Play recorded movie frames
movie(M)
movie(M,n)
movie(M,n,fps)
movie(h,...)
movie(h,M,n,fps,loc)
The movie
function plays
the movie defined by a matrix whose columns are movie frames (usually
produced by getframe
).
movie(M)
plays the movie
in matrix M
once, using the current axes as the
default target. If you want to play the movie in the figure instead
of the axes, specify the figure handle (or gcf
)
as the first argument: movie(
. figure_handle
,...)M
must
be an array of movie frames (usually from getframe
).
movie(M,n)
plays the movie n
times.
If n
is negative, each cycle is shown forward then
backward. If n
is a vector, the first element is
the number of times to play the movie, and the remaining elements
make up a list of frames to play in the movie.
For example, if M
has four frames then n
= [10 4 4 2 1]
plays the movie ten times, and the movie
consists of frame 4
followed by frame 4
again,
followed by frame 2
and finally frame 1
.
movie(M,n,fps)
plays the
movie at fps
frames per second. The default is
12 frames per second. Computers that cannot achieve the specified
speed play as fast as possible.
movie(h,...)
plays the
movie centered in the figure or axes identified by the handle h
.
Specifying the figure or axes enables MATLAB® to fit the movie
to the available size.
movie(h,M,n,fps,loc)
specifies loc
,
a four-element location vector, [x y 0 0]
, where
the lower left corner of the movie frame is anchored (only the first
two elements in the vector are used). The location is relative to
the lower left corner of the figure or axes specified by handle
h
and
in units of pixels, regardless of the object's Units
property.
The movie
function uses a default figure
size of 560-by-420 and does not resize figures to fit movies with
larger or smaller frames. To accommodate other frame sizes, you can
resize the figure to fit the movie.
movie
only accepts 8-bit image frames;
it does not accept 16-bit grayscale or 24–bit truecolor image
frames.
Buffering the movie places all frames in memory. As a result, on Microsoft® Windows® and perhaps other platforms, a long movie (on the order of several hundred frames) can exhaust memory, depending on system resources. In such cases an error message is issued:
??? Error using ==> movie Could not create movie frame
You can abort a movie by typing Ctrl-C.
movie
is not a built-in function. Therefore,
you cannot call movie
using the builtin
function.
Setting the figure Renderer
property to painters
works
around limitations of using getframe
with the OpenGL
renderer
on some Windows systems.
VideoReader
| VideoWriter
| frame2im
| getframe
| im2frame