The KStars Handbook

The KStars Handbook

The KStars Handbook

Jason Harris <kstars@30doradus.org>

Core Developer: Heiko Evermann

Core Developer: Thomas Kabelmann

Core Developer: Pablo de Vicente

Core Developer: Carsten Niehaus

Core Developer: Mark Holloman


Revision 0.9.1

Permission is granted to copy, distribute and/or modify this document under the terms of the GNU Free Documentation License, Version 1.1 or any later version published by the Free Software Foundation; with no Invariant Sections, with no Front-Cover Texts, and with no Back-Cover Texts. A copy of the license is included in the section entitled "GNU Free Documentation License".

KStars is a graphical desktop planetarium. It plots the positions of stars, constellations, star clusters, nebulae, galaxies and planets in the night sky for any date, from any location on Earth. The display can be panned and zoomed, and it can even identify and track objects as they move across the sky. KStars is highly configurable, you can control what objects are displayed, and with what colors. Images of any part of the sky can be downloaded from online databases. Our plan is to make KStars an interactive tool for learning about astronomy and the night sky.


Chapter 1. Introduction

Introduction

Chapter 1. Introduction

KStars lets you explore the night sky from the comfort of your computer chair. It provides an accurate graphical representation of the night sky for any date, from any location on Earth. The display includes 40,000 stars to 8th magnitude (well below the naked-eye limit), 13,000 deep-sky objects (Messier, NGC and IC catalogs), all planets, the Sun and Moon, the Milky Way, and guide lines such as the celestial equator, horizon and ecliptic.

Please report bugs or feature requests to the KStars development mailing list: <kstars-devel@lists.sourceforge.net>. You can also use the automated bug reporting tool, accessible from the Help menu.

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Chapter 2. A Quick Tour of KStars

A Quick Tour of KStars

Chapter 2. A Quick Tour of KStars

This chapter introduces most of the useful features of KStars, in the form of a guided tour.


Main Window

In the above screenshot, you can see the sky display centered on the constellation Orion, which is about to set below the western horizon. Stars are displayed with realistic colors and relative brightnesses. The brightest stars have their names labeled (e.g., Betelgeuse). M 42, the Orion Nebula, is visible below Orion's “belt” stars, just above the horizon. In three corners of the Sky display, there are on-screen text labels displaying data on the current time (“LT: 11:38:34 09/10/02”), the current Geographic Location (“Greenwich, United Kingdom”), and the current object in the center of the display (“Focused on: nothing”). Above the sky display, there are two toolbars. The main toolbar contains shortcuts for menu functions, as well as a time-step widget which controls how fast the simulation clock runs. The view toolbar contains buttons that toggle the display of different kinds of objects in the sky. At the bottom of the window, there is a status bar which displays the name of any object you click on, and the sky coordinates (Right Ascension and Declination) of the mouse cursor.

Where am I?

The first thing to do is to set the geographic location. By default, KStars assumes you are in Greenwich, UK (home of the Royal Observatory, where longitude=0 is defined). Since you are probably somewhere else, you'll want to change this.

Open the Set Geographic Location window by selecting Set Geographic Location... from the Settings menu, or by pressing the Globe icon in the toolbar, or by typing Ctrl-g.

Here is a screenshot of the Set Geographic Location window:


Set Location Window

There is a list of over 2000 predefined cities available to choose from. You set your location by highlighting a city from this list. Each city is represented in the world map as a small dot, and when a city is highlighted in the list, a red crosshairs appears on its location in the map.

It isn't practical to scroll through the full list of 2000 locations, looking for a specific city. To make searches easier, the list can be filtered by entering text in the boxes below the map. For example, in the screenshot, the text “Ba” appears in the City Filter box, while “M” has been entered in the Province Filter box, and “USA” is in the Country Filter box. Note that all of the cities displayed in the list have city, province, and country names that begin with the entered filter strings, and that the message below the filter boxes indicates that 7 cities are matched by the filters. Also notice that the dots representing these seven cities in the map have been colored white, while the unmatched cities remain grey.

The list can also be filtered by location in the map. Clicking anywhere in the world map will show only those cities within two degrees of the clicked location. At this time, you can search by name, or by location, but not both at once. In other words, when you click on the map, the name filters are ignored, and vice versa.

The longitude, latitude and time zone information for the currently-selected location are displayed in the boxes at the bottom of the window. If you feel that any of these values are inaccurate, you can modify them and press the Add to List button to record your custom version of the location. You can also define a completely new location by pressing the Clear Fields button, and entering the data for the new location. Note that all fields except the optional State/Province must be filled before the new location can be added to the list. KStars will automatically load your custom locations for all future sessions. Please note, at this point, the only way to remove a custom location is to remove the appropriate line from the file ~/.kde/share/apps/kstars/mycities.dat.

If you add custom locations (or modify existing ones), please send us your mycities.dat file so that we can add your locations to the master list.

What Time Is It?

What Time Is It?

What Time Is It?

The next thing you may want to do is change the time and/or date. When KStars starts up, the time is set to your computer's system clock, and the KStars clock is running to keep up with the real time. If you want to stop the clock, select Stop Clock from the Time menu, or simply click on the Pause icon in the toolbar. You can make the clock run slower or faster (even backward) than normal using the time-step spinbox in the toolbar. This spinbox has two sets of up/down buttons. The first one will step through all 83 available time steps, one by one. The second one will skip to the next higher (or lower) unit of time, which allows you to make large timestep changes more quickly.

You can change to any time or date by selecting Set Time... from the Time menu, or by pressing the hourglass icon in the toolbar. The Set Time window uses a standard KDE Date Picker widget, coupled with three spinboxes for setting the hours, minutes and seconds. If you ever need to reset the clock back to the current time, just select Set Time to Now from the Time menu.

Note

The current version of KStars cannot accept dates before October 1, 1752, nor dates after the year 8000. These are limitations of the Qt™ Date/Time class. We may implement our own date/time class in a future version.

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Have a Look Around!

Have a Look Around!

Have a Look Around!

Now that we have the time and location set, let's have a look around. You can pan the display using the arrow keys. If you hold down the Shift key before panning, the scrolling speed is doubled. The display can also be panned by clicking and dragging with the mouse. Note that while the display is scrolling, not all objects are displayed. This is done to cut down on the CPU load of recomputing object positions, which makes the scrolling smoother (you can configure what gets hidden while scrolling in the Display Options window; this is covered in the next chapter). There are five ways to change the magnification of the display:

  1. Use the + and - keys

  2. Press the zoom in/out buttons in the toolbar

  3. Select Zoom In/Zoom Out in the View menu

  4. Use the scroll wheel on your mouse

  5. Drag the mouse up and down with the middle mouse button pressed.

Notice that as you zoom in, you can see fainter stars than at lower zoom settings.

Zoom out until you can see a green curve; this represents your local horizon. If you haven't adjusted the KStars configuration, the display will be solid green below the horizon, representing the solid ground of the Earth. There is also a white curve, which represents the celestial equator (an imaginary line which divides the sky into northern and southern hemispheres). There is also a tan curve, which represents the Ecliptic, the path that the Sun appears to follow across the sky over the course of a year. Therefore, the Sun is always found somewhere along the Ecliptic, and the planets are never far from it.

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Objects in the Sky

Objects in the Sky

Objects in the Sky

KStars displays thousands of objects: stars, planets, clusters, nebulae and galaxies. By default, stars are drawn as white circles with a colored border that simulates the star's real color. Planets are drawn as colored dots at low zoom levels, but as an actual image of the planet as you zoom in. Deep-sky objects (clusters, nebulae and galaxies) are drawn with symbols color-coded to indicate the catalog to which they belong (Messier, NGC or IC). Most Messier objects are drawn as real images on the map at higher zoom levels. Deep-sky objects with extra image or information links available are drawn with a special color (red by default). Clicking on an object will identify it in the status bar. Double clicking will recenter the display on the object and begin tracking the object (so that it will remain centered as time passes). Right clicking an object opens a popup menu with more options.

The Popup Menu

Here is an example of the right click popup menu, for the Orion Nebula:


Popup Menu for M 42

The appearance of the popup menu depends somewhat on the kind of object you right click on, but the basic structure is the following:

The top section contains information labels, which are not selectable. The top one to three labels display the object's name(s) and object type. The next three labels show the object's rise, transit, and set times. The next section contains two selectable items. First, a Center and Track item, which will recenter the display on the object, and keep it centered as time passes (you can also center and track an object by simply double clicking on it). Next, a Details... item, which will show a window with more detailed information about the object. The bottom section contains links to images and/or informative webpages about the selected object.

If you know of an additional URL with information or an image of the object, you can add a custom link to the object's popup menu using the Add Link... item at the bottom of the menu. This opens a window in which you can enter the URL and the text that should appear in the popup menu. You can make sure the URL is correct with the Check URL button, which will test the URL in your web browser. Please specify whether the URL points to an Image, or to an HTML document! If you specify Image here, the new menu item will open the Image Viewer, not the web browser. You can also point to files on your local disk, so this feature could be used to attach observing logs or other custom information to objects in KStars. Your custom links are automatically loaded whenever KStars starts up, and they are stored in the directory ~/.kde/share/apps/kstars/, in files myimage_url.dat and myinfo_url.dat. If you build an extensive list of custom links, consider submitting them to us, we would like to include them in the next version of KStars!

Finding Objects

You can search for named objects by clicking on the search icon in the toolbar, by selecting Find Object... from the Focus menu, or by pressing Ctrl+F. The Find Object window lists all the named objects in the KStars database. Many objects are listed only by their catalog name (for example, NGC 3077), but some are also listed by their common name (for example, Whirlpool Galaxy). You can filter the list by name, or by object type. Highlight the desired object in the list, and press Ok. The display will center on the object and begin tracking it. Note that if the object is below the horizon, the program will warn you that you may not see anything except the ground (you can make the ground invisible in the Display Options window, or by pressing the Ground button in the View toolbar).

