8500 0.3250 0.0980] | '#D95319' | |
[0.9290 0.6940 0.1250] | '#EDB120' | |
[0.4940 0.1840 0.5560] | '#7E2F8E' | |
[0.4660 0.6740 0.1880] | '#77AC30' | |
[0.3010 0.7450 0.9330] | '#4DBEEE' | |
[0.6350 0.0780 0.1840] | '#A2142F' |
Example: bubblelegend('Color','y')
Example: bubblelegend('Color',[0.8 0.8 1])
Example: bubblelegend('Color','#D9A2E9')
EdgeColor
— Box outline color[0.2 0.2 0.2]
(default) | RGB triplet | hexadecimal color code | 'r'
| 'g'
| 'b'
| ...Box outline color, specified as an RGB triplet, a hexadecimal color code, a color name, or a short name.
For a custom color, specify an RGB triplet or a hexadecimal color code.
An RGB triplet is a three-element row vector whose elements
specify the intensities of the red, green, and blue
components of the color. The intensities must be in the
range [0,1]
; for example, [0.4
0.6 0.7]
.
A hexadecimal color code is a character vector or a string
scalar that starts with a hash symbol (#
)
followed by three or six hexadecimal digits, which can range
from 0
to F
. The
values are not case sensitive. Thus, the color codes
'#FF8800'
,
'#ff8800'
,
'#F80'
, and
'#f80'
are equivalent.
Alternatively, you can specify some common colors by name. This table lists the named color options, the equivalent RGB triplets, and hexadecimal color codes.
Color Name | Short Name | RGB Triplet | Hexadecimal Color Code | Appearance |
---|---|---|---|---|
'red' | 'r' | [1 0 0] | '#FF0000' | |
'green' | 'g' | [0 1 0] | '#00FF00' | |
'blue' | 'b' | [0 0 1] | '#0000FF' | |
'cyan'
| 'c' | [0 1 1] | '#00FFFF' | |
'magenta' | 'm' | [1 0 1] | '#FF00FF' | |
'yellow' | 'y' | [1 1 0] | '#FFFF00' | |
'black' | 'k' | [0 0 0] | '#000000' | |
'white' | 'w' | [1 1 1] | '#FFFFFF' | |
'none' | Not applicable | Not applicable | Not applicable | No color |
Here are the RGB triplets and hexadecimal color codes for the default colors MATLAB uses in many types of plots.
RGB Triplet | Hexadecimal Color Code | Appearance |
---|---|---|
[0 0.4470 0.7410] | '#0072BD' | |
[0.8500 0.3250 0.0980] | '#D95319' | |
[0.9290 0.6940 0.1250] | '#EDB120' | |
[0.4940 0.1840 0.5560] | '#7E2F8E' | |
[0.4660 0.6740 0.1880] | '#77AC30' | |
[0.3010 0.7450 0.9330] | '#4DBEEE' | |
[0.6350 0.0780 0.1840] | '#A2142F' |
Example: bubblelegend('EdgeColor',[0 1 0])
Box
— Display of box outline'on'
(default) | on/off logical valueDisplay of box outline, specified as 'on'
or
'off'
, or as numeric or logical 1
(true
) or 0
(false
). A value
of 'on'
is equivalent to true
, and
'off'
is equivalent to false
. Thus, you can use
the value of this property as a logical value. The value is stored as an on/off logical
value of type matlab.lang.OnOffSwitchState
.
'on'
— Display the box around the legend.
'off'
— Do not display the box around the
legend.
LineWidth
— Width of box outline0.5
(default) | positive valueWidth of box outline, specified as a positive value in point units. One point equals 1/72 inch.
Example: 1.5
Visible
— State of visibility'on'
(default) | on/off logical valueState of visibility, specified as 'on'
or 'off'
, or as
numeric or logical 1
(true
) or
0
(false
). A value of 'on'
is equivalent to true
, and 'off'
is equivalent to
false
. Thus, you can use the value of this property as a logical
value. The value is stored as an on/off logical value of type matlab.lang.OnOffSwitchState
.
'on'
— Display the object.
'off'
— Hide the object without deleting it. You
still can access the properties of an invisible object.
ContextMenu
— Context menuContextMenu
object (default)Context menu, specified as a ContextMenu
object. Use this
property to display a context menu when you right-click the object. Create the context
menu using the uicontextmenu
function.
Note
If the PickableParts
property is set to
'none'
or if the HitTest
property is set to
'off'
, then the context menu does not appear.
Selected
— Selection state'off'
(default) | on/off logical valueSelection state, specified as 'on'
or 'off'
, or as
numeric or logical 1
(true
) or
0
(false
). A value of 'on'
is equivalent to true, and 'off'
is equivalent to
false
. Thus, you can use the value of this property as a logical
value. The value is stored as an on/off logical value of type matlab.lang.OnOffSwitchState
.
