Convert local to global coordinates
gCoord = local2globalcoord(lclCoord,OPTION)
gCoord = local2globalcoord(___,localOrigin)
gCoord = local2globalcoord(___,localAxes)
converts local coordinates gCoord
= local2globalcoord(lclCoord
,OPTION
)lclCoord
to global coordinates
gCoord
. OPTION
determines the type of
local-to-global coordinate transformation.
specifies the origin of the local coordinate system,
gCoord
= local2globalcoord(___,localOrigin
)localOrigin
.
specifies the axes of the local coordinate system,
gCoord
= local2globalcoord(___,localAxes
)localAxes
.
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Local coordinates in rectangular or spherical coordinate form, specified as a 3-by-N matrix. Each column represents one set of local coordinates. If the coordinates are in rectangular form, each column contains the (x,y,z) components. Units are in meters. If the coordinates are in spherical form, each column contains (az,el,r) components. az is the azimuth angle in degrees, el is the elevation angle in degrees, and r is the radius in meters. | ||||||||||
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Types of coordinate transformations, specified as a character vector. Valid values are
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Origin of local coordinate system, specified as a
3-by-N matrix containing the rectangular coordinates
of the local coordinate system origin with respect to the global coordinate
system. N must match the number of columns of
Default: | ||||||||||
|
Axes of local coordinate system, specified as a
3-by-3-by-N array. Each page contains a 3-by-3 matrix
representing a different local coordinate system axes. The columns of the
3-by-3 matrices specify the local x,
y, and z axes in rectangular form with
respect to the global coordinate system. However, you can specify
Default: |
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Glabal coordinates in rectangular or spherical coordinate form, returned as a
3-by-N matrix. The dimensions of
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[1] Foley, J. D., A. van Dam, S. K. Feiner, and J. F. Hughes. Computer Graphics: Principles and Practice in C, 2nd Ed. Reading, MA: Addison-Wesley, 1995.
azel2phitheta
| azel2uv
| global2localcoord
| phitheta2azel
| rangeangle
| uv2azel