Legend appearance and behavior
Legend
properties control the appearance and
behavior of a Legend
object. By changing property
values, you can modify certain aspects of the legend. Use dot notation to refer to a
particular object and property:
plot(rand(3)) lgd = legend('a','b','c'); c = lgd.TextColor; lgd.TextColor = 'red';
Location
— Location with respect to axes'north'
| 'south'
| 'east'
| 'west'
| 'northeast'
| ...Location with respect to the axes, specified as one of the location values listed in this table.
Value | Description |
---|---|
'north' | Inside top of axes |
'south' | Inside bottom of axes |
'east' | Inside right of axes |
'west' | Inside left of axes |
'northeast' | Inside top-right of axes (default for 2-D axes) |
'northwest' | Inside top-left of axes |
'southeast' | Inside bottom-right of axes |
'southwest' | Inside bottom-left of axes |
'northoutside' | Above the axes |
'southoutside' | Below the axes |
'eastoutside' | To the right of the axes |
'westoutside' | To the left of the axes |
'northeastoutside' | Outside top-right corner of the axes (default for 3-D axes) |
'northwestoutside' | Outside top-left corner of the axes |
'southeastoutside' | Outside bottom-right corner of the axes |
'southwestoutside' | Outside bottom-left corner of the axes |
'best' | Inside axes where least conflict with data in plot |
'bestoutside' | Outside top-right corner of the axes (when the legend has a vertical orientation) or below the axes (when the legend has a horizontal orientation) |
'layout' | A tile in a tiled chart layout. To move the legend to a different
tile, set the Layout property of the
legend. |
'none' | Determined by Position property. Use the Position property
to specify a custom location. |
Example: legend('Location','northeastoutside')
Orientation
— Orientation'vertical'
(default) | 'horizontal'
Orientation, specified as one of these values:
'vertical'
— Stack the legend items vertically. If the legend has
multiple columns, layout the items from top to bottom along each
column.
'horizontal'
— List the legend items side-by-side. If the legend has
multiple columns, layout the items from left to right along each row.
Example: legend('Orientation','horizontal')
NumColumns
— Number of columns1
(default) | positive integerNumber of columns, specified as a positive integer. If there are not enough legend items to fill the specified number of columns, then the number of columns that appear might be fewer.
Use the Orientation
property to control whether the
legend items appear in order along each column or along each row.
Example: lgd.NumColumns = 3
NumColumnsMode
— Selection mode for NumColumns
'auto'
(default) | 'manual'
Selection mode for the NumColumns
value, specified as
one of these values:
'auto'
— Automatically select the
value.
'manual'
— Use the manually specified
value. To specify the value, set the
NumColumns
property.
Position
— Custom location and sizeCustom location and size, specified as a four-element vector of the form
[left bottom width height]
. The first two values,
left
and bottom
, specify the
distance from the lower left corner of the figure to the lower left corner
of the legend. The last two values, width
and
height
, specify the legend dimensions. The
Units
property determines the position units.
If you specify the Position
property, then MATLAB® automatically changes the Location
property
to 'none'
.
Example: legend({'A','B'},'Position',[0.2 0.6 0.1
0.2])
Note
Setting this property has no effect when the parent container is a
TiledChartLayout
.
Units
— Position units'normalized'
(default) | 'inches'
| 'centimeters'
| 'characters'
| 'points'
| 'pixels'
Position units, specified as one of the values in this table.
Units | Description |
---|---|
'normalized' (default) | Normalized with respect to the container, which is
usually the figure. The lower-left corner of the figure
maps to (0,0) and the upper-right
corner maps to (1,1) . Resizing the
figure updates the values of the Position vector. |
'inches' | Inches. |
'centimeters' | Centimeters. |
'characters' | Based on the default system font character size.
|
'points' | Points. One point equals 1/72 inch. |
'pixels' | Pixels. Starting in R2015b, distances in pixels are independent of your system resolution on Windows® and Macintosh systems.
|
All units are measured from the lower-left corner of the container window.
This property affects the Position
property. If you
change the units, then it is good practice to return it to its default value
after completing your computation to prevent affecting other functions that
assume Units
is the default value.
