Copy real part of mxGPUArray
#include "gpu/mxGPUArray.h" mxGPUArray* mxGPUCopyReal(mxGPUArray const * const mgp)
mgp
Pointer to an mxGPUArray
. The target
gpuArray must be full, not sparse.
Pointer to an mxGPUArray
.
mxGPUCopyReal
copies the real part of GPU data, and returns a
new mxGPUArray
object that refers to the copy. If the input is
real rather than complex, the function returns a copy of the input.
Use mxGPUDestroyGPUArray
to delete the result when you are
done with it.