Object Tracking is automatically engaged whenever an object is centered in the display, either by using the Find Object window, by double-clicking on an object, or by selecting Center and Track from the right-click popup menu. You can disengage tracking by panning the display, pressing the Lock icon in the Main toolbar, or selecting Track Object from the Focus menu.

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Customizing the Display

Customizing the Display

Customizing the Display

There are several ways to modify the display to your liking. First of all, you can select a different color scheme in the Settings->Color Schemes menu. There are three predefined color schemes, and you can define your own in the View Options window (covered in the next chapter). You can hide the Toolbars in the Settings->Toolbars menu, and hide the Info Boxes in the Settings->Info Boxes menu. In addition, you can manipulate the Info Boxes with the mouse. Each box has additional lines of data that are hidden by default. You can toggle whether these additional lines are visible by double-clicking a box to “shade” it. Also, you can reposition a box by dragging it with the mouse. When a box hits a window edge, it will “stick” to the edge when the window is resized.

The remaining customizations are covered in the next chapter.

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Chapter 3. Configuring KStars

Configuring KStars

Chapter 3. Configuring KStars

KStars has many configuration options, which you can access by opening the Display Options window, either with the wrench toolbar icon, or selecting Configure KStars... from the Settings menu. The window is depicted below:


Display Options Window

The Display Options window is divided into five tabs: Catalogs, Guides, Solar System, Colors, and Advanced. Below the tabs, you can choose between Equatorial and Horizontal coordinate systems. Note that changes you make in this window are reflected immediately in the map, but that the changes are not committed until you press the Ok button.

In the Catalogs tab, you determine which object catalogs are displayed in the map. The SAO star catalog also allows you to set the “faint limit” for stars, and the magnitude (brightness) limit for displaying the names and/or magnitudes of stars. Below the stars section, there is a box containing a list of checkboxes for the available deep-sky object catalogs. You can add your own custom object catalogs by pressing the Add Custom Catalog button, which will open a File Dialog, so that you can point it to your catalog data file. For detailed instructions on preparing a catalog data file, see the README.customize file that ships with KStars.

In the Solar System tab, you can specify whether the Sun, Moon and Planets are displayed, whether these objects are drawn as circles or images, and whether name labels should be attached to the Planets.

The Guides tab lets you toggle whether non-objects are displayed (i.e., constellation lines, constellation names, Milky Way contour, celestial equator, ecliptic, horizon line, and opaque ground). You can also choose whether you would like to see Latin constellation names, IAU-standard three-letter abbreviations, or names using your local language.

The Colors tab allows you to set the color scheme, and to define custom color schemes. The tab is split into two panels:

The left panel shows a list of all display items with adjustable colors. Click on any item to bring up a color selection window to adjust the color. Below the list is the Star Color Mode selection box. By default, KStars draws stars with a realistic color tint according to the spectral type of the star. However, you may also choose to draw the stars as solid white, black or red circles. If you are using the realistic star colors, you can choose the saturation level of the star colors with the Star Color Intensity spinbox.

The right panel lists the defined color schemes. There are three predefined schemes: the Default scheme, a Star Chart scheme with black stars on a white background, and Night Vision, which uses only shades of red in order to protect your dark-adapted vision. Additionally, you can save the current color settings as a custom scheme by clicking the Save Current Colors button. It will prompt you for a name for the new scheme, and then your scheme will appear in the list in all future KStars sessions. To remove a custom scheme, simply highlight it in the list, and press the Remove Color Scheme button.

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Chapter 4. Command Reference

Command Reference

Chapter 4. Command Reference

Menu Commands

File Menu

File->New Window (Ctrl+N)

Open another KStars window (warning: unstable!)

File->Close Window (Ctrl+W)

Close KStars window (warning: unstable!)

File->Print... (Ctrl+P)

Send the current sky map to the printer (or to a PostScript/PDF file)

File->Quit (Ctrl+Q)

Quit KStars

Time Menu

Time->Set Time to Now (Ctrl+E)

Sync time to system clock

Time->Set Time... (Ctrl+S)

Choose time and date

Time->Start/Stop Clock

Toggle whether time passes

Focus Menu

Focus->Zenith (Z)

Center at the Zenith point (straight up)

Focus->North (N)

Center above the North point on the horizon

Focus->East (E)

Center above the East point on the horizon

Focus->South (S)

Center above the South point on the horizon

Focus->West (W)

Center above the West point on the horizon

Focus->Find Object (Ctrl+F)

Locate an object by name

Focus->Track Object (Ctrl+T)

Toggle tracking on/off. While tracking, the display will remain centered on the current position or object.

Focus->Set Focus Manually... (Ctrl+M)

Opens a dialog in which you can enter specific RA/Dec coordinates to center on.

View Menu

View->Zoom in (+)

Zooms view in

View->Zoom out (-)

Zooms view out

View->Horizontal/Equatorial Coordinates

Toggle between the Horizontal and Equatorial Coordinate Systems

Settings Menu

Settings->Info Boxes->Show Info Boxes

Toggle display of all three Info Boxes on/off

Settings->Info Boxes->Show Time

Toggle display of the Time Info Box on/off

Settings->Info Boxes->Show Focus

Toggle display of the Focus Info Box on/off

Settings->Info Boxes->Show Location

Toggle display of the Location Info Box on/off

Settings->Toolbars->Show Main Toolbar

Toggle display of the Main Toolbar on/off

Settings->Toolbars->Show View Toolbar

Toggle display of the View Toolbar on/off

Settings->Color Schemes

This submenu contains all of the defined color schemes, including your custom schemes. Selecting an item sets the scheme automatically.

Settings->Set Geographic Location... (Ctrl+G)

Select a new geographic location

Settings->Configure KStars...

Modify view options

Tools Menu

Tools->Calculator...

Opens the AstroCalculator window, giving you full access to many of the mathematical functions used by KStars.

Help Menu

Help->KStars Handbook (F1)

Invokes the KDE Help system starting at the KStars help pages. (this document).

Help->What's This? (Shift+F1)

Changes the mouse cursor to a combination arrow and question mark. Clicking on items within KStars will open a help window (if one exists for the particular item) explaining the item's function.

Help->Report Bug...

Opens the Bug report dialog where you can report a bug or request a “wishlist” feature.

Help->About KStars

This will display version and author information.

Help->About KDE

This displays the KDE version and other basic information.

Popup Menu

The right click popup menu is context-sensitive, meaning it is different depending on what kind of object you click on. We list all possible popup menu items here, with the object type [in brackets].

[All]

Identification and type: The top one to three lines are devoted to the name(s) of the object, and its type. For stars, the Spectral Type is also shown here.

[All]

Rise/Set/Transit times are shown on the next three lines.

[All]

Center and Track: Center the display on this location, and engage tracking. Equivalent to double-clicking.

[All except Solar System]

Show 1st/2nd Gen DSS Image: The Digitized Sky Survey is an incredible resource: a photographic atlas of the entire sky. Through the miracle of the internet, you can download a photograph of any patch of sky. KStars provides one-click access to this database. There are two generations of the Survey; the second generation is not yet complete, so you may get an error when requesting a “2nd Gen DSS” image. Note that the image files are large, and may not be very aesthetic. If other images are available for your object, you should try them first.

[Messier, Solar System]

Show SEDS Information Page: The Students For the Exploration and Development of Space have a wonderful website, which includes very extensive information on the Solar System and on Messier objects. KStars provides links to these pages in the popup menu.

[Messier]

Show SEDS Image: The main image of this Messier object from the SEDS.org information page.

[Some Deep-Sky objects]

Show HST Image: Astronomers using the Hubble Space Telescope periodically publish beautiful images from the HST as press releases. Some of these are pretty famous, and have become cultural icons. You can access them all through KStars.

[Some Deep-Sky objects]

Show KPNO AOP Image: The Kitt Peak National Observatory in Arizona has a public outreach program called the Advanced Observing Program, which allows anyone to “rent” a 16-inch telescope located on Kitt Peak for a night. This program has been producing some of the finest amateur astronomy images ever taken, and we include over 100 of them in our database of links.

[All Named Objects]

Add Link...: This allows you to add your own custom links to the popup menu of any object. It opens a small window in which you enter the URL of the link, and the text you want to appear in the popup menu. There is also a pair of radio buttons which allow you to specify whether the URL is an image or an HTML document, so KStars knows whether to launch the web browser or the image viewer.

Keyboard Commands

Keyboard Commands

Keyboard Commands

Arrow Keys

Use the arrow keys to pan the display. Holding down the Shift key doubles the scrolling speed.

+ / -

Zoom In/Out

0–9

Center Display on a Solar System object.

  • 0: Sun

  • 1: Mercury

  • 2: Venus

  • 3: Moon

  • 4: Mars

  • 5: Jupiter

  • 6: Saturn

  • 7: Uranus

  • 8: Neptune

  • 9: Pluto

Z

Center on the Zenith Point (straight up).

N

Center above North horizon.

E

Center above East horizon.

S

Center above South horizon.

W

Center above West horizon.

F1

Open the KStars Handbook.

Ctrl+F

Open Find Object Window.

Ctrl+M

Specify RA/Dec coordinates to center on.

Ctrl+G

Open Set Geographic Location window.

Ctrl+E

Set time to the CPU clock.

Ctrl+S

Open Set Time window.

Ctrl+T

Toggle tracking.

Ctrl+C

Access the AstroCalculator.

Ctrl+N

Open another KStars window (warning: not yet stable).

Ctrl+W

Close a KStars window (warning: not yet stable).

Ctrl+P

Print the current sky map.

Ctrl+Q

Quit KStars.

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Mouse Commands

Mouse Commands

Mouse Commands

The current RA, Dec coordinates of the mouse cursor is always displayed in the status bar. Clicking the Mouse anywhere will identify the nearest object in the status bar. Double-clicking will center and track on the clicked location or object. Click and drag to pan the display. Right click to bring up the popup menu with detailed options for the clicked object. Holding the middle mouse button and moving the mouse vertically will change the zoom level (you can also use the mouse scroll wheel, if you have one).