If you specify the Position
and
Units
properties as Name,Value
pairs when creating the object, then the order of specification matters. If
you want to define the position with particular units, then you must set the
Units
property before the
Position
property.
Layout
— Layout optionsLayoutOptions
array (default) | TiledChartLayoutOptions
objectLayout options, specified as a TiledChartLayoutOptions
object. This property is useful when the legend is in a tiled chart layout.
To position the legend within the grid of a tiled chart layout, set
the Tile
property on the TiledChartLayoutOptions
object. For example, consider a 3-by-3 tiled chart layout. The layout has a grid of tiles in
the center, and four tiles along the outer edges. In practice, the grid is invisible and the
outer tiles do not take up space until you populate them with axes or other objects.
This code places the legend lgd
in the third tile
of the
grid..
lgd.Layout.Tile = 3;
To place the legend in one of the surrounding tiles, specify the
Tile
property as
'north'
,
'south'
,
'east'
, or
'west'
. For example, setting the
value to 'east'
places the legend in the tile
to the right of the
grid.
lgd.Layout.Tile = 'east';
If the legend is not a child of a tiled chart layout (for example, if it is a child of the figure) then this property is empty and has no effect.
AutoUpdate
— Automatic update of legend items'on'
(default) | on/off logical valueAutomatic update of legend items to reflect the current state of the axes,
specified as 'on'
or 'off'
, or as
numeric or logical 1
(true
) or
0
(false
). A value of
'on'
is equivalent to true
, and
'off'
is equivalent to false
.
Thus, you can use the value of this property as a logical value. The value
is stored as an on/off logical value of type matlab.lang.OnOffSwitchState
.
'on'
— Automatically add legend
items for new graphics objects added to the axes. Remove legend
items for graphics objects deleted from the axes.
'off'
— Do not automatically add or
delete legend items.
Example: legend({'A','B'},'AutoUpdate','off')
String
— Text for legend labelsText for legend labels, specified as a cell array of character vectors,
string array, or categorical array. To include special characters or Greek
letters in the labels, use TeX markup. For a table of options, see the
Interpreter
property.
Title
— Legend titleLegend title, returned as a legend text object. To add a legend title, set
the String
property of the legend text object. To change
the title appearance, such as the font style or color, set legend text
properties. For a list, see Text Properties.
plot(rand(3)); lgd = legend('line 1','line 2','line 3'); lgd.Title.String = 'My Legend Title'; lgd.Title.FontSize = 12;
Alternatively, use the title
function to add a
title and control the
appearance.
plot(rand(3)); lgd = legend('line 1','line 2','line 3'); title(lgd,'My Legend Title','FontSize',12)
Interpreter
— Text interpreter'tex'
(default) | 'latex'
| 'none'
Text interpreter, specified as one of these values:
'tex'
— Interpret characters using a subset of
TeX markup.
'latex'
— Interpret characters using LaTeX
markup.
'none'
— Display literal characters.
By default, MATLAB supports a subset of TeX markup. Use TeX markup to add superscripts and subscripts, modify the font type and color, and include special characters in the text.
Modifiers remain in effect until the end of the text.
Superscripts and subscripts are an exception because they modify only the next character or the
characters within the curly braces. When you set the interpreter to 'tex'
,
the supported modifiers are as follows.
Modifier | Description | Example |
---|---|---|
^{ } | Superscript | 'text^{superscript}' |
_{ } | Subscript | 'text_{subscript}' |
\bf | Bold font | '\bf text' |
\it | Italic font | '\it text' |
\sl | Oblique font (usually the same as italic font) | '\sl text' |
\rm | Normal font | '\rm text' |
\fontname{ | Font name — Replace
with the name of
a font family. You can use this in combination with other modifiers. | '\fontname{Courier} text' |
\fontsize{ | Font size —Replace
with a numeric
scalar value in point units. | '\fontsize{15} text' |
\color{ | Font color — Replace
with one of
these colors: red , green ,
yellow , magenta ,
blue , black ,
white , gray ,
darkGreen , orange , or
lightBlue . | '\color{magenta} text' |
\color[rgb]{specifier} | Custom font color — Replace
with a
three-element RGB triplet. | '\color[rgb]{0,0.5,0.5} text' |
This table lists the supported special characters for the
'tex'
interpreter.
