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Quake
2 Cell Shading David Dynerman |
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Re-rendering
A Face Image Based on the Quotient Image Computation Guodong Guo |
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HDR
Compression for Animations using an LCIS Filter Rachel Heck |
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Scene
Generation by Sampling David Koop |
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Aerial
Perspective in Hardware David Leonard |
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Tone
Reproduction Kathleen Marty |
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Non-Photorealistic
Smoke Alex Mohr and Andrew Selle |
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High
Dynamic Range NPR Liz Osten and Justin Weidner |
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Real-Time
Ambient Occlusion Ian Purvis and Luke Tokheim |
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Gem
Rendering Ross Tredinnick |
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Video
Texture Michael Wallick |
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Water
and Caustics Mengkuo Wang and Joshua Lulewicz |