Logic-Controlled Clutch

Friction clutch with binary input control

  • Library:
  • Simscape / Driveline / Clutches

  • Logic-Controlled Clutch block

Description

The Logic-Controlled Clutch is based on the Fundamental Friction Clutch block, which transmits rotational power through friction. The Logic-Controlled Clutch block is controlled by a binary input. When the input is 1, the clutch engages, provides friction, and can lock. When the input is 0, the clutch does not engage or provide friction and it cannot lock.

If the clutch is engaging and in motion, the block applies the kinetic torque. If the clutch is engaging and not in motion, it applies the static torque.

Ports

Input

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When the input is 1, the clutch engages. When the input is 0, the clutch does not engage.

Conserving

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Mechanical rotational conserving port associated with the base interface.

Mechanical rotational conserving port associated with the follower interface.

Parameters

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Specify a value that is greater than or equal to zero for the nominal kinetic friction torque that the clutch applies when engaged and the clutch plates have relative motion.

Specify a value that is greater than or equal to the nominal kinetic friction torque. When the clutch is locked, this amount of clutch is required to break the lock and allow the clutch plates to slip.

Specify a value that is greater than or equal to zero.

Indicate whether the clutch is locked or unlocked when the simulation starts.

Extended Capabilities

C/C++ Code Generation
Generate C and C++ code using Simulink® Coder™.

Introduced in R2016b