Character Sequence | Symbol | Character Sequence | Symbol | Character Sequence | Symbol |
---|---|---|---|---|---|
| α |
| υ |
| ~ |
| ∠ |
|
| ≤ | |
|
|
| χ |
| ∞ |
| β |
| ψ |
| ♣ |
| γ |
| ω |
| ♦ |
| δ |
| Γ |
| ♥ |
| ϵ |
| Δ |
| ♠ |
| ζ |
| Θ |
| ↔ |
| η |
| Λ |
| ← |
| θ |
| Ξ |
| ⇐ |
| ϑ |
| Π |
| ↑ |
| ι |
| Σ |
| → |
| κ |
| ϒ |
| ⇒ |
| λ |
| Φ |
| ↓ |
| µ |
| Ψ |
| º |
| ν |
| Ω |
| ± |
| ξ |
| ∀ |
| ≥ |
| π |
| ∃ |
| ∝ |
| ρ |
| ∍ |
| ∂ |
| σ |
| ≅ |
| • |
| ς |
| ≈ |
| ÷ |
| τ |
| ℜ |
| ≠ |
| ≡ |
| ⊕ |
| ℵ |
| ℑ |
| ∪ |
| ℘ |
| ⊗ |
| ⊆ |
| ∅ |
| ∩ |
| ∈ |
| ⊇ |
| ⊃ |
| ⌈ |
| ⊂ |
| ∫ |
| · |
| ο |
| ⌋ |
| ¬ |
| ∇ |
| ⌊ |
| x |
| ... |
| ⊥ |
| √ |
| ´ |
| ∧ |
| ϖ |
| ∅ |
| ⌉ |
| 〉 |
| | |
| ∨ |
| 〈 |
| © |
To use LaTeX markup, set the interpreter to 'latex'
. Use dollar
symbols around the text, for example, use '$\int_1^{20} x^2 dx$'
for inline mode or '$$\int_1^{20} x^2 dx$$'
for display
mode.
The displayed text uses the default LaTeX font style. The
FontName
, FontWeight
, and
FontAngle
properties do not have an effect. To change the
font style, use LaTeX markup.
The maximum size of the text that you can use with the LaTeX interpreter is 1200 characters. For multiline text, this reduces by about 10 characters per line.
For more information about the LaTeX system, see The LaTeX Project website at https://www.latex-project.org/.
FontName
— Font name'FixedWidth'
Font name, specified as a supported font name or 'FixedWidth'
. To display
and print text properly, you must choose a font that your system supports. The default
font depends on your operating system and locale.
To use a fixed-width font that looks good in any locale, use 'FixedWidth'
.
The fixed-width font relies on the root FixedWidthFontName
property. Setting the root FixedWidthFontName
property causes an
immediate update of the display to use the new font.
FontSize
— Font sizeFont size, specified as a scalar value greater than zero in point units. The default font size depends on the specific operating system and locale.
If you change the axes font size, then MATLAB automatically sets the font size of the colorbar to 90% of the axes font size. If you manually set the font size of the colorbar, then changing the axes font size does not affect the colorbar font.
FontWeight
— Character thickness'normal'
(default) | 'bold'
Character thickness, specified as 'normal'
or
'bold'
.
MATLAB uses the FontWeight
property to select a font from
those available on your system. Not all fonts have a bold weight. Therefore, specifying
a bold font weight can still result in the normal font weight.
FontAngle
— Character slant'normal'
(default) | 'italic'
Character slant, specified as 'normal'
or
'italic'
.
Not all fonts have both font styles. Therefore, the italic font might look the same as the normal font.
TextColor
— Text color[0 0 0]
(default) | RGB triplet | hexadecimal color code | 'r'
| 'g'
| 'b'
| ...Text color, specified as an RGB triplet, a hexadecimal color code, a color name, or a short
name. The default color is black with a value of [0 0 0]
.
For a custom color, specify an RGB triplet or a hexadecimal color code.
An RGB triplet is a three-element row vector whose elements
specify the intensities of the red, green, and blue
components of the color. The intensities must be in the
range [0,1]
; for example, [0.4
0.6 0.7]
.