'on'
— Selected. If you click the object when in
plot edit mode, then MATLAB sets its Selected
property to
'on'
. If the SelectionHighlight
property also is set to 'on'
, then MATLAB displays selection handles around the object.
'off'
— Not selected.
SelectionHighlight
— Display of selection handles'on'
(default) | on/off logical valueDisplay of selection handles when selected, specified as 'on'
or
'off'
, or as numeric or logical 1
(true
) or 0
(false
). A
value of 'on'
is equivalent to true, and 'off'
is
equivalent to false
. Thus, you can use the value of this property as
a logical value. The value is stored as an on/off logical value of type matlab.lang.OnOffSwitchState
.
'on'
— Display selection handles when the
Selected
property is set to
'on'
.
'off'
— Never display selection handles, even
when the Selected
property is set to
'on'
.
ButtonDownFcn
— Mouse-click callback''
(default) | function handle | cell array | character vectorMouse-click callback, specified as one of these values:
Function handle
Cell array containing a function handle and additional arguments
Character vector that is a valid MATLAB command or function, which is evaluated in the base workspace (not recommended)
Use this property to execute code when you click the object. If you specify this property using a function handle, then MATLAB passes two arguments to the callback function when executing the callback:
Clicked object — Access properties of the clicked object from within the callback function.
Event data — Empty argument. Replace it with the tilde character
(~
) in the function definition to indicate that this
argument is not used.
For more information on how to use function handles to define callback functions, see Callback Definition.
Note
If the PickableParts
property is set to 'none'
or
if the HitTest
property is set to 'off'
,
then this callback does not execute.
CreateFcn
— Creation function''
(default) | function handle | cell array | character vectorObject creation function, specified as one of these values:
Function handle.
Cell array in which the first element is a function handle. Subsequent elements in the cell array are the arguments to pass to the callback function.
Character vector containing a valid MATLAB expression (not recommended). MATLAB evaluates this expression in the base workspace.
For more information about specifying a callback as a function handle, cell array, or character vector, see Callback Definition.
This property specifies a callback function to execute when MATLAB creates the object. MATLAB initializes all property values before executing the CreateFcn
callback. If you do not specify the CreateFcn
property, then MATLAB executes a default creation function.
Setting the CreateFcn
property on an existing component has no effect.
If you specify this property as a function handle or cell array, you can access the object that is being created using the first argument of the callback function. Otherwise, use the gcbo
function to access the object.
DeleteFcn
— Deletion function''
(default) | function handle | cell array | character vectorObject deletion function, specified as one of these values:
Function handle.
Cell array in which the first element is a function handle. Subsequent elements in the cell array are the arguments to pass to the callback function.
Character vector containing a valid MATLAB expression (not recommended). MATLAB evaluates this expression in the base workspace.
For more information about specifying a callback as a function handle, cell array, or character vector, see Callback Definition.
This property specifies a callback function to execute when MATLAB deletes the object. MATLAB executes the DeleteFcn
callback before destroying the
properties of the object. If you do not specify the DeleteFcn
property, then MATLAB executes a default deletion function.
If you specify this property as a function handle or cell array, you can access the object that is being deleted using the first argument of the callback function. Otherwise, use the gcbo
function to access the object.
Interruptible
— Callback interruption'off'
(default) | on/off logical valueCallback interruption, specified as 'on'
or
'off'
, or as numeric or logical 1
(true
) or 0
(false
). A
value of 'on'
is equivalent to true, and 'off'
is
equivalent to false
. Thus, you can use the value of this property as
a logical value. The value is stored as an on/off logical value of type matlab.lang.OnOffSwitchState
.
This property determines if a running callback can be interrupted. There are two callback states to consider:
The running callback is the currently executing callback.
The interrupting callback is a callback that tries to interrupt the running callback.
Whenever MATLAB invokes a callback, that callback attempts to interrupt a running
callback. The Interruptible
property of the object owning the
running callback determines if interruption is permitted. The
Interruptible
property has two possible values:
A value of 'on'
allows other callbacks to interrupt the
object's callbacks. The interruption occurs at the next point where
MATLAB processes the queue, such as when there is a drawnow
, figure
, uifigure
, getframe
, waitfor
, or pause
command.
If the running callback contains one of those commands, then MATLAB stops the execution of the callback at that point and executes the interrupting callback. MATLAB resumes executing the running callback when the interrupting callback completes.
If the running callback does not contain one of those commands, then MATLAB finishes executing the callback without interruption.
A value of 'off'
blocks all interruption attempts. The
BusyAction
property of the object owning the
interrupting callback determines if the interrupting callback is discarded
or put into a queue.
BusyAction
— Callback queuing'queue'
(default) | 'cancel'
Callback queuing, specified as 'queue'
or 'cancel'
. The BusyAction
property determines how MATLAB handles the execution of interrupting callbacks. There are two callback states to consider:
The running callback is the currently executing callback.
