Implement quaternion representation of six-degrees-of-freedom equations of motion with respect to body axes
For a description of the coordinate system and the translational dynamics, see the block description for the 6DOF (Euler Angles) block.
The integration of the rate of change of the quaternion vector is given below. The gain K drives the norm of the quaternion state vector to 1.0 should become nonzero. You must choose the value of this gain with care, because a large value improves the decay rate of the error in the norm, but also slows the simulation because fast dynamics are introduced. An error in the magnitude in one element of the quaternion vector is spread equally among all the elements, potentially increasing the error in the state vector.
Aerospace Blockset™ uses quaternions that are defined using the scalar-first convention.
Specifies the input and output units:
Units | Forces | Moment | Acceleration | Velocity | Position | Mass | Inertia |
---|---|---|---|---|---|---|---|
| Newton | Newton meter | Meters per second squared | Meters per second | Meters | Kilogram | Kilogram meter squared |
| Pound | Foot pound | Feet per second squared | Feet per second | Feet | Slug | Slug foot squared |
| Pound | Foot pound | Feet per second squared | Knots | Feet | Slug | Slug foot squared |
Select the type of mass to use:
| Mass is constant throughout the simulation. |
| Mass and inertia vary linearly as a function of mass rate. |
| Mass and inertia variations are customizable. |
The Fixed
selection conforms to the previously
described equations of motion.
Select the representation to use:
| Use Euler angles within equations of motion. |
| Use quaternions within equations of motion. |
The Quaternion
selection conforms to the previously
described equations of motion.
The three-element vector for the initial location of the body in the flat Earth reference frame.
The three-element vector for the initial velocity in the body-fixed coordinate frame.
The three-element vector for the initial Euler rotation angles [roll, pitch, yaw], in radians.
The three-element vector for the initial body-fixed angular rates, in radians per second.
The mass of the rigid body.
The 3-by-3 inertia tensor matrix I.
The gain to maintain the norm of the quaternion vector equal to 1.0.
Select this check box to enable an additional output port for the accelerations in body-fixed axes with respect to the inertial frame. You typically connect this signal to the accelerometer.
Assign unique name to each state. You can use state names instead of block paths during linearization.
To assign a name to a single state, enter a unique name between quotes,
for example, 'velocity'
.
To assign names to multiple states, enter a comma-delimited list
surrounded by braces, for example, {'a', 'b', 'c'}
. Each
name must be unique.
If a parameter is empty (' '
), no name assignment
occurs.
The state names apply only to the selected block with the name parameter.
The number of states must divide evenly among the number of state names.
You can specify fewer names than states, but you cannot specify more names than states.
For example, you can specify two names in a system with four states. The first name applies to the first two states and the second name to the last two states.
To assign state names with a variable in the MATLAB® workspace, enter the variable without quotes. A variable can be a character vector, cell array, or structure.
Specify position state names.
Default value is ''
.
Specify velocity state names.
Default value is ''
.
Specify quaternion vector state names.
Default value is ''
.
Specify body rotation rate state names.
Default value is ''
.
Input | Dimension Type | Description |
---|---|---|
First | Vector | Contains the three applied forces. |
Second | Vector | Contains the three applied moments. |
Output | Dimension Type | Description |
---|---|---|
First | Three-element vector | Contains the velocity in the flat Earth reference frame. |
Second | Three-element vector | Contains the position in the flat Earth reference frame. |
Third | Three-element vector | Contains the Euler rotation angles [roll, pitch, yaw], in radians. |
Fourth | 3-by-3 matrix | Contains the coordinate transformation from flat Earth axes to body-fixed axes. |
Fifth | Three-element vector | Contains the velocity in the body-fixed frame. |
Sixth | Three-element vector | Contains the angular rates in body-fixed axes, in radians per second. |
Seventh | Three-element vector | Contains the angular accelerations in body-fixed axes, in radians per second squared. |
Eight | Three-element vector | Contains the accelerations in body-fixed axes with respect to body frame. |
Ninth (Optional) | Three-element vector | Contains the accelerations in body-fixed axes with respect to inertial frame (flat Earth). You typically connect this signal to the accelerometer. |
The block assumes that the applied forces are acting at the center of gravity of the body, and that the mass and inertia are constant.
Stevens, Brian, and Frank Lewis, Aircraft Control and Simulation, Second Edition, John Wiley & Sons, 2003.
Zipfel, Peter H., Modeling and Simulation of Aerospace Vehicle Dynamics. Second Edition, AIAA Education Series, 2007.
6th Order Point Mass (Coordinated Flight)
Custom Variable Mass 6DOF (Euler Angles)
Custom Variable Mass 6DOF (Quaternion)
Custom Variable Mass 6DOF ECEF (Quaternion)
Custom Variable Mass 6DOF Wind (Quaternion)
Custom Variable Mass 6DOF Wind (Wind Angles)
Simple Variable Mass 6DOF (Euler Angles)
Simple Variable Mass 6DOF (Quaternion)
Simple Variable Mass 6DOF ECEF (Quaternion)
Simple Variable Mass 6DOF Wind (Quaternion)