You can also move the Info Boxes by dragging them with the mouse, and "shade" the Info Boxes by double-clicking on them.

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Chapter 5. The AstroInfo Project

The AstroInfo Project

Chapter 5. The AstroInfo Project

Here you can find a collection of short articles that explain various astronomical concepts used in KStars. From coordinate systems to celestial mechanics, you can find answers to your questions here.

The articles sometimes also contain exercises that you can perform with KStars to illustrate the concept behind the article.

Celestial Coordinate Systems

Celestial Coordinate Systems

Celestial Coordinate Systems

Jason Harris

A basic requirement for studying the heavens is determining where in the sky things are. To specify sky positions, astronomers have developed several coordinate systems. Each uses a coordinate grid projected on the Celestial Sphere, in analogy to the Geographic coordinate system used on the surface of the Earth. The coordinate systems differ only in their choice of the fundamental plane, which divides the sky into two equal hemispheres along a great circle. (the fundamental plane of the geographic system is the Earth's equator). Each coordinate system is named for its choice of fundamental plane.

The Equatorial Coordinate System

The Equatorial coordinate system is probably the most widely used celestial coordinate system. It is also the most closely related to the Geographic coordinate system, because they use the same fundamental plane, and the same poles. The projection of the Earth's equator onto the celestial sphere is called the Celestial Equator. Similarly, projecting the geographic Poles onto the celestial sphere defines the North and South Celestial Poles.

However, there is an important difference between the equatorial and geographic coordinate systems: the geographic system is fixed to the Earth; it rotates as the Earth does. The Equatorial system is fixed to the stars[1], so it appears to rotate across the sky with the stars, but of course it's really the Earth rotating under the fixed sky.

The latitudinal (latitude-like) angle of the Equatorial system is called Declination (Dec for short). It measures the angle of an object above or below the Celestial Equator. The longitudinal angle is called the Right Ascension (RA for short). It measures the angle of an object East of the Vernal Equinox. Unlike longitude, Right Ascension is usually measured in hours instead of degrees, because the apparent rotation of the Equatorial coordinate system is closely related to Sidereal Time and Hour Angle. Since a full rotation of the sky takes 24 hours to complete, there are (360 degrees / 24 hours) = 15 degrees in one Hour of Right Ascension.

The Horizontal Coordinate System

The Horizontal coordinate system uses the observer's local horizon as the Fundamental Plane. This conveniently divides the sky into the upper hemisphere that you can see, and the lower hemisphere that you can't (because the Earth is in the way). The pole of the upper hemisphere is called the Zenith. The pole of the lower hemisphere is called the nadir. The angle of an object above or below the horizon is called the Altitude (Alt for short). The angle of an object around the horizon (measured from the North point, toward the East) is called the Azimuth. The Horizontal Coordinate System is sometimes also called the Alt/Az Coordinate System.

The Horizontal Coordinate System is fixed to the Earth, not the Stars. Therefore, the Altitude and Azimuth of an object changes with time, as the object appears to drift across the sky. In addition, because the Horizontal system is defined by your local horizon, the same object viewed from different locations on Earth at the same time will have different values of Altitude and Azimuth.

Horizontal coordinates are very useful for determining the Rise and Set times of an object in the sky. When an object has Altitude=0 degrees, it is either Rising (if its Azimuth is < 180 degrees) or Setting (if its Azimuth is > 180 degrees).

The Ecliptic Coordinate System

The Ecliptic coordinate system uses the Ecliptic for its Fundamental Plane. The Ecliptic is the path that the Sun appears to follow across the sky over the course of a year. It is also the projection of the Earth's orbital plane onto the Celestial Sphere. The latitudinal angle is called the Ecliptic Latitude, and the longitudinal angle is called the Ecliptic Longitude. Like Right Ascension in the Equatorial system, the zeropoint of the Ecliptic Longitude is the Vernal Equinox.

What do you think such a coordinate system would be useful for? If you guessed charting solar system objects, you're right! Each of the planets (except Pluto) orbits the Sun in roughly the same plane, so they always appear to be somewhere near the Ecliptic (i.e., they always have small ecliptic latitudes).

The Galactic Coordinate System

The Galactic coordinate system uses the Milky Way as its Fundamental Plane. The latitudinal angle is called the Galactic Latitude, and the longitudinal angle is called the Galactic Longitude. This coordinate system is useful for studying the Galaxy itself. For example, you might want to know how the density of stars changes as a function of Galactic Latitude, to how much the disk of the Milky Way is flattened.



[1] actually, the equatorial coordinates are not quite fixed to the stars. See precession. Also, if Hour Angle is used in place of Right Ascension, then the Equatorial system is fixed to the Earth, not to the stars.

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The Celestial Poles

The Celestial Poles

The Celestial Poles

Jason Harris

The sky appears to drift overhead from east to west, completing a full circuit around the sky in 24 (Sidereal) hours. This phenomenon is due to the spinning of the Earth on its axis. The Earth's spin axis intersects the Celestial Sphere at two points. These points are the Celestial Poles. As the Earth spins; they remain fixed in the sky, and all other points seem to rotate around them. The celestial poles are also the poles of the Equatorial Coordinate System, meaning they have Declinations of +90 degrees and -90 degrees (for the North and South celestial poles, respectively).

The North Celestial Pole currently has nearly the same coordinates as the bright star Polaris (which is Latin for “Pole Star”). This makes Polaris useful for navigation: not only is it always above the North point of the horizon, but its Altitude angle is always (nearly) equal to the observer's Geographic Latitude (however, Polaris can only be seen from locations in the Northern hemisphere).

The fact that Polaris is near the pole is purely a coincidence. In fact, because of Precession, Polaris is only near the pole for a small fraction of the time.

Tip

Exercises:

Use the Find Object window (Ctrl+F) to locate Polaris. Notice that its Declination is almost (but not exactly) +90 degrees. Compare the Altitude reading when focused on Polaris to your location's geographic latitude. They are always within one degree of each other. They are not exactly the same because Polaris isn't exactly at the Pole. (you can point exactly at the pole by switching to Equatorial coordinates, and pressing the up-arrow key until the sky stops scrolling).

Use the Time Step spinbox in the toolbar to accelerate time to a step of 100 seconds. You can see the entire sky appears to rotate around Polaris, while Polaris itself remains nearly stationary.

We said that the celestial pole is the pole of the Equatorial coordinate system. What do you think is the pole of the horizontal (Altitude/Azimuth) coordinate system? (The Zenith).

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The Celestial Sphere

The Celestial Sphere

The Celestial Sphere

Jason Harris

The celestial sphere is an imaginary sphere of gigantic radius, centered on the Earth. All objects which can be seen in the sky can be thought of as lying on the surface of this sphere.

Of course, we know that the objects in the sky are not on the surface of a sphere centered on the Earth, so why bother with such a construct? Everything we see in the sky is so very far away, that their distances are impossible to gauge just by looking at them. Since their distances are indeterminate, you only need to know the direction toward the object to locate it in the sky. In this sense, the celestial sphere model is a very practical model for mapping the sky.

The directions toward various objects in the sky can be quantified by constructing a Celestial Coordinate System.

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The Ecliptic

The Ecliptic

The Ecliptic

John Cirillo

The ecliptic is an imaginary Great Circle on the Celestial Sphere along which the Sun appears to move over the course of a year. Of course, it is really the Earth's orbit around the Sun causing the change in the Sun's apparent direction. The ecliptic is inclined from the Celestial Equator by 23.5 degrees. The two points where the ecliptic crosses the celestial equator are known as the Equinoxes.

Since our solar system is relatively flat, the orbits of the planets are also close to the plane of the ecliptic. In addition, the constellations of the zodiac are located along the ecliptic. This makes the ecliptic a very useful line of reference to anyone attempting to locate the planets or the constellations of the zodiac, since they all literally “follow the Sun”.

The Altitude of the ecliptic above the Horizon changes over the course of the year, because of the 23.5 degree tilt of the Earth's spin axis. This causes the seasons. When the ecliptic (and therefore the Sun) is high above the horizon, the days are longer, and you have Summer. When the ecliptic is low in the sky, you have Winter.

Tip

Exercises:

Open the View Options window, and switch to Horizontal coordinates, with the Opaque Ground shown. Open the Set Time window (Ctrl+S),and change the Date to sometime in the middle of Summer, and the Time to 12:00 Noon. Back in the Main Window, point toward the Southern Horizon (press S). Note the height of the Sun above the Horizon at Noon in the Summer. Now, change the Date to something in the middle of Winter (but keep the Time at 12:00 Noon). The Sun is now much lower in the Sky.

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The Equinoxes

The Equinoxes

The Equinoxes

Jason Harris

Most people know the Vernal and Autumnal Equinoxes as calendar dates, signifying the beginning of the Northern hemisphere's Spring and Autumn, respectively. Did you know that the equinoxes are also positions in the sky?

The Celestial Equator and the Ecliptic are two Great Circles on the Celestial Sphere, set at an angle of 23.5 degrees. The two points where they intersect are called the Equinoxes. The Vernal Equinox has coordinates RA=0.0 hours, Dec=0.0 degrees. The Autumnal Equinox has coordinates RA=12.0 hours, Dec=0.0 degrees.

The Equinoxes are important for marking the seasons. Because they are on the Ecliptic, the Sun passes through each equinox every year. When the Sun passes through the Vernal Equinox (usually on March 21st), it crosses the Celestial Equator from South to North, signifying the end of Winter for the Northern hemisphere. Similarly, when the Sun passes through the Autumnal Equinox (usually on September 21st), it crosses the Celestial Equator from North to South, signifying the end of Winter for the Southern hemisphere.

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Geographic Coordinates

Geographic Coordinates

Geographic Coordinates

Jason Harris

Locations on Earth can be specified using a spherical coordinate system. The geographic (“earth-mapping”) coordinate system is aligned with the spin axis of the Earth. It defines two angles measured from the center of the Earth. One angle, called the Latitude, measures the angle between any point and the Equator. The other angle, called the Longitude, measures the angle along the Equator from an arbitrary point on the Earth (Greenwich, England is the accepted zero-longitude point in most modern societies).