A hexadecimal color code is a character vector or a string
scalar that starts with a hash symbol (#
)
followed by three or six hexadecimal digits, which can range
from 0
to F
. The
values are not case sensitive. Thus, the color codes
'#FF8800'
,
'#ff8800'
,
'#F80'
, and
'#f80'
are equivalent.
Alternatively, you can specify some common colors by name. This table lists the named color options, the equivalent RGB triplets, and hexadecimal color codes.
Color Name | Short Name | RGB Triplet | Hexadecimal Color Code | Appearance |
---|---|---|---|---|
'red' | 'r' | [1 0 0] | '#FF0000' | |
'green' | 'g' | [0 1 0] | '#00FF00' | |
'blue' | 'b' | [0 0 1] | '#0000FF' | |
'cyan'
| 'c' | [0 1 1] | '#00FFFF' | |
'magenta' | 'm' | [1 0 1] | '#FF00FF' | |
'yellow' | 'y' | [1 1 0] | '#FFFF00' | |
'black' | 'k' | [0 0 0] | '#000000' | |
'white' | 'w' | [1 1 1] | '#FFFFFF' | |
'none' | Not applicable | Not applicable | Not applicable | No color |
Here are the RGB triplets and hexadecimal color codes for the default colors MATLAB uses in many types of plots.
RGB Triplet | Hexadecimal Color Code | Appearance |
---|---|---|
[0 0.4470 0.7410] | '#0072BD' | |
[0.8500 0.3250 0.0980] | '#D95319' | |
[0.9290 0.6940 0.1250] | '#EDB120' | |
[0.4940 0.1840 0.5560] | '#7E2F8E' | |
[0.4660 0.6740 0.1880] | '#77AC30' | |
[0.3010 0.7450 0.9330] | '#4DBEEE' | |
[0.6350 0.0780 0.1840] | '#A2142F' |
Example: [0 0 1]
Example: 'blue'
Example: '#0000FF'
Color
— Background color[1 1 1]
(default) | RGB triplet | hexadecimal color code | 'r'
| 'g'
| 'b'
| ...Background color, specified as an RGB triplet, a hexadecimal color code, a
color name, or a short name. The default value of [1 1 1]
corresponds to white.
For a custom color, specify an RGB triplet or a hexadecimal color code.
An RGB triplet is a three-element row vector whose elements
specify the intensities of the red, green, and blue
components of the color. The intensities must be in the
range [0,1]
; for example, [0.4
0.6 0.7]
.
A hexadecimal color code is a character vector or a string
scalar that starts with a hash symbol (#
)
followed by three or six hexadecimal digits, which can range
from 0
to F
. The
values are not case sensitive. Thus, the color codes
'#FF8800'
,
'#ff8800'
,
'#F80'
, and
'#f80'
are equivalent.
Alternatively, you can specify some common colors by name. This table lists the named color options, the equivalent RGB triplets, and hexadecimal color codes.
Color Name | Short Name | RGB Triplet | Hexadecimal Color Code | Appearance |
---|---|---|---|---|
'red' | 'r' | [1 0 0] | '#FF0000' | |
'green' | 'g' | [0 1 0] | '#00FF00' | |
'blue' | 'b' | [0 0 1] | '#0000FF' | |
'cyan'
| 'c' | [0 1 1] | '#00FFFF' | |
'magenta' | 'm' | [1 0 1] | '#FF00FF' | |
'yellow' | 'y' | [1 1 0] | '#FFFF00' | |
'black' | 'k' | [0 0 0] | '#000000' | |
'white' | 'w' | [1 1 1] | '#FFFFFF' | |
'none' | Not applicable | Not applicable | Not applicable | No color |
Here are the RGB triplets and hexadecimal color codes for the default colors MATLAB uses in many types of plots.
RGB Triplet | Hexadecimal Color Code | Appearance |
---|---|---|
[0 0.4470 0.7410] | '#0072BD' | |
[0.8500 0.3250 0.0980] | '#D95319' | |
[0.9290 0.6940 0.1250] | '#EDB120' | |
[0.4940 0.1840 0.5560] | '#7E2F8E' | |
[0.4660 0.6740 0.1880] | '#77AC30' | |
[0.3010 0.7450 0.9330] | '#4DBEEE' | |
[0.6350 0.0780 0.1840] | '#A2142F' |
Example: legend({'A','B'},'Color','y')
Example: legend({'A','B'},'Color',[0.8 0.8
1])
Example: legend({'A','B'},'Color','#D9A2E9')
EdgeColor
— Box outline color[0.15 0.15 0.15]
(default) | RGB triplet | hexadecimal color code | 'r'
| 'g'
| 'b'
| ...Box outline color, specified as an RGB triplet, a hexadecimal color code,
a color name, or a short name. The default value of [0.15 0.15
0.15]
corresponds to dark gray.
