<html><head><meta name="color-scheme" content="light dark"></head><body><pre style="word-wrap: break-word; white-space: pre-wrap;">'''OpenGL extension EXT.vertex_shader

This module customises the behaviour of the 
OpenGL.raw.GL.EXT.vertex_shader to provide a more 
Python-friendly API

Overview (from the spec)
	
	EXT_vertex_shader adds a flexible way to change the per-vertex
	processing in the GL pipeline. It provides a method to replace
	the fixed vertex/normal transform and lighting with a user
	specified means of generating processed vertices, texture
	coordinates, color, and secondary color, along with a primitive's
	associated state.

The official definition of this extension is available here:
http://www.opengl.org/registry/specs/EXT/vertex_shader.txt
'''
from OpenGL import platform, constants, constant, arrays
from OpenGL import extensions, wrapper
from OpenGL.GL import glget
import ctypes
from OpenGL.raw.GL.EXT.vertex_shader import *
### END AUTOGENERATED SECTION</pre></body></html>