By combining these two angles, any location on Earth can be specified. For example, Baltimore, Maryland (USA) has a latitude of 39.3 degrees North, and a longitude of 76.6 degrees West. So, a vector drawn from the center of the Earth to a point 39.3 degrees above the Equator and 76.6 degrees west of Greenwich, England will pass through Baltimore.

The Equator is obviously an important part of this coordinate system, it represents the zeropoint of the latitude angle, and the halfway point between the poles. The Equator is the Fundamental Plane of the geographic coordinate system. All Spherical Coordinate Systems define such a Fundamental Plane.

Lines of constant Latitude are called Parallels. They trace circles on the surface of the Earth, but the only parallel that is a Great Circle is the Equator (Latitude=0 degrees). Lines of constant Longitude are called Meridians. The Meridian passing through Greenwich is the Prime Meridian (longitude=0 degrees). Unlike Parallels, all Meridians are great cricles, and Meridians are not parallel: they intersect at the north and south poles.

Tip

Exercise:

What is the longitude of the North Pole? It's latitude is 90 degrees North.

It is a trick question. The Longitude is meaningless at the north pole (and the south pole too). It has all longitudes at the same time.

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Great Circles

Great Circles

Great Circles

Jason Harris

Consider a sphere, such as the Earth, or the Celestial Sphere. The intersection of any plane with the sphere will result in a circle on the surface of the sphere. If the plane happens to contain the center of the sphere, the intersection circle is a Great Circle. Great circles are the largest circles that can be drawn on a sphere. Also, the shortest path between any two points on a sphere is always along a great circle.

Some examples of great circles on the celestial sphere include: the Horizon, the Celestial Equator, and the Ecliptic.

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The Horizon

The Horizon

The Horizon

Jason Harris

The Horizon is the line that separates Earth from Sky. More precisely, it is the line that divides all of the directions you can possibly look into two categories: those which intersect the Earth, and those which do not. At many locations, the Horizon is obscured by trees, buildings, mountains, etc. However, if you are on a ship at sea, the Horizon is strikingly apparent.

The horizon is the Fundamental Plane of the Horizontal Coordinate System. In other words, it is the locus of points which have an Altitude of zero degrees.

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Hour Angle

Hour Angle

Hour Angle

Jason Harris

As explained in the Sidereal Time article, the Right Ascension of an object indicates the Sidereal Time at which it will transit across your Local Meridian. An object's Hour Angle is defined as the difference between the current Local Sidereal Time and the Right Ascension of the object:

HAobj = LST - RAobj

Thus, the object's Hour Angle indicates how much Sidereal Time has passed since the object was on the Local Meridian. It is also the angular distance between the object and the meridian, measured in hours (1 hour = 15 degrees). For example, if an object has an hour angle of 2.5 hours, it transited across the Local Meridian 2.5 hours ago, and is currently 37.5 degrees West of the Meridian. Negative Hour Angles indicate the time until the next transit across the Local Meridian. Of course, an Hour Angle of zero means the object is currently on the Local Meridian.

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The Local Meridian

The Local Meridian

The Local Meridian

Jason Harris

The Meridian is an imaginary Great Circle on the Celestial Sphere that is perpendicular to the local Horizon. It passes through the North point on the Horizon, through the Celestial Pole, up to the Zenith, and through the South point on the Horizon.

Because it is fixed to the local Horizon, stars will appear to drift past the Local Meridian as the Earth spins. You can use an object's Right Ascension and the Local Sidereal Time to determine when it will cross your Local Meridian (see Hour Angle).

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Precession

Precession

Precession

Jason Harris

Precession is the gradual change in the direction of the Earth's spin axis. The spin axis traces a cone, completing a full circuit in 26,000 years. If you've ever spun a top or a dreidel, the “wobbling” rotation of the top as it spins is precession.

Because the direction of the Earth's spin axis changes, so does the location of the Celestial Poles.

The reason for the Earth's precession is complicated. The Earth is not a perfect sphere, it is a bit flattened, meaning the Great Circle of the equator is longer than a “meridonal” great circle that passes through the poles. Also, the Moon and Sun lie outside the Earth's Equatorial plane. As a result, the gravitational pull of the Moon and Sun on the oblate Earth induces a slight torque in addition to a linear force. This torque on the spinning body of the Earth leads to the precessional motion.

Tip

Exercise:

Precession is easiest to see by observing the Celestial Pole. To find the pole, first switch to Equatorial Coordinates in the View Options window, and then hold down the Up arrow key until the display stops scrolling. The declination displayed in the center of the Info Panel should be +90 degrees, and the bright star Polaris should be nearly at the center of the screen. Try slewing with the left and right arrow keys. Notice that the sky appears to rotate around the Pole.

We will now demonstrate Precession by changing the Date to a very remote year, and observing that the location of the Celestial Pole is no longer near Polaris. Open the Set Time window (Ctrl+S), and set the date to the year 8000 (currently, KStars cannot handle dates much more remote than this, but this date is sufficient for our purposes). Notice that the sky display is now centered at a point between the constellations Cygnus and Cepheus. Veryify that this is actually the pole by slewing left and right: the sky rotates about this point; in the year 8000, the North celestial pole will no longer be near Polaris!

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The Zenith

The Zenith

The Zenith

Jason Harris

The Zenith is the point in the sky where you are looking when you look “straight up” from the ground. More precisely, it is the point on the sky with an Altitude of +90 Degrees; it is the Pole of the Horizontal Coordinate System. Geometrically, it is the point on the Celestial Sphere intersected by a line drawn from the center of the Earth through your location on the Earth's surface.

The Zenith is, by definition, a point along the Local Meridian.

Tip

Exercise:

You can point to the Zenith by pressing Z or by selecting Zenith from the Location menu.

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Julian Day

Julian Day

Julian Day

John Cirillo

The Julian Calendar is a way of reckoning the current date by a simple count of the number of days that have passed since some remote, arbitrary date. This number of days is called the Julian Day, abbreviated as JD. The starting point, JD=0, is January 1, 4713 BC (or -4712 January 1, since there was no year '0'). Julian Days are very useful because they make it easy to determine the number of days between two events by simply subtracting their Julian Day numbers. Such a calculation is difficult for the standard (Gregorian) calendar, because days are grouped into months, which can contain a variable number of days, and there is the added complication of Leap Years.

Converting from the standard (Gregorian) calendar to Julian Days and vice versa is best left to a special program written to do this, and there are many to be found on the web (and KStars does this too, of course!). However, for those interested, here is a simple example of a Gregorian to Julian day converter:

JD = D - 32075 + 1461*( Y + 4800 * ( M - 14 ) / 12 ) / 4 + 367*( M - 2 - ( M - 14 ) / 12 * 12 ) / 12 - 3*( ( Y + 4900 + ( M - 14 ) / 12 ) / 100 ) / 4

where D is the day (1-31), M is the Month (1-12), and Y is the year (1801-2099). Note that this formula only works for dates between 1801 and 2099. More remote dates require a more complicated transformation.

An example Julian Day is: JD 2440588, which corresponds to 1 Jan, 1970.

Julian Days can also be used to tell time; the time of day is expressed as a fraction of a full day, with 12:00 noon (not midnight) as the zero point. So, 3:00 pm on 1 Jan 1970 is JD 2440588.125 (since 3:00 pm is 3 hours since noon, and 3/24 = 0.125 day). Note that the Julian Day is always determined from Universal Time, not Local Time.

Astronomers use certain Julian Day values as important reference points, called Epochs. One widely-used epoch is called J2000; it is the Julian Day for 1 Jan, 2000 at 12:00 noon = JD 2451545.0.

Much more information on Julian Days is availabel on the internet. A good starting point is the U.S. Naval Observatory. If that site is not available when you read this, try searching for “Julian Day” with your favorite search engine.

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Leap Years

Leap Years

Leap Years

Jason Harris

The Earth has two major components of motion. First, it spins on its rotational axis; a full spin rotation takes one Day to complete. Second, it orbits around the Sun; a full orbital rotation takes one Year to complete.

There are normally 365 days in one calendar year, but it turns out that a true year (i.e., a full orbit of the Earth around the Sun; also called a tropical year) is a little bit longer than 365 days. In other words, in the time it takes the Earth to complete one orbital circuit, it completes 365.24219 spin rotations. Don't be too suprised by this; there's no reason to expect the spin and orbital motions of the Earth to be synchronized in any way. However, it does make marking calendar time a bit awkward!

What would happen if we simply ignored the extra 0.24219 rotation at the end of the year, and simply defined a calendar year to always be 365.0 days long? The calendar is basically a charting of the Earth's progress around the Sun. If we ignore the extra bit at the end of each year, then with every passing year, the calendar date lags a little more behind the true position of Earth around the Sun. In a few centuries, Winter will begin in September!

In fact, it used to be that all years were defined to have 365.0 days, and the calendar “drifted” away from the true seasons as a result. In the year 46 BCE, Julius Caeser established the Julian Calendar, which implemented the world's first leap years: He decreed that every 4th year would be 366 days long, so that a year was 365.25 days long, on average. This basically solved the calendar drift problem.

However, the problem wasn't completely solved by the Julian calendar, because a tropical year isn't 365.25 days long; it's 365.24219 days long! You still have a calendar drift problem, it just takes many centuries to become noticeable. And so, in 1582, Pope Gregory XIII instituted the Gregorian calendar, which was largely the same as the Julian Calendar, with one more trick added for leap years: even Century years (those ending with the digits “00”) are only leap years if they are divisible by 400. So, the years 1700, 1800, and 1900 were not leap years (though they would have been under the Julian Calendar), whereas the year 2000 was a leap year. This change makes the average length of a year 365.2425 days. So, there is still a tiny calendar drift, but it amounts to an error of only 3 days in 10,000 years! The Gregorian calendar is still used as a standard calendar throughout most of the world.