For a custom color, specify an RGB triplet or a hexadecimal color code.
An RGB triplet is a three-element row vector whose elements
specify the intensities of the red, green, and blue
components of the color. The intensities must be in the
range [0,1]
; for example, [0.4
0.6 0.7]
.
A hexadecimal color code is a character vector or a string
scalar that starts with a hash symbol (#
)
followed by three or six hexadecimal digits, which can range
from 0
to F
. The
values are not case sensitive. Thus, the color codes
'#FF8800'
,
'#ff8800'
,
'#F80'
, and
'#f80'
are equivalent.
Alternatively, you can specify some common colors by name. This table lists the named color options, the equivalent RGB triplets, and hexadecimal color codes.
Color Name | Short Name | RGB Triplet | Hexadecimal Color Code | Appearance |
---|---|---|---|---|
'red' | 'r' | [1 0 0] | '#FF0000' | |
'green' | 'g' | [0 1 0] | '#00FF00' | |
'blue' | 'b' | [0 0 1] | '#0000FF' | |
'cyan'
| 'c' | [0 1 1] | '#00FFFF' | |
'magenta' | 'm' | [1 0 1] | '#FF00FF' | |
'yellow' | 'y' | [1 1 0] | '#FFFF00' | |
'black' | 'k' | [0 0 0] | '#000000' | |
'white' | 'w' | [1 1 1] | '#FFFFFF' | |
'none' | Not applicable | Not applicable | Not applicable | No color |
Here are the RGB triplets and hexadecimal color codes for the default colors MATLAB uses in many types of plots.
RGB Triplet | Hexadecimal Color Code | Appearance |
---|---|---|
[0 0.4470 0.7410] | '#0072BD' | |
[0.8500 0.3250 0.0980] | '#D95319' | |
[0.9290 0.6940 0.1250] | '#EDB120' | |
[0.4940 0.1840 0.5560] | '#7E2F8E' | |
[0.4660 0.6740 0.1880] | '#77AC30' | |
[0.3010 0.7450 0.9330] | '#4DBEEE' | |
[0.6350 0.0780 0.1840] | '#A2142F' |
Example: legend({'A','B'},'EdgeColor',[0 1
0])
Box
— Display of box outline'on'
(default) | on/off logical valueDisplay of box outline, specified as 'on'
or
'off'
, or as numeric or logical 1
(true
) or 0
(false
). A value of 'on'
is
equivalent to true
, and 'off'
is
equivalent to false
. Thus, you can use the value of this
property as a logical value. The value is stored as an on/off logical value
of type matlab.lang.OnOffSwitchState
.
'on'
— Display the box around the
legend.
'off'
— Do not display the box
around the legend.
Example: legend({'A','B'},'Box','off')
LineWidth
— Width of box outline0.5
(default) | positive valueWidth of box outline, specified as a positive value in point units. One point equals 1/72 inch.
Example: 1.5
Visible
— State of visibility'on'
(default) | on/off logical valueState of visibility, specified as 'on'
or 'off'
, or as
numeric or logical 1
(true
) or
0
(false
). A value of 'on'
is equivalent to true
, and 'off'
is equivalent to
false
. Thus, you can use the value of this property as a logical
value. The value is stored as an on/off logical value of type matlab.lang.OnOffSwitchState
.
'on'
— Display the object.
'off'
— Hide the object without deleting it. You
still can access the properties of an invisible object.
ContextMenu
— Context menuContextMenu
object (default)Context menu, specified as a ContextMenu
object. Use
this property to display a context menu when you right-click the object.
Create the context menu using the uicontextmenu
function.
Note
If the PickableParts
property is set to
'none'
or if the HitTest
property is set to 'off'
, then the context menu does
not appear.
