<html><head><meta name="color-scheme" content="light dark"></head><body><pre style="word-wrap: break-word; white-space: pre-wrap;">'''OpenGL extension EXT.texture_perturb_normal

This module customises the behaviour of the 
OpenGL.raw.GL.EXT.texture_perturb_normal to provide a more 
Python-friendly API

Overview (from the spec)
	
	This extension defines a mechanism for using texture values to perturb
	the fragment normal vector prior to fragment lighting.  It enables a
	direct implementation of the original formulation of bump mapping by
	Blinn.

The official definition of this extension is available here:
http://www.opengl.org/registry/specs/EXT/texture_perturb_normal.txt
'''
from OpenGL import platform, constants, constant, arrays
from OpenGL import extensions, wrapper
from OpenGL.GL import glget
import ctypes
from OpenGL.raw.GL.EXT.texture_perturb_normal import *
### END AUTOGENERATED SECTION</pre></body></html>