Note

Fun Trivia: When Pope Gregory instituted the Gregorian Calendar, the Julian Calendar had been followed for over 1500 years, and so the calendar date had already drifted by over a week. Pope Gregory re-synchronized the calendar by simply eliminating 10 days! In 1582, the day after October 4th was October 15th!

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Sidereal Time

Sidereal Time

Sidereal Time

Jason Harris

Sidereal Time literally means “star time”. The time we are used to using in our everyday lives is Solar Time. The fundamental unit of Solar Time is a Day: the time it takes the Sun to travel 360 degrees around the sky, due to the rotation of the Earth. Smaller units of Solar Time are just divisions of a Day:

  • 1/24 Day = 1 Hour

  • 1/60 Hour = 1 Minute

  • 1/60 Minute = 1 Second

However, there is a problem with Solar Time. The Earth doesn't actually spin around 360 degrees in one Solar Day. The Earth is in orbit around the Sun, and over the course of one day, it moves about one Degree along its orbit (360 degrees/365.25 Days for a full orbit = about one Degree per Day). So, in 24 hours, the direction toward the Sun changes by about a Degree. Therefore, the Earth has to spin 361 degrees to make the Sun look like it has traveled 360 degrees around the Sky.

In astronomy, we are concerned with how long it takes the Earth to spin with respect to the “fixed” stars, not the Sun. So, we would like a timescale that removes the complication of Earth's orbit around the Sun, and just focuses on how long it takes the Earth to spin 360 degrees with respect to the stars. This rotational period is called a Sidereal Day. On average, it is 4 minutes shorter than a Solar Day, because of the extra 1 degree the Earth spins in a Solar Day. Rather than defining a Sidereal Day to be 23 hours, 56 minutes, we define Sidereal Hours, Minutes and Seconds that are the same fraction of a Day as their Solar counterparts. Therefore, one Solar Second = 1.00278 Sidereal Seconds.

The Sidereal Time is useful for determining where the stars are at any given time. Sidereal Time divides one full spin of the Earth into 24 Sidereal Hours; similarly, the map of the sky is divided into 24 Hours of Right Ascension. This is no coincidence; Local Sidereal Time (LST) indicates the Right Ascension on the sky that is currently crossing the Local Meridian. So, if a star has a Right Ascension of 05h 32m 24s, it will be on your meridian at LST=05:32:24. More generally, the difference between an object's RA and the Local Sidereal Time tells you how far from the Meridian the object is. For example, the same object at LST=06:32:24 (one Sidereal Hour later), will be one Hour of Right Ascension west of your meridian, which is 15 degrees. This angular distance from the meridian is called the object's Hour Angle.

Tip

The Local Sidereal Time is displayed by KStars in the Info Panel, with the label “ST:”. Note that the changing sidereal seconds are not synchronized with the changing Local Time and Universal Time seconds. In fact, if you watch the clocks for a while, you will notice that the Sidereal seconds really are slightly shorter than the LT and UT seconds.

Point to the Zenith (press Z or select Zenith from the Location menu). The Zenith is the point on the sky where you are looking “straight up” from the ground, and it is a point on your Local Meridian. Note the Right Ascension of the Zenith: it is exactly the same as your Local Sidereal Time.

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Time Zones

Time Zones

Time Zones

Jason Harris

The Earth is round, and it is always half-illuminated by the Sun. However, because the Earth is spinning, the half that is illuminated is always changing. We experience this as the passing of days wherever we are on the Earth's surface. At any given instant, there are places on the Earth passing from the dark half into the illuminated half (which is seen as dawn on the surface). At the same instant, on the opposite side of the Earth, points are passing from the illuminated half into darkness (which is seen as dusk at those locations). So, at any given time, different places on Earth are experiencing different parts of the day. Thus, Solar time is defined locally, so that the clock time at any location describes the part of the day consistently.

This localization of time is accomplished by dividing the globe into 24 vertical slices called Time Zones. The Local Time is the same within any given zone, but the time in each zone is one Hour earlier than the time in the neighboring Zone to the East. Actually, this is a idealized simplification; real Time Zone boundaries are not straight vertical lines, because they often follow national boundaries and other political considerations.

Note that because the Local Time always increases by an hour when moving between Zones to the East, by the time you move through all 24 Time Zones, you are a full day ahead of where you started! We deal with this paradox by defining the International Date Line, which is a Time Zone boundary in the Pacific Ocean, between Asia and North America. Points just to the East of this line are 24 hours behind the points just to the West of the line. This leads to some interesting phenomena. A direct flight from Australia to California arrives before it departs! Also, the islands of Fiji straddle the International Date Line, so if you have a bad day on the West side of Fiji, you can go over to the East side of Fiji and have a chance to live the same day all over again!

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Universal Time

Universal Time

Universal Time

Jason Harris

The time on our clocks is essentially a measurement of the current position of the Sun in the sky, which is different for places at different Longitudes because the Earth is round (see Time Zones).

However, it is sometimes necessary to define a global time, one that is the same for all places on Earth. One way to do this is to pick a place on the Earth, and adopt the Local Time at that place as the Universal Time, abbrteviated UT. (The name is a bit of a misnomer, since Universal Time has little to do with the Universe. It would perhaps be better to think of it as global time).

The geographic location chosen to represent Universal Time is Greenwich, England. The choice is arbitrary and historical. Universal Time became an important concept when European ships began to sail the wide open seas, far from any known landmarks. A navigator could reckon the ship's longitude by comparing the Local Time (as measured from the Sun's position) to the time back at the home port (as kept by an accurate clock on board the ship). Greenwich was home to England's Royal Observatory, which was charged with keeping time very accurately, so that ships in port could re-calibrate their clocks before setting sail.

Tip

Exercise:

Set the geographic location to “Greenwich, England” using the Set Location window (Ctrl+G). Note that the Local Time (LT)and the Universal Time (UT) are now the same.

Further Reading: The history behind the construction of the first clock that was accurate and stable enough to be used on ships to keep Universal Time is a fascinating tale, and one told expertly in the book “Longitude”, by Dava Sobel.

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Blackbody Radiation

Blackbody Radiation

Blackbody Radiation

Jasem Mutlaq <mutlaqja@ku.edu>

A blackbody refers to an idealized concept of an object that emits thermal radiation perfectly. Since emission of light and absorption of light are inverse processes, a perfect emitter of light would also need to be a perfect absorber of light. Therefore, at room temperature, such an object would appear to be perfectly black. Hence the term blackbody.

All objects emit thermal radiation (as long as their temperature is above Absolute Zero, or -273.15 degrees Celsius), but no object is really a perfect emitter; rather, they are better at emitting/absorbing some wavelengths of light than others. These uneven efficiencies make it difficult to study the interaction of light, heat and matter using normal objects.

Fortunately, it is possible to construct a nearly-perfect blackbody. Construct a box made of a thermally conductive material, such as metal. The box should be completely closed on all sides, so that the inside forms a cavity that does not receive light from the surroundings. Then, make a very small hole somewhere on the box. The light coming out of this hole will almost perfectly resemble the light from an ideal blackbody, for the temperature of the air inside the box.

At the beginning of the 20th century, scientists Lord Rayleigh, Wilhelm Wein, and Max Planck (among others) studied the blackbody radiation using such a device. After much work, Planck was able to perfectly describe the intenisty of light emitted by a blackbody as a function of wavelength. Furthermore, he was able to describe how this spectrum would change as the temperature changed. Planck's work on blackbody radiation is one of the areas of physics that led to the foundation of the wonderful science of Quantum Mechanics, but that is unfortunately beyond the scope of this article.

What Planck and the others found was that as the temperature of a blackbody increases, the total amount of light emitted per second increases, and the wavelength of the spectrum's peak shifts to bluer colors (see Figure 1).


Figure 1

The spectrum of three blackbodies at different temperatures.


Wilhelm Wein quantified the relationship between blackbody temperature and the wavelength of the spectral peak with the following equation:

lamdba(max} * T = 0.29 cm K

where T is the temperature in Kelvin. Wein's law (also known as Wein's displacement law) can be stated in words as "the wavelength of maximum emission from a blackbody is inversely proportional to its temperature". This makes sense; shorter-wavelength (higher-frequency) light corresponds to higher-energy photons, which you would expect from a higher-temperature object.

For example, the sun has an average temperature of 5800 K with a wavelength of maximum emission equal to lambda(max) = 0.29 cm / 5800 = 500 nm. This wavelengths falls in the green region of the visible light spectrum, but the sun's continuum radiates photons both longer and shorter than lambda(max) and the human eyes perceives the sun's color as white.

In 1879, Austrian physicist Stephan Josef Stefan showed that the luminosity, L, of a black body is proportional to the 4th power of its temperature T.

L = A * alpha * T^4

where A is the surface area, alpha is a constant of proportionality, and T is the temperature in Kelvin. That is, if we double the temperature (e.g. 1000 K to 2000 K) then the total energy radiated from a blackbody increase by a factor of 2^4 or 16.

Five years later, Austrian physicist Ludwig Boltzman derived the same equation and is now known as he Stephan-Boltzman law. If we assume a spherical star with radius R, then the luminosity of such a star is

L = 4*PI*R^2 * Alpha * T^4

where R is the star radius in cm, and the alpha is the Stephan-Boltzman constant, which has the value: Alpha = 5.670 * 10^-5 erg/s/cm^2/K^-4.

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Dark Matter

Dark Matter

Dark Matter

Jasem Mutlaq <mutlaqja@ku.edu>

Scientists are now quite comfortable with the idea that 90% of the mass is the universe is in a form of matter that cannot be seen.

Despite comprehensive maps of the nearby universe that cover the spectrum from radio to gamma rays, we are only able to account of 10% of the mass that must be out there. As Bruce H. Margon, an astronomer at the University of Washington, told the New York Times in 2001: [It's a fairly embarrassing situation to admit that we can't find 90 percent of the universe].

