Process input from asynchronous joystick device
Simulink 3D Animation
The Joystick Input block provides interaction between a Simulink® model and the virtual world associated with a Simulink 3D Animation™ block.
The Joystick Input block uses axes, buttons, and the point-of-view selector, if present. You can use this block as you would use any other Simulink source block. Its output ports reflect the status of the joystick controls for axes and buttons.
The Joystick Input block also supports force-feedback devices.