Check if robot is in collision
[
checks if the specified rigid body tree robot model isSelfColliding
,selfSeparationDist
,selfWitnessPts
] = checkCollision(robot
,config
)robot
is in
self-collision at the specified configuration config
. Add collision
objects to the rigid body tree robot model using the addCollision
function. The checkCollision
function also
returns the closest separation distance selfSeparationDist
and the
witness points selfWitnessPts
as points on each body.
The function ignores adjacent bodies when checking for self-collisions.
[
checks if the specified rigid body tree robot model is in collision with itself or a
specified set of collision objects in the world isColliding
,separationDist
,witnessPts
] = checkCollision(robot
,config
,worldObjects
)worldObjects
.
[___] = checkCollision(___,
specifies additional options using one or more name-value pair arguments in addition to
any of argument combinations from previous syntaxes.Name,Value
)
Load a robot model and modify the collision meshes. Clear existing collision meshes, add simple collision object primitives, and check whether certain configurations are in collision.
Load Robot Model
Load a preconfigured robot model into the workspace using the loadrobot
function. This model already has collision meshes specified for each body. Iterate through all the rigid body elements and clear the existing collision meshes. Confirm that the existing meshes are gone.
robot = loadrobot('kukaIiwa7','DataFormat','column'); for i = 1:robot.NumBodies clearCollision(robot.Bodies{i}) end show(robot,'Collisions','on','Visuals','off');
Add Collision Cylinders
Iteratively add a collision cylinder to each body. Skip some bodies for this specific model, as they overlap and always collide with the end effector (body 10).
collisionObj = collisionCylinder(0.05,0.25); for i = 1:robot.NumBodies if i > 6 && i < 10 % Skip these bodies. else addCollision(robot.Bodies{i},collisionObj) end end show(robot,'Collisions','on','Visuals','off');
Check for Collisions
Generate a series of random configurations. Check whether the robot is in collision at each configuration. Visualize each configuration that has a collision.
figure rng(0) % Set random seed for repeatability. for i = 1:20 config = randomConfiguration(robot); isColliding = checkCollision(robot,config); if isColliding show(robot,config,'Collisions','on','Visuals','off'); title('Collision Detected') else % Skip non-collisions. end end
robot
— Rigid body tree robot modelrigidBodyTree
objectRigid body tree robot model, specified as a rigidBodyTree
object. To use the checkCollision
function,
the DataFormat property of the
rigidBodyTree
object must be either 'row'
or
'column'
.
config
— Joint configuration of rigid body treeJoint configuration of the rigid body tree, specified as an n-element numeric vector, where n is the number of nonfixed joints in the robot model. Each element of the vector is a specific joint position for a joint in the robot model.
Data Types: single
| double
worldObjects
— List of collision objects in world{}
(default) | cell array of collision objectsList of collision objects in the world, specified as a cell array of collision
objects with any combination of collisionBox
, collisionCylinder
, collisionSphere
, and collisionMesh
objects. The function assumes that the
Pose
property of each object is relative to the base of the rigid
body tree robot model.
Specify optional
comma-separated pairs of Name,Value
arguments. Name
is
the argument name and Value
is the corresponding value.
Name
must appear inside quotes. You can specify several name and value
pair arguments in any order as
Name1,Value1,...,NameN,ValueN
.
'Exhaustive','on'
enables exhaustive checking for collisions
and causes the function to calculate all separation distances and witness
points.'Exhaustive'
— Check for all collisions'off'
(default) | 'on'
Exhaustively check for all collisions, specified as the comma-separated pair
consisting of 'Exhaustive'
and 'on'
or
'off'
. By default, the function finds the first collision and
stops, returning the separation distances and witness points for incomplete checks as
Inf
.
If this name-value pair argument is specified as 'on'
, the
function instead continues checking for collisions until it has exhausted all
possibilities.
Data Types: char
| string
'IgnoreSelfCollision'
— Skip checking for robot self-collisions'off'
(default) | 'on'
Skip checking for robot self-collisions,, specified as the comma-separated pair
consisting of 'IgnoreSelfCollision'
and 'on'
or
'off'
. When this argument is enabled, the function ignores
collisions between the collision objects of the rigid body tree robot model bodies and
other collision objects of the same model or its base.
This name-value pair argument affects the size of the
separationDist
and witnessPts
output
arguments.