The term given this “missing mass” is Dark Matter, and those two words pretty well sum up everything we know about it at this point. We know there is “Matter”, because we can see the effects of its gravitational influence. However, the matter emits no detectable electromagnetic radiation at all, hence it is “Dark”. There exist several theories to account for the missing mass ranging from exotic subatomic particles, to a population of isolated black holes, to less exotic brown and white dwarfs. The term “missing mass” might be misleading, since the mass itself is not missing, just its light. But what is exactly dark matter and how do we really know it exists, if we can't see it?

The story began in 1933 when Astronomer Fritz Zwicky was studying the motions of distant and massive clusters of galaxies, specifically the Coma cluster and the Virgo cluster. Zwicky estimated the mass of each galaxy in the cluster based on their luminosity, and added up all of the galaxy masses to get a total cluster mass. He then made a second, independent estimate of the cluster mass, based on measuring the spread in velocities of the individual galaxies in the cluster. To his suprise, this second dynamical mass estimate was 400 times larger than the estimate based on the galaxy light.

Although the evidence was strong at Zwicky's time, it was not until the 1970s that scientists began to explore this discrepancy comprehensively. It was at this time that the existence of Dark Matter began to be taken seriously. The existence of such matter would not only resolve the mass deficit in galaxy clusters; it would also have far more reaching consequences for the evolution and fate of the universe itself.

Another phenomenon that suggested the need for dark matter is the rotational curves of Spiral Galaxies. Spiral Galaxies contain a large population of stars that orbit the Galactic center on nearly circular orbits, much like planets orbit a star. Like planetary orbits, stars with larger galactic orbits are expected to have slower orbital speeds (this is just a statement of Kepler's 3rd Law). Actually, Kepler's 3rd Law only applies to stars near the perimeter of a Spiral Galaxy, because it assumes the mass enclosed by the orbit to be constant.

However, astronomers have made observations of the orbital speeds of stars in the outer parts of a large number of spiral galaxies, and none of them follow Kepler's 3rd Law as expected. Instead of falling off at larger radii, the orbital speeds remain remarkably constant. The implication is that the mass enclosed by larger-radius orbits increases, even for stars that are apparently near the edge of the galaxy. While they are near the edge of the luminous part of the galaxy, the galaxy has a mass profile that apparently continues well beyond the regions occupied by stars.

Here is another way to think about it: Consider the stars near the perimeter of a spiral galaxy, with typical observed orbital velocities of 200 kilometers per second. If the galaxy consisted of only the matter that we can see, these stars would very quickly fly off from the galaxy, because their orbital speeds are four times larger than the galaxy's escape velocity. Since galaxies are not seen to be spinning apart, there must be mass in the galaxy that we are not accounting for when we add up all the parts we can see.

Several theories have surfaced in literature to account for the missing mass such as WIMPs (Weakly Interacting Massive Particles), MACHOs (MAssive Compact Halo Objects), primordial black holes, massive neutrinos, and others; each with their pros and cons. No single theory has yet been accepted by the astronomical community, because we so far lack the means to conclusively test one theory against the other.

Tip

You can see the galaxy clusters that Professor Zwicky studied to discover Dark Matter. Use the KStars Find Object Window (Ctrl+F) to center on “M 87” to find the Virgo Cluster, and on “NGC 4884” to find the Coma Cluster. You may have to zoom in to see the galaxies. Note that the Virgo Cluster appears to be much larger on the sky. In reality, Coma is the larger cluster; it only appears smaller because it is further away.

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Parallax

Parallax

Parallax

James Lindenschmidt

Parallax is the apparent change of an observed object's position caused by a shift in the observer's position. As an example, hold your hand in front of you at arm's length, and observe an object on the other side of the room behind your hand. Now tilt your head to your right shoulder, and your hand will appear on the left side of the distant object. Tilt your head to your left shoulder, and your hand will appear to shift to the right side of the distant object.

Because the Earth is in orbit around the Sun, we observe the sky from a constantly moving position in space. Therefore, we should expect to see an annual parallax effect, in which the positions of nearby objects appear to “wobble” back and forth in response to our motion around the Sun. This does in fact happen, but the distances to even the nearest stars are so great that you need to make careful observations with a telescope to detect it[2].

Modern telescopes allow astronomers to use the annual parallax to measure the distance to nearby stars, using triangulation. The astronomer carefully measures the position of the star on two dates, spaced six months apart. The nearer the star is to the Sun, the larger the apparent shift in its position will be between the two dates.

Over the six-month period, the Earth has moved through half its orbit around the Sun; in this time its position has changed by 2 Astronomical Units (abbreviated AU; 1 AU is the distance from the Earth to the Sun, or about 150 million kilometers). This sounds like a really long distance, but even the nearest star to the Sun (alpha Centauri) is about 40 trillion kilometers away! Therefore, the annual parallax is very small, typically smaller than one arcsecond, which is only 1/3600 of one degree. A convenient distance unit for nearby stars is the parsec, which is short for "parallax arcsecond". One parsec is the distance a star would have if its observed parallax angle was one arcsecond. It is equal to 3.26 light-years, or 31 trillion kilometers[3].



[2] The ancient Greek astronomers knew about parallax; because they could not observe an annual parallax in the positions of stars, they concluded that the Earth could not be in motion around the Sun. What they didn't realize was that the stars are millions of times further away than the Sun, so the parallax effect is impossible to see with the unaided eye.

[3] Astronomers like this unit so much that they now use “kiloparsecs” to measure galaxy-scale distances, and “Megaparsecs” to measure intergalactic distances, even though these distances are much too large to have an actual, observable parallax. Other methods are required to determine these distances

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Retrograde Motion

Retrograde Motion

Retrograde Motion

John Cirillo

Retrograde Motion is the orbital motion of a body in a direction opposite that which is normal to spatial bodies within a given system.

When we observe the sky, we expect most objects to appear to move in a particular direction with the passing of time. The apparent motion of most bodies in the sky is from east to west. However it is possible to observe a body moving west to east, such as an artificial satellite or space shuttle that is orbiting eastward. This orbit is considered Retrograde Motion.

Retrograde Motion is most often used in reference to the motion of the outer planets (Mars, Jupiter, Saturn, and so forth). Though these planets appear to move from east to west on a nightly basis in response to the spin of the Earth, they are actually drifting slowly eastward with respect to the stationary stars, which can be observed by noting the position of these planets for several nights in a row. This motion is normal for these planets, however, and not considered Retrograde Motion. However, since the Earth completes its orbit in a shorter period of time than these outer planets, we occassionally overtake an outer planet, like a faster car on a multiple-lane highway. When this occurs, the planet we are passing will first appear to stop its eastward drift, and it will then appear to drift back toward the west. This is Retrograde Motion, since it is in a direction opposite that which is typical for planets. Finally as the Earth swings past the the planet in its orbit, they appear to resume their normal west-to-east drift on succesive nights.

This Retrograde Motion of the planets puzzled ancient Greek astronomers, and was one reason why they named these bodies “planets” which in Greek means “wanderers”.

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Elliptical Galaxies

Elliptical Galaxies

Elliptical Galaxies

Jasem Mutlaq <mutlaqja@ku.edu>

Elliptical galaxies are spheroidal concentrations of stars that resemble Globular Clusters on a grand scale. They have very little internal structure; the density of stars declines smoothly from the concentrated center to the diffuse edge, and they can have a broad range of ellipticities (or aspect ratios). They typically contain very little interstellar gas and dust, and no young stellar populations (although there are exceptions to these rules). Edwin Hubble referred to Elliptical galaxies as “early-type” galaxies, because he thought that they evolved to become Spiral Galaxies (which he called “late-type” galaxies). Astronomers actually now believe the opposite is the case (i.e., that Spiral galaxies can turn into Elliptical galaxies), but Hubble's early- and late-type labels are still used.

Once thought to be a simple galaxy type, ellipticals are now known to be quite complex objects. Part of this complexity is due to their amazing history: ellipticals are thought to be the end product of the merger of two Spiral galaxies. You can view a computer simulation MPEG movie of such a merger at this NASA HST webpage (warning: the file is 3.4 MB).

Elliptical galaxies span a very wide range of sizes and luminosities, from giant Ellipticals hundreds of thousands of light years across and nearly a trillion times brighter than the sun, to dwarf Ellipticals just a bit brighter than the average globular cluster. They are divided to several morphological classes:

cD galaxies:

Immense and bright objects that can measure nearly 1 Megaparsec (3 million light years) across. These titans are only found near the centers of large, dense clusters of galaxies, and are likely the result of many galaxy mergers.

Normal Elliptical galaxies

Condensed Object with relatively high central surface brightness. They include the giant ellipticals (gE'e), intermediate-luminosity ellipticals (E's), and compact ellipticals.

Dwarf elliptical galaxies (dE's)

This class of galaxies is fundamentally different from normal ellipticals. Their diameters on the order of 1 to 10 kiloparsec with surface brightness that is much lower than normal ellipticals, giving them a much more diffuse appearance. They display the same characteristic gradual decline of star density from a relatively dense core out to a diffuse periphery.

Dwarf spheroidal galaxies (dSph's)

Extreme low-luminosity, low surface-brightness and have only been observed in the vicinity of the Milky Way, and possibly other very nearby galaxy groups, such as the Leo group. Their absolute magnitudes are only -8 to -15 mag. The Draco dwarf spheroidal galaxy has an absolute magnitude of -8.6, making it fainter than the average globular cluster in the Milky Way!

Blue compact dwarf galaxies (BCD's)

Small galaxies that are unusually blue. Thehave photometric colors of B-V = 0.0 to 0.30 mag, which is typical for relatively young stars of spectral type A. This suggests that BCDs are currently actively forming stars. These systems also have abundant interstellar gas (unlike other Elliptical galaxies).