The interrupting callback is a callback that tries to interrupt the running callback.
Whenever MATLAB invokes a callback, that callback attempts to interrupt a running callback. The Interruptible
property of the object owning the running callback determines if interruption is permitted. If interruption is not permitted, then the BusyAction
property of the object owning the interrupting callback determines if it is discarded or put in the queue. These are possible values of the BusyAction
property:
'queue'
— Puts the interrupting callback in a queue to be processed after the running callback finishes execution.
'cancel'
— Does not execute the interrupting callback.
PickableParts
— Ability to capture mouse clicks'visible'
(default) | 'none'
Ability to capture mouse clicks, specified as one of these values:
'visible'
— Capture mouse clicks when visible.
The Visible
property must be set to
'on'
and you must click a part of the BubbleLegend
object that has a
defined color. You cannot click a part that has an associated color property
set to 'none'
. The HitTest
property
determines if the BubbleLegend
object responds to the click or if an ancestor does.
'none'
— Cannot capture
mouse clicks. Clicking the BubbleLegend
object
passes the click to the object below it in the current view of the
figure window. The HitTest
property of the BubbleLegend
object has no effect.
HitTest
— Response to captured mouse clicks'on'
(default) | on/off logical valueResponse to captured mouse clicks, specified as 'on'
or
'off'
, or as numeric or logical 1
(true
) or 0
(false
). A
value of 'on'
is equivalent to true, and 'off'
is
equivalent to false
. Thus, you can use the value of this property as
a logical value. The value is stored as an on/off logical value of type matlab.lang.OnOffSwitchState
.
'on'
— Trigger the
ButtonDownFcn
callback of the BubbleLegend
object. If you have
defined the ContextMenu
property, then invoke the
context menu.
'off'
— Trigger the callbacks for the nearest
ancestor of the BubbleLegend
object that has one of these:
HitTest
property set to
'on'
PickableParts
property set to a value that
enables the ancestor to capture mouse clicks
Note
The PickableParts
property determines if
the BubbleLegend
object can capture
mouse clicks. If it cannot, then the HitTest
property
has no effect.
BeingDeleted
— Deletion statusThis property is read-only.
Deletion status, returned as an on/off logical value of type matlab.lang.OnOffSwitchState
.
MATLAB sets the BeingDeleted
property to
'on'
when the DeleteFcn
callback begins
execution. The BeingDeleted
property remains set to
'on'
until the component object no longer exists.
Check the value of the BeingDeleted
property to verify that the object is not about to be deleted before querying or modifying it.
Parent
— Parent containerFigure
object | Panel
object | Tab
object | TiledChartLayout
objectParent container, specified as a Figure
object,
Panel
object, Tab
object, or a
TiledChartLayout
object.
The BubbleLegend
object must have the
same parent as the associated axes. If you change the parent of the associated axes,
then the BubbleLegend
object
automatically updates to use the same parent.
Children
— ChildrenGraphicsPlaceholder
arrayThe object has no children. You cannot set this property.
HandleVisibility
— Visibility of object handle'on'
(default) | 'off'
| 'callback'
Visibility of the object handle in the Children
property
of the parent, specified as one of these values:
'on'
— Object handle is
always visible.
'off'
— Object handle is invisible at
all times. This option is useful for preventing unintended
changes by another function. Set the
HandleVisibility
to
'off'
to temporarily hide the handle
during the execution of that function.
'callback'
— Object handle is visible
from within callbacks or functions invoked by callbacks, but not
from within functions invoked from the command line. This option
blocks access to the object at the command line, but permits
callback functions to access it.
If the object is not listed in the Children
property of the parent, then
functions that obtain object handles by searching the object hierarchy or querying
handle properties cannot return it. Examples of such functions include the
get
, findobj
, gca
, gcf
, gco
, newplot
, cla
, clf
, and close
functions.
Hidden object handles are still valid. Set the root ShowHiddenHandles
property
to 'on'
to list all object handles regardless of
their HandleVisibility
property setting.
Type
— Type of graphics object'bubblelegend'
(default)This property is read-only.
Type of graphics object, returned as 'bubblelegend'
. Use this
property to find all objects of a given type within a plotting hierarchy.
Tag
— Object identifier''
(default) | character vector | string scalarObject identifier, specified as a character vector or string scalar. You can specify a unique Tag
value to serve as an identifier for an object. When you need access to the object elsewhere in your code, you can use the findobj
function to search for the object based on the Tag
value.
UserData
— User data[]
(default) | arrayUser data, specified as any MATLAB array. For example, you can specify a scalar, vector, matrix, cell array, character array, table, or structure. Use this property to store arbitrary data on an object.
If you are working in App Designer, create public or private properties in the app to share data instead of using the UserData
property. For more information, see Share Data Within App Designer Apps.