Arrow appearance and behavior
Arrow
properties control the appearance and
behavior of an Arrow
object. By changing property
values, you can modify certain aspects of the arrow. Use dot notation to query and set
properties.
ar = annotation('arrow'); c = ar.Color; ar.Color = 'red';
Color
— Arrow color[0 0 0]
(default) | RGB triplet | hexadecimal color code | 'r'
| 'g'
| 'b'
| ...Arrow color, specified as an RGB triplet, a hexadecimal color code, a
color name, or a short name. The default RGB triplet value of [0 0
0]
corresponds to black.
For a custom color, specify an RGB triplet or a hexadecimal color code.
An RGB triplet is a three-element row vector whose elements
specify the intensities of the red, green, and blue
components of the color. The intensities must be in the
range [0,1]
; for example, [0.4
0.6 0.7]
.
A hexadecimal color code is a character vector or a string
scalar that starts with a hash symbol (#
)
followed by three or six hexadecimal digits, which can range
from 0
to F
. The
values are not case sensitive. Thus, the color codes
'#FF8800'
,
'#ff8800'
,
'#F80'
, and
'#f80'
are equivalent.
Alternatively, you can specify some common colors by name. This table lists the named color options, the equivalent RGB triplets, and hexadecimal color codes.
Color Name | Short Name | RGB Triplet | Hexadecimal Color Code | Appearance |
---|---|---|---|---|
'red' | 'r' | [1 0 0] | '#FF0000' | |
'green' | 'g' | [0 1 0] | '#00FF00' | |
'blue' | 'b' | [0 0 1] | '#0000FF' | |
'cyan'
| 'c' | [0 1 1] | '#00FFFF' | |
'magenta' | 'm' | [1 0 1] | '#FF00FF' | |
'yellow' | 'y' | [1 1 0] | '#FFFF00' | |
'black' | 'k' | [0 0 0] | '#000000' | |
'white' | 'w' | [1 1 1] | '#FFFFFF' | |
'none' | Not applicable | Not applicable | Not applicable | No color |
Here are the RGB triplets and hexadecimal color codes for the default colors MATLAB® uses in many types of plots.
RGB Triplet | Hexadecimal Color Code | Appearance |
---|---|---|
[0 0.4470 0.7410] | '#0072BD' | |
[0.8500 0.3250 0.0980] | '#D95319' | |
[0.9290 0.6940 0.1250] | '#EDB120' | |
[0.4940 0.1840 0.5560] | '#7E2F8E' | |
[0.4660 0.6740 0.1880] | '#77AC30' | |
[0.3010 0.7450 0.9330] | '#4DBEEE' | |
[0.6350 0.0780 0.1840] | '#A2142F' |
Example: 'blue'
Example: [0 0 1]
LineStyle
— Style of arrow stem'-'
(default) | '--'
| ':'
| '-.'
| 'none'
Style of arrow stem, specified as one of the line styles listed in this table.
Line Style | Description | Result |
---|---|---|
'-' | Solid line |
|
'--' | Dashed line |
|
':' | Dotted line |
|
'-.' | Dash-dotted line |
|
'none' | No stem | No stem |
LineWidth
— Width of arrow stem0.5
(default) | positive valueWidth of arrow stem, specified as a positive value in point units. One point equals 1/72 inch.
Example: 0.75
Data Types: single
| double
| int8
| int16
| int32
| int64
| uint8
| uint16
| uint32
| uint64
HeadStyle
— Style of arrowhead'vback2'
(default) | 'plain'
| 'ellipse'
| 'vback1'
| 'vback3'
| 'cback1'
| 'cback2'
| ...Style of the arrowhead, specified as one of the styles in this table.
Style | Result | Style | Result |
---|---|---|---|
'plain' |
| 'fourstar' |
|
'ellipse' |
| 'rectangle' |
|
'vback1' |
| 'diamond' |
|
'vback2' (default) |
| 'rose' |
|
'vback3' |
| 'hypocycloid' |
|
'cback1' |
| 'astroid' |
|
'cback2' |
| 'deltoid' |
|
'cback3' |
| 'none' | No arrowhead |
HeadLength
— Length of arrowhead10
(default) | scalar numeric valueLength of the arrowhead, specified as a scalar numeric value in point
units. One point equals 1/72 inch. The arrowhead extends backwards from the
point (x_end,y_end)
determined by the
X
and Y
properties.
Example: 15
Data Types: single
| double
| int8
| int16
| int32
| int64
| uint8
| uint16
| uint32
| uint64
HeadWidth
— Width of arrowhead10
(default) | scalar numeric valueWidth of the arrowhead, specified as a scalar numeric value in point units. One point equals 1/72 inch.
Example: 15
Data Types: single
| double
| int8
| int16
| int32
| int64
| uint8
| uint16
| uint32
| uint64
X
— Beginning and ending x-coordinates[0.3 0.4]
(default) | two-element vectorBeginning and ending x-coordinates, specified as a
two-element vector of the form [x_begin x_end]
.
By default, the units are normalized to the figure. The lower-left corner
of the figure maps to (0,0)
, and the upper-right corner
maps to (1,1)
. To change the units, use the
Units
property.
Example: [0.2 0.5]
Y
— Beginning and ending y-coordinates[0.3 0.4]
(default) | two-element vectorBeginning and ending y-coordinates, specified as a
two-element vector of the form [y_begin y_end]
.
By default, the units are normalized to the figure. The lower-left corner
of the figure maps to (0,0)
, and the upper-right corner
maps to (1,1)
. To change the units, use the
Units
property.
Example: [0.2 0.5]
Position
— Size and location[0.3 0.3 0.1 0.1]
(default) | four-element vectorSize and location, specified as a four-element vector of the form
[x_begin y_begin dx dy]
. The first two elements
specify the coordinates for the beginning of the arrow. The second two
elements specify the slope of the arrow.
By default, the units are normalized to the figure. The lower-left corner
of the figure maps to (0,0)
, and the upper-right corner
maps to (1,1)
. To change the units, use the
Units
property.
Example: [0.5 0.5 0.2 0.3]
Units
— Position units'normalized'
(default) | 'inches'
| 'centimeters'
| 'characters'
| 'points'
| 'pixels'
Position units, specified as one of the values in this table.
Units | Description |
---|---|
'normalized' (default) | Normalized with respect to the figure, uipanel, or uitab that
contains the annotation. The lower-left corner of the container maps
to (0,0) and the upper-right corner maps to (1,1) . |
'inches' | Inches. |
'centimeters' | Centimeters. |
'characters' |
Based on the default system font character size.
|
'points' | Points. One point equals 1/72 inch. |
'pixels' | Pixels. Starting in R2015b, distances in pixels are independent of your system resolution on Windows® and Macintosh systems:
On Linux® systems, the size of a pixel is determined by your system resolution. |
All units are measured from the lower-left corner of the figure window.
This property affects the Position
property.
If you change the units, then it is good practice to return it to
the default value after completing your computation to prevent affecting
other functions that assume Units
is set to the
default value.
If you specify the Position
and Units
properties
as Name,Value
pairs when creating the object, then
the order of specification matters. If you want to define the position
with particular units, then you must set the Units
property
before the Position
property.