Tip

You can see examples of Elliptical galaxies in KStars, using the Find Object window (Ctrl+F). Search for NGC 4881, which is the Giant cD galaxy in the Coma cluster of galaxies. M 86 is a normal Elliptical galaxy in the Virgo cluster of galaxies. M 32 is a dwarf Elliptical that is a satellite of our neighbor, the Andromeda galaxy (M 31). M 110 is another satellite of M 31 that is a borderline dwarf spheroidal galaxy (“borderline” because it is somewhat brighter than most other dwarf spheroidals).

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Magnitude Scale

Magnitude Scale

Magnitude Scale

Girish V

2500 years ago, the ancient Greek astronomer Hipparchus classified the brightnesses of visible stars in the sky on a scale from 1 to 6. He called the very brightest stars in the sky “first magnitude”, and the very faintest stars he could see “sixth magnitude”. Amazingly, two and a half millenia later, Hipparchus's classification scheme is still widely used by astronomers, although it has since been modernized and quantified.

Note

The magnitude scale runs backwards to what you might expect: brighter stars have smaller magnitudes than fainter stars).

The modern magnitude scale is a quantitative measurement of the flux of light coming from a star, with a logarithmic scaling:

m = m_0 - 2.5 log (F / F_0)

If you don't understand the math, this just says that the magnitude of a given star (m) is different from that of some standard star (m_0) by 2.5 times the logarithm of their flux ratio. The 2.5 *log factor means that if the flux ratio is 100, the difference in magnitudes is 5 mag. So, a 6th magnitude star is 100 times fainter than a 1st magnitude star. The reason Hipparchus's simple classification translates to a relatively complex function is that the human eye responds logarithmically to light.

There are several different magnitude scales in use, each of which serves a different purpose. The most common is the apparent magnitude scale; this is just the measure of how bright stars (and other objects) look to the human eye. The apparent magnitude scale defines the star Vega to have magnitude 0.0, and assigns magnitudes to all other objects using the above equation, and a measure of the flux ratio of each object to Vega.

It is difficult to understand stars using just the apparent magnitudes. Imagine two stars in the sky with the same apparent magnitude, so they appear to be equally bright. You can't know just by looking if the two have the same intrinsic brightness; it is possible that one star is intrinsically brighter, but further away. If we knew the distances to the stars (see the parallax article), we could account for their distances and assign Absolute magnitudes which would reflect their true, intrinsic brightness. The absolute magnitude is defined as the apparent magnitude the star would have if observed from a distance of 10 parsecs (1 parsec is 3.26 light-years, or 3.1 x 10^18 cm). The absolute magnitude (M) can be determined from the apparent magnitude (m) and the distance in parsecs (d) using the formula (note that M=m when d=10):

M = m + 5 - 5 * log d

The modern magnitude scale is no longer based on the human eye; it is based on photographic plates and photoelectric photometers. With telescopes, we can see objects much fainter than Hipparchus could see with his unaided eyes, so the magnitude scale has been extended beyond 6th magnitude. In fact, the Hubble Space Telescope can image stars nearly as faint as 30th magnitude, which is one trillion times fainter than Vega!

A final note: the magnitude is usually measured through a color filter of some kind, and these magnitudes are denoted by a subscript describing the filter (i.e., m_V is the magnitude through a “visual” filter, which is greenish; m_B is the magnitude through a blue filter; m_pg is the photographic plate magnitude, etc.).

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Stars: An Introductory FAQ

Stars: An Introductory FAQ

Stars: An Introductory FAQ

Jason Harris

1. What are the stars?
2. Is the Sun a star?
3. Why do stars shine?
4. The obvious next question is: why are stars so hot?
5. Are stars all the same?
6. What is the Main Sequence?
7. How long do stars last?
1.

What are the stars?

Stars are gigantic, self-gravitating spheres of (mostly) Hydrogen gas. Stars are also thermonuclear engines; nuclear fusion takes place deep in the cores of stars, where the density is extreme and the temperature reaches tens of millions of degrees Celsius.

2.

Is the Sun a star?

Yes, the Sun is a star. It is the dominant centerpiece of our solar system. Compared to other stars, our Sun is rather ordinary; it appears to be so much bigger and brighter to us because it is millions of times closer than any other star.

3.

Why do stars shine?

The short answer is: star shine because they are very hot. It is really no more complicated than that. Any object heated to thousands of degrees will radiate light, just like stars do.

4.

The obvious next question is: why are stars so hot?

This is a tougher question. The usual answer is that stars get their heat from the thermonuclear fusion reactions in their cores. However, this cannot be the ultimate cause for the stars' heat, because a star must be hot in the first place for nuclear fusion to be triggered. Fusion can only sustain the hot temperature; it cannot make a star hot. A more correct answer is that stars are hot because they have collapsed. Stars form from diffuse gaseous nebulae; as the nebulous gas condenses to form a star, the gravitational potential energy of the material is released, first as kinetic energy, and ultimately as heat as the density increases.

5.

Are stars all the same?

Stars have many things in common: they are all collapsed spheres of hot, dense gas (mostly Hydrogen), and nuclear fusion reactions are occurring at or near the centers of every star in the sky.

However, stars also show a great diversity in some properties. The brightest stars shine almost 100 million times as brightly as the faintest stars. Stars range in surface temperature from only a few thousand degrees to almost 50,000 degrees Celsius. These differences are largely due to differences in mass: massive stars are both hotter and brighter than lower-mass stars. The temperature and Luminosity also depend on the evolutionary state of the star.

6.

What is the Main Sequence?

The main sequence is the evolutionary state of a star when it is fusing Hydrogen in its core. This is the first (and longest) stage of a star's life (not including protostar phases). What happens to a star after it runs out of core Hydrogen is addressed in the stellar evolution article (coming soon).

7.

How long do stars last?

The lifetime of a star depends very much on its mass. More massive stars are hotter and shine much more brightly, causing them to consume their nuclear fuel much more rapidly. The largest stars (roughly 100 times as massive as the Sun), will run out of fuel in only a few million years; while the smallest stars (roughly ten percent the mass of the Sun), with their much more frugal consumption rate, will shine on (albeit dimly) for trillions of years. Note that this is much longer than the Universe has yet been in existence!

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Star Colors and Temperatures

Star Colors and Temperatures

Star Colors and Temperatures

Jasem Mutlaq <mutlaqja@ku.edu>

Stars appear to be exclusively white at first glance. But if we look carefully, we can notice a range of colors: blue, white, red, and even gold. In the winter constellation of Orion, a beautiful contrast is seen between the red Betelgeuse at Orion's "armpit" and the blue Bellatrix at the shoulder. What causes stars to exhibit different color remained a mystery until two centuries ago, when Physicists gained enough understanding of the nature of light and the properties of matter at immensely high temperatures.

Specifically, it was the physics of blackbody radiation that enabled us to understand the variation of stellar colors. Shortly after blackbody radiation was understood, it was noticed that the spectra of stars look extremely similar to blackbody radiation curves of various temperatures, ranging from a few thousand Kelvin to ~50,000 Kelvin. The obvious conclusion is that stars are similar to blackbodies, and that the color variation of stars is a direct consequence of their surface temperatures.

Cool stars (i.e., Spectral Type K and M) radiate most of their energy in the red and infrared region of the electromagnetic spectrum and thus appear red, while hot stars (i.e., Spectral Type O and B) emit mostly at blue and ultra-violet wavelengths, making them appear blue or white.

To estimate the surface temperature of a star, we can use the known relationship between the temperature of a blackbody, and the wavelength of light where its spectrum peaks. That is, as you increase the temperature of a blackbody, the peak of its spectrum moves to shorter (bluer) wavelengths of light. This is illustrated in Figure 1 where the intensity of three hypothetical stars is plotted against wavelength. The "rainbow" indicates the range of wavelengths that are visible to the human eye.


Figure 1

The spectra of three hypothetical stars of different temperatures


This simple method is conceptually correct, but it cannot be used to obtain stellar temperatures accurately, because stars are not perfect blackbodies. The presence of various elements in the star's atmosphere will cause certain wavelengths of light to be absorbed. Because these absorption lines are not uniformly distributed over the spectrum, they can skew the position of the spectral peak. Moreover, obtaining a usable spectrum of a star is a time-intensive process and is prohibitively difficult for large samples of stars.

An alternative method utilizes photometry to measure the intensity of light passing through different filters. Each filter allows only a specific part of the spectrum of light to pass through while rejecting all others. A widely used photometric system is called the Johnson UBV system. It employs three bandpass filters: U ("Ultra-violet"), B ("Blue"), and V ("Visible") regions of the electromagnatic spectrum.

The process of UBV photometry involves using light sensitive devices (such as film or CCD cameras) and aiming a telescope at a star to measure the intensity of light that passes through each of the filters individually. This procedure gives three apparent brightnesses or fluxes (amount of energy per cm^2 per second) designated by Fu, Fb, and Fv. The ratio of fluxes Fu/Fb and Fb/Fv is a quantitative measure of the star's "color", and these ratios can be used to establish a temperature scale for stars. Generally speakiing, the larger the Fu/Fb and Fb/Fv ratios of a star, the hotter is its surface temperature.

For example, the star Bellatrix in Orion has Fb/Fv = 1.22, indicating that it is brighter through the B filter than through the V filter. furthermore, its Fu/Fb ratio is 2.22, so it is brighest through the U filter. This indicates that the star must be very hot indeed, since the position of its spectral peak must be somewhere in the range of the U filter, or at an even shorter wavelength. The surface temperature of Bellatrix (as determined from comparing its spectrum to detailed models that account for its absorption lines) is about 25,000 Kelvin.

We can repeat this analysis for the star Betelgeuse. Its Fb/Fv and Fu/Fb ratios are 0.15 and 0.18, respectively, so it is brightest in V and dimmest in U. So, the spectral peak of Betelgeuse must be somewhere in the range of the V filter, or at an even longer wavelength. The surface temperature of Betelgeuse is only 2,400 Kelvin.