Data Types: char
| string
isSelfColliding
— Robot configuration is in self-collisiontrue
or 1
| false
or 0
Robot configuration is in self-collision returned as a logical 1
(true
) or 0
(false
). If the
function returns a value of true
for this argument, that means that
one of the rigid body collision objects is touching another collision object in the
robot model. Add collision objects to your rigid body tree robot model using the
addCollision
function.
Data Types: logical
selfSeparationDist
— Minimum separation distance between bodies of robotMinimum separation distance between the bodies of the robot, returned as an (m+1) -by-(m+1) matrix, where m is the number of bodies. The final row and column correspond to the robot base. Units are in meters.
If a pair is in collision, the function returns the separation distance for the
associated element as NaN
.
Data Types: double
selfWitnessPts
— Witness points between robot bodies Witness points between the robot bodies including the base, returned as an 3(m+1)-by-2(m+1) matrix, where m is the number of bodies. Witness points are the points on any two bodies that are closest to one another for a given configuration. The matrix takes the form:
The matrix is divided into 3-by-2 sections that represent the xyz-coordinates of witness point pairs in the form:
[x1 x2 y1 y2 z1 z2] | (1) |
Each section corresponds to a separation distance in the
selfSeparationDist
output matrix. Use these equations to
determine where the section of the selfWitnessPts
matrix that
corresponds to a specific separation distance begins:
Wr = 3Sr – 2 | (2) |
Wc = 2Sc – 1 | (3) |
Where (Sr,Sc) is the index of a separation distance in the separation distance matrix and (Wr,Wc) is the index in the witness point matrix at which the corresponding witness points begin.
If a pair is in collision, the function returns each coordinate of the witness
points for that element as NaN
.
Data Types: double
isColliding
— Robot configuration is in collisionRobot configuration is in collision, returned as a two-element logical vector. The first element indicates whether the robot is in self-collision. The second element indicates whether the robot model is in collision with any world objects.
Data Types: logical
separationDist
— Minimum separation distance between collision objectsMinimum separation distance between the collision objected, returned as an (m+w+1)-by-(m+w+1) matrix, where m is the number of bodies and w is the number of world objects. The final row and column correspond to the robot base.
The matrix is divided into 3-by-2 sections that represent the xyz-coordinates of witness point pairs in the form:
[x1 x2 y1 y2 z1 z2] | (4) |
Each section corresponds to a separation distance in the
separationDist
output matrix. Use these equations to determine
where the section of the witnessPts
matrix that corresponds to a
specific separation distance begins:
Wr = 3Sr – 2 | (5) |
Wc = 2Sc – 1 | (6) |
Where (Sr,Sc) is the index of a separation distance in the separation distance matrix and (Wr,Wc) is the index in the witness point matrix at which the corresponding witness points begin.
If a pair is in collision, the function returns each coordinate of the witness
points for that element as NaN
.
If a pair is in collision, the function returns the separation distance as
NaN
.
If you specify the 'IgnoreSelfCollision'
name-value pair
argument as 'on'
, then the matrix does not contain values for the
distances between any given body and other bodies in the robot model.
Data Types: double
witnessPts
— Witness points between collision objectsWitness points between collision objects, specified as a
3(m+w+1)-by-2(m+w+1)
matrix, where m
is the number of bodies and w
is the number of world objects. Witness points are the points on any two bodies that are
closest to one another for a given configuration. The matrix takes the form:
[Wr1_1 Wr1_2 ... Wr1_(N+1) Wo1_1 Wo1_2 ... W1_M; Wr2_1 Wr2_2 ... Wr2_(N+1) Wo2_1 Wo2_2 ... W2_M; . . . . . . . . . . . . . . . . . . . . . . . . Wr(N+1)_1 Wr(N+1)_2 ... Wr(N+1)_(N+1) Wo(N+1)_1 Wo(N+1)_2 ... W(N+1)_M]
Each element in the above matrix is a 2-by-3 matrix that gives the nearest
[x y z]
points on the two corresponding bodies or world objects.
The final row and column correspond to the robot base.
If a pair are in collision, witness points for that element are returned as
NaN(3,2)
.
If the "IgnoreSelfCollision"
name-value pair is set to
"on"
, then the matrix contains no Wr
elements.
Data Types: double
You have a modified version of this example. Do you want to open this example with your edits?