Selected
— Selection state'off'
(default) | on/off logical valueSelection state, specified as 'on'
or 'off'
, or as
numeric or logical 1
(true
) or
0
(false
). A value of 'on'
is equivalent to true, and 'off'
is equivalent to
false
. Thus, you can use the value of this property as a logical
value. The value is stored as an on/off logical value of type matlab.lang.OnOffSwitchState
.
'on'
— Selected. If you click the object when in
plot edit mode, then MATLAB sets its Selected
property to
'on'
. If the SelectionHighlight
property also is set to 'on'
, then MATLAB displays selection handles around the object.
'off'
— Not selected.
SelectionHighlight
— Display of selection handles'on'
(default) | on/off logical valueDisplay of selection handles when selected, specified as 'on'
or
'off'
, or as numeric or logical 1
(true
) or 0
(false
). A
value of 'on'
is equivalent to true, and 'off'
is
equivalent to false
. Thus, you can use the value of this property as
a logical value. The value is stored as an on/off logical value of type matlab.lang.OnOffSwitchState
.
'on'
— Display selection handles when the
Selected
property is set to
'on'
.
'off'
— Never display selection handles, even
when the Selected
property is set to
'on'
.
ItemHitFcn
— Callback that executes when you click legend items@defaultItemHitCallback
(default) | function handle | cell array | character vectorCallback that executes when you click legend items, specified as one of these values:
Function handle. For example,
@myCallback
.
Cell array containing a function handle and additional
arguments. For example,
{@myCallback,arg3}
.
Character vector that is a valid MATLAB command or function, which is evaluated in the base workspace (not recommended).
If you specify this property using a function handle, then MATLAB passes the Legend
object and
an event data structure as the first and second input arguments to the
function. This table describes the fields in the event data structure.
Event Data Structure Fields
Field | Description |
---|---|
Peer | Chart object associated with the clicked legend item. |
Region | Region of legend item clicked, returned as either
'icon' or
'label' . |
SelectionType | Type of click, returned as one of these values:
|
Source | Legend
object. |
EventName | Event name, 'ItemHit' . |
Note
If you set the ButtonDownFcn
property, then the
ItemHitFcn
property is disabled.
You can create interactive legends so that when you click an item in
the legend, the associated chart updates in some way. For example, you
can toggle the visibility of the chart or change its line width. Set the
ItemHitFcn
property of the legend to a callback
function that controls how the charts change. This example shows how to
toggle the visibility of a chart when you click the chart icon or label
in a legend. It creates a callback function that changes the
Visible
property of the chart to either
'on'
or 'off'
.
Copy the following code to a new function file and save it as
hitcallback_ex1.m
either in the current folder or
in a folder on the MATLAB search path. The two input arguments,
src
and evnt
, are the legend
object and an event data structure. MATLAB automatically passes these inputs to the callback function
when you click an item in the legend. Use the Peer
field of the event data structure to access properties of the chart
object associated with the clicked legend
item.
function hitcallback_ex1(src,evnt) if strcmp(evnt.Peer.Visible,'on') evnt.Peer.Visible = 'off'; else evnt.Peer.Visible = 'on'; end end
Then, plot four lines, create a legend, and assign the legend object
to a variable. Set the ItemHitFcn
property of the
legend object to the callback function. Click items in the legend to
show or hide the associated chart. The legend label changes to gray when
you hide a
chart.
plot(rand(4)); l = legend('Line 1','Line 2','Line 3','Line 4'); l.ItemHitFcn = @hitcallback_ex1;
ButtonDownFcn
— Mouse-click callback@bdowncb
(default) | function handle | cell array | character vectorMouse-click callback, specified as one of these values:
Function handle
Cell array containing a function handle and additional arguments
Character vector that is a valid MATLAB command or function, which is evaluated in the base workspace (not recommended)
Use this property to execute code when you click the object. If you specify this property using a function handle, then MATLAB passes two arguments to the callback function when executing the callback:
Clicked object — Access properties of the clicked object from within the callback function.
Event data — Empty argument. Replace it with the tilde character
(~
) in the function definition to indicate that this
argument is not used.
For more information on how to use function handles to define callback functions, see Callback Definition.
Note
If the PickableParts
property is set to 'none'
or
if the HitTest
property is set to 'off'
,
then this callback does not execute.
