Friction clutch with kinetic and static-limit friction torques as inputs
Simscape / Driveline / Clutches / Fundamental Components
This block represents a friction clutch, a mechanism that transmits rotational power through friction. The clutch contains two friction plate sets, each rigidly connected to a driveshaft, that come into contact to engage. Once in contact, the plates experience frictional torques that enable power to flow between the driveshafts.
The clutch can be bidirectional or unidirectional. A bidirectional clutch can slip in the positive and negative directions. A unidirectional clutch can slip only in the positive direction. The slip direction is positive if the follower shaft spins faster than the base shaft and negative if it spins slower. The block defines the slip velocity as the difference
where:
ω is the slip velocity.
ωF is the angular velocity of the follower driveshaft.
ωB is the angular velocity of the base driveshaft.
The clutch can be in three states:
Locked — Real clutch state in which the friction plates spin as a unit. A locked clutch has one rotational degree of freedom. It experiences no power losses due to friction.
Unlocked — Real clutch state in which the friction plates slip with respect to each other. An unlocked clutch has two rotational degrees of freedom. It experiences power losses equal to the product of the slip velocity and the kinetic friction torque.
Wait — Virtual clutch state that maintains the motion of the previous state while testing for locking and unlocking. The clutch degrees of freedom and power losses depend on the previous clutch state.
The schematic shows the conditions under which the clutch is locked and unlocked. The clutch is generally locked if the torque it transfers lies between its static friction torque limits and the magnitude of the slip velocity is smaller than its velocity tolerance. The clutch unlocked otherwise.
In the schematic:
τ is the torque transferred between the clutch plates.
τS- and τS+ are the static friction torque limits.
τK is the kinetic friction torque between the clutch plates.
ωTol is the slip velocity tolerance of the clutch.
ω is the slip velocity between the clutch plates.
The block identifies the clutch state through physical signal port M using values -1, 0, and +1. The table summarizes the correspondence between the states and the output values.
State | Value |
---|---|
Unlocked Forward or Wait Forward | +1 |
Unlocked Reverse or Wait Reverse | -1 |
Locked or Unlocked Initial State | 0 |
At the start of simulation, the clutch is in one of two states — locked or initial unlocked. The initial unlocked state is unique in that it lacks a direction of motion. The clutch remains in this state until the clutch slip velocity becomes nonzero. The clutch then transitions to the appropriate state, unlocked reverse or unlocked forward, according to the schematic.
During simulation, the clutch tests various dynamic conditions to determine the appropriate state transitions, if any. The schematics show the possible transitions, their dynamic conditions, and the resulting states. If the clutch is unidirectional, the schematic reduces to the right half. The diagram shows transitions for a one-way clutch.
The diagram shows transitions for a two-way clutch.
You can model the effects of heat flow and temperature change by exposing the
optional thermal port. To expose the port, in the Parameters
settings, set the Thermal Port parameter to
Model
. Exposing the thermal port also exposes these
related settings:
Parameters > Thermal Mass
Variables > Temperature
Use the Variables settings to set the priority and initial target values for the block variables before simulating. For more information, see Set Priority and Initial Target for Block Variables (Simscape).
Variable settings are visible only if, in the Parameters
settings, the Thermal port parameter is set to
Model
.
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