Astronomers prefer to express star colors in terms of a difference in magnitudes, rather than a ratio of fluxes. Therefore, going back to blue Bellatrix we have a color index equal to

B - V = -2.5 log (Fb/Fv) = -2.5 log (1.22) = -0.22,

Similarly, the color index for red Betelgeuse is

B - V = -2.5 log (Fb/Fv) = -2.5 log (0.18) = 1.85

The color indices, like the magnitude scale, run backward. Hot and blue stars have smaller and negative values of B-V than the cooler and redder stars as illustrated below.

An Astronomer can then use the color indices for a star, after correcting for reddening and interstellar extinction, to obtain an accurate temperature of that star. The relationship between B-V and temperature is illustrated in Figure 2.


Figure 2

The relationship between a stars's B-V color index and its temperature.


The Sun with surface temperature of 5,800 K has a B-V index of 0.62.

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Chapter 6. Questions and Answers

Questions and Answers

Chapter 6. Questions and Answers

6.1. What is the KStars Icon?
6.2. What do the different symbols for Deep-sky objects mean?
6.3. What do the different colors of Deep-sky objects mean?
6.4. Why are there so many more U.S. cities than in other countries? Is it a conspiracy?
6.5. Why can't I display the ground when using Equatorial Coordinates
6.6. Why do the faint stars and non-Messier deep sky objects disappear when I am scrolling the display?
6.7. I don't understand all the terms used in KStars. Where can I learn more about the astronomy behind the program?
6.8. How accurate is KStars?
6.9. Can I help contribute to future versions of KStars?
6.1.

What is the KStars Icon?

The KStars Icon is a sextant, a handheld telescope which was used by navigators on sailing ships back when the stars were important for navigation. By carefully reckoning the positions of the stars, the navigator could get an accurate estimate of the ship's current longitude and latitude.

6.2.

What do the different symbols for Deep-sky objects mean?

The symbol indicates the object type:

  • dotted circle: Open Cluster

  • cross-in-circle: Globular Cluster

  • Box: Gaseous Nebula

  • Diamond: Supernova Remnant

  • Circle with outer lines: Planetary Nebula

  • ellipse: Galaxy

6.3.

What do the different colors of Deep-sky objects mean?

Mostly, the different colors indicate which catalog the object belongs with (Messier, NGC or IC). However, some objects have a different color (the default is red). This indicates that there are extra images available in the right click popup menu.

6.4.

Why are there so many more U.S. cities than in other countries? Is it a conspiracy?

It may be a conspiracy, but KStars is not involved! We were unable to find a single longitude/latitude database that covers the globe equitably. We are currently working on adding many more non-U.S. cities to the database. We have already received city lists from users in Norway, Italy and Korea. If you can contribute to this effort, please let us know.

6.5.

Why can't I display the ground when using Equatorial Coordinates

The short answer is, this is a temporary limitation. There is a problem when constructing the filled polygon that represents the ground when in Equatorial mode. However, it doesn't make too much sense to draw the ground in equatorial coordinates, which is why this fix has been given a low priority.

6.6.

Why do the faint stars and non-Messier deep sky objects disappear when I am scrolling the display?

When you update the display's central position, KStars must recompute the pixel coordinates of every object in its database, which involves some pretty heavy trigonometry. When scrolling the display (either with the arrow keys or by dragging with the mouse), the display becomes slow and jerky, because the computer is having trouble keeping up. By excluding many of the objects, the computational load is greatly reduced, which allows for smoother scrolling. You can turn off this feature in the View Options window, or even customize which objects get hidden.

6.7.

I don't understand all the terms used in KStars. Where can I learn more about the astronomy behind the program?

We have started the AstroInfo project to address this problem. AstroInfo is the beginning of an interactive encyclopedia of astronomy for which KStars will be the user interface and demo engine. Right now, it's just a collection of Docbook pages on various astronomy-related topics, with a particular focus on the terms that KStars uses. These articles are presented elsewhere in this document. AstroInfo is supposed to be a community effort, like GNUpedia or Everything2. If you'd like to contribute to AstroInfo, please join our mailing list: kstars-info@lists.sourceforge.net.

6.8.

How accurate is KStars?

KStars is pretty accurate, but it is not (yet) as accurate as it can possibly be. The problem with high-precision calculations is that you start having to deal with a large number of complicating factors. If you aren't a professional astronomer, you'll probably never have a problem with its accuracy. There are two occasions where it may be noticeable: eclipses, and rise/set times. As discussed below, the position of the Moon is extremely hard to predict with high precision, so you probably cannot use KStars to predict eclipses at this time.

Here is a list of some of the factors we have not yet corrected for:

  • The positions of the planets are not corrected for the “Figure of the Earth”. The planets are shown as they would be seen from the center of the Earth. Since the Earth is about 6000 km in radius, the direction to a planet (and especially to the moon, which is very nearby) will be slightly different from different places on Earth. We plan to make this correction in a future version of KStars.

  • Planet positions are only accurate for dates within 4000 years or so of the current epoch. The planet positions are predicted using a Fourier-like analysis of their orbits, as observed over the past few centuries. We learned in school that planets follow simple elliptical orbits around the Sun, but this isn't strictly true. It would be true only if there was only one planet in the Solar system, and if the Sun and the planet were both point masses. As it is, the planets are constantly tugging on each other, perturbing the orbits slightly, and tidal effects also induce precessional wobbling. In fact, recent analysis suggests that the planets' orbits may not even be stable in the long term (i.e., millions or billions of years). As a rule of thumb, you can expect the position of a planet to be accurate to a few arcseconds (modulo figure-of-earth errors) between the dates -2000 and 6000.

    The moon and Pluto are exceptions to this. Pluto's position is perhaps 10 times less accurate, although its position for dates near the present epoch are good to an arcsecond. The moon's position is probably the least accurate. This is because its motion is quite perturbed by the Earth, and because it is so close, even minute effects that would be indetectable in more distant bodies are easily apparent in the moon.

    The discussion of very remote dates is currently somewhat moot because the QDate class we use for storing dates does not allow dates prior to October 1752 (when the currently-standard Gregorian calendar was adopted). However, you can enter future dates up to around 8000 AD. We'd like to implement our own date class that allows for more remote dates in the past.

6.9.

Can I help contribute to future versions of KStars?

Yes, definitely! Introduce yourself on our mailing list: <kstars-devel@lists.sourceforge.net>. If you want to help with the coding, you may want to look over the To-Do list on the webpage for some ideas of what's needed, and talk to current developers about what we're working on.

If you aren't into coding, we can still use your help with i18n, docs, AstroInfo articles, bug reports, and feature requests.

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Chapter 7. Credits and License

Credits and License

Chapter 7. Credits and License

KStars

Program copyright 2001-2002 Jason Harris <kstars@30doradus.org>

Contributors:

Data Sources:

References:

  • “Practical Astronomy With Your Calculator” by Peter Duffet-Smith

  • “Astronomical Algorithms” by Jean Meeus

Special thanks: To the KDE and Qt™ developers for providing the world with a peerless set of free API libraries. To the KDevelop team, for their excellent IDE, which made developing KStars so much easier and more fun. To everyone on the KDevelop message board, the KDE mailing lists, and on irc.kde.org, for answering my frequent questions. Thank you to Anne-Marie Mahfouf, for inviting KStars to join the KDE-Edu module. Finally, thanks to everyone who has submitted bug reports and other feedback. Thank you, everyone.

Documentation copyright 2001-2002 Jason Harris <kstars@30doradus.org>

This documentation is licensed under the terms of the GNU Free Documentation License.

This program is licensed under the terms of the GNU General Public License.

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Appendix A. Installation

Installation

Appendix A. Installation

How to obtain KStars

KStars is distributed with KDE as part of the kdeedu "Edutainment" module.

We also occasionally make an independent release. These independent releases will be available as a gzipped tar archive from the following website: http://prdownloads.sourceforge.net/kstars/.

Independent releases are announced through the <kstars-announce@lists.sourceforge.net> mailing list. Releases are also posted to the KStars home page, apps.kde.com, and freshmeat.net.

Finally, KStars has been packaged by many Linux/BSD distributions in the past (including Redhat, Suse, Debian, Mandrake, and FreeBSD), although this was before we became part of the kdeedu module. It remains to be seen if these distros will still package independent releases of KStars separately.

If you would like the latest CVS development version of KStars, please follow these instructions.

Requirements

Requirements

Requirements

In order to successfully run KStars, you need KDE >=2.1 and Qt™>=2.2.4. It has been reported not to run under KDE 2.0.

Note that, beginning with version 0.9, there are separate tarballs for each release, depending on whether you use KDE 2.x or KDE 3.x. The code is identical in each version (we were careful to maintain backward compatibility); the only difference is in the configure/make scripts.

To compile KStars, you will also have to have the following packages installed:

  • kdelibs-devel

  • libqt-headers (a.k.a. qt-devel)

  • zlib-devel

  • autoconf (2.1 for KDE 2; 2.5 for KDE 3)

On my system, KStars uses about 50 MB of system memory with the default settings. Most of this usage is due to the loaded object databases, especially the 40,000-member stars database. You can dramatically reduce the memory footprint by reducing the faint limit for stars in the Configuration Window. If KStars is idling, it uses very little CPU; but it will use as much as you've got when panning or zooming.

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Compilation and Installation

Compilation and Installation

Compilation and Installation

In order to compile and install KStars on your system, type the following in the base directory of the unpacked KStars distribution:

% ./configure --prefix=$KDEDIR
% make
% make install

Please don't forget the prefix argument to configure. If your KDEDIR variable isn't set, set prefix to whatever directory KDE is installed in. It's usually either /usr, /opt/kde, /opt/kde2, or /opt/kde3. Also, make sure you do the last step as root.

KStars uses autoconf and automake, so you should not have trouble compiling it. Should you run into problems please report them to the KStars mailing list <kstars-devel@lists.sourceforge.net>.

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Configuration

Configuration

Configuration

At this point, there are no special configuration options or requirements. If KStars complains that there are missing data files, become root and manually copy all files in kstars/data/ to $(KDEDIR)/apps/kstars/ (If you don't have root privileges, copy them to ~/.kde/share/apps/kstars/.)

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