CreateFcn
— Creation function''
(default) | function handle | cell array | character vectorObject creation function, specified as one of these values:
Function handle.
Cell array in which the first element is a function handle. Subsequent elements in the cell array are the arguments to pass to the callback function.
Character vector containing a valid MATLAB expression (not recommended). MATLAB evaluates this expression in the base workspace.
For more information about specifying a callback as a function handle, cell array, or character vector, see Callback Definition.
This property specifies a callback function to execute when MATLAB creates the object. MATLAB initializes all property values before executing the CreateFcn
callback. If you do not specify the CreateFcn
property, then MATLAB executes a default creation function.
Setting the CreateFcn
property on an existing component has no effect.
If you specify this property as a function handle or cell array, you can access the object that is being created using the first argument of the callback function. Otherwise, use the gcbo
function to access the object.
DeleteFcn
— Deletion function''
(default) | function handle | cell array | character vectorObject deletion function, specified as one of these values:
Function handle.
Cell array in which the first element is a function handle. Subsequent elements in the cell array are the arguments to pass to the callback function.
Character vector containing a valid MATLAB expression (not recommended). MATLAB evaluates this expression in the base workspace.
For more information about specifying a callback as a function handle, cell array, or character vector, see Callback Definition.
This property specifies a callback function to execute when MATLAB deletes the object. MATLAB executes the DeleteFcn
callback before destroying the
properties of the object. If you do not specify the DeleteFcn
property, then MATLAB executes a default deletion function.
If you specify this property as a function handle or cell array, you can access the object that is being deleted using the first argument of the callback function. Otherwise, use the gcbo
function to access the object.
Interruptible
— Callback interruption'off'
(default) | on/off logical valueCallback interruption, specified as 'on'
or
'off'
, or as numeric or logical 1
(true
) or 0
(false
). A
value of 'on'
is equivalent to true, and 'off'
is
equivalent to false
. Thus, you can use the value of this property as
a logical value. The value is stored as an on/off logical value of type matlab.lang.OnOffSwitchState
.
This property determines if a running callback can be interrupted. There are two callback states to consider:
The running callback is the currently executing callback.
The interrupting callback is a callback that tries to interrupt the running callback.
Whenever MATLAB invokes a callback, that callback attempts to interrupt a running
callback. The Interruptible
property of the object owning the
running callback determines if interruption is permitted. The
Interruptible
property has two possible values:
A value of 'on'
allows other callbacks to interrupt the
object's callbacks. The interruption occurs at the next point where
MATLAB processes the queue, such as when there is a drawnow
, figure
, uifigure
, getframe
, waitfor
, or pause
command.
If the running callback contains one of those commands, then MATLAB stops the execution of the callback at that point and executes the interrupting callback. MATLAB resumes executing the running callback when the interrupting callback completes.
If the running callback does not contain one of those commands, then MATLAB finishes executing the callback without interruption.
A value of 'off'
blocks all interruption attempts. The
BusyAction
property of the object owning the
interrupting callback determines if the interrupting callback is discarded
or put into a queue.
BusyAction
— Callback queuing'queue'
(default) | 'cancel'
Callback queuing, specified as 'queue'
or 'cancel'
. The BusyAction
property determines how MATLAB handles the execution of interrupting callbacks. There are two callback states to consider:
The running callback is the currently executing callback.
The interrupting callback is a callback that tries to interrupt the running callback.
Whenever MATLAB invokes a callback, that callback attempts to interrupt a running callback. The Interruptible
property of the object owning the running callback determines if interruption is permitted. If interruption is not permitted, then the BusyAction
property of the object owning the interrupting callback determines if it is discarded or put in the queue. These are possible values of the BusyAction
property:
'queue'
— Puts the interrupting callback in a queue to be processed after the running callback finishes execution.
'cancel'
— Does not execute the interrupting callback.
PickableParts
— Ability to capture mouse clicks'visible'
(default) | 'none'
Ability to capture mouse clicks, specified as one of these values:
'visible'
— Capture mouse clicks when visible.
The Visible
property must be set to
'on'
and you must click a part of the Legend
object that has a
defined color. You cannot click a part that has an associated color property
set to 'none'
. The HitTest
property
determines if the Legend
object responds to the click or if an ancestor does.
