PROJECT(Example_D3D) FILE(GLOB Example_D3D_SRCS *.c *.cpp *.h ) INCLUDE_DIRECTORIES( ${CMAKE_CURRENT_SOURCE_DIR} ${DevIL_SOURCE_DIR}/include ${DevIL_SOURCE_DIR}/../include ) # # for windows add the .def and .rc files to the source list # IF(WIN32) IF(BUILD_SHARED_LIBS) ENDIF(BUILD_SHARED_LIBS) ENDIF(WIN32) ADD_EXECUTABLE(Example_D3D Example_D3D_SRCS) ## add link sub library info TARGET_LINK_LIBRARIES(Example_D3D DevIL DevILU DevILUT lcms libjpeg libmng libpng libtiff zlib ) INCLUDE_DIRECTORIES( ${DevIL_SOURCE_DIR} ${DevILU_SOURCE_DIR} ${DevILUT_SOURCE_DIR} ${LCMS_SOURCE_DIR} ${LIBJPEG_SOURCE_DIR} ${LIBMNG_SOURCE_DIR} ${LIBPNG_SOURCE_DIR} ${LIBTIFF_SOURCE_DIR} ${ZLIB_SOURCE_DIR} )