'none'
— Cannot capture
mouse clicks. Clicking the Legend
object
passes the click to the object below it in the current view of the
figure window. The HitTest
property of the Legend
object has no effect.
HitTest
— Response to captured mouse clicks'on'
(default) | on/off logical valueResponse to captured mouse clicks, specified as 'on'
or
'off'
, or as numeric or logical 1
(true
) or 0
(false
). A
value of 'on'
is equivalent to true, and 'off'
is
equivalent to false
. Thus, you can use the value of this property as
a logical value. The value is stored as an on/off logical value of type matlab.lang.OnOffSwitchState
.
'on'
— Trigger the
ButtonDownFcn
callback of the Legend
object. If you have
defined the ContextMenu
property, then invoke the
context menu.
'off'
— Trigger the callbacks for the nearest
ancestor of the Legend
object that has one of these:
HitTest
property set to
'on'
PickableParts
property set to a value that
enables the ancestor to capture mouse clicks
Note
The PickableParts
property determines if
the Legend
object can capture
mouse clicks. If it cannot, then the HitTest
property
has no effect.
BeingDeleted
— Deletion statusThis property is read-only.
Deletion status, returned as an on/off logical value of type matlab.lang.OnOffSwitchState
.
MATLAB sets the BeingDeleted
property to
'on'
when the DeleteFcn
callback begins
execution. The BeingDeleted
property remains set to
'on'
until the component object no longer exists.
Check the value of the BeingDeleted
property to verify that the object is not about to be deleted before querying or modifying it.
Parent
— Parent containerFigure
object | Panel
object | Tab
object | TiledChartLayout
objectParent container, specified as a Figure
object,
Panel
object, Tab
object, or a
TiledChartLayout
object.
The Legend
object must have the
same parent as the associated axes. If you change the parent of the associated axes,
then the Legend
object
automatically updates to use the same parent.
Children
— ChildrenGraphicsPlaceholder
arrayThe object has no children. You cannot set this property.
HandleVisibility
— Visibility of object handle'on'
(default) | 'off'
| 'callback'
Visibility of the object handle in the Children
property
of the parent, specified as one of these values:
'on'
— Object handle is
always visible.
'off'
— Object handle is invisible at
all times. This option is useful for preventing unintended
changes by another function. Set the
HandleVisibility
to
'off'
to temporarily hide the handle
during the execution of that function.
'callback'
— Object handle is visible
from within callbacks or functions invoked by callbacks, but not
from within functions invoked from the command line. This option
blocks access to the object at the command line, but permits
callback functions to access it.
If the object is not listed in the Children
property of the parent, then
functions that obtain object handles by searching the object hierarchy or querying
handle properties cannot return it. Examples of such functions include the
get
, findobj
, gca
, gcf
, gco
, newplot
, cla
, clf
, and close
functions.
Hidden object handles are still valid. Set the root ShowHiddenHandles
property
to 'on'
to list all object handles regardless of
their HandleVisibility
property setting.
Type
— Type of graphics object'legend'
(default)This property is read-only.
Type of graphics object, returned as 'legend'
. Use this
property to find all objects of a given type within a plotting
hierarchy.
Tag
— Object identifier''
(default) | character vector | string scalarObject identifier, specified as a character vector or string scalar. You can specify a unique Tag
value to serve as an identifier for an object. When you need access to the object elsewhere in your code, you can use the findobj
function to search for the object based on the Tag
value.
UserData
— User data[]
(default) | arrayUser data, specified as any MATLAB array. For example, you can specify a scalar, vector, matrix, cell array, character array, table, or structure. Use this property to store arbitrary data on an object.
If you are working in App Designer, create public or private properties in the app to share data instead of using the UserData
property. For more information, see Share Data Within App Designer Apps.
UIContextMenu
property is not recommendedNot recommended starting in R2020a
Starting in R2020a, setting or getting UIContextMenu
property is not
recommended. Instead, use the ContextMenu
property, which accepts the same type of input and behaves the
same way as the UIContextMenu
property.
There are no plans to remove the UIContextMenu
property at this time, but
it is no longer listed when you call the set
, get
,
or properties
